Barotrauma

Barotrauma

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Chemical Agents
   
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4.104 MB
May 12, 2023 @ 4:12am
Dec 18, 2024 @ 2:04am
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Chemical Agents

Description
Offers up to 6 different chemical agents, Inspired partially by EHA. My first full effort mod that I don't want to do as a le funny mod. You will learn to fear invisible gasses and even the slightest exposure will result in devastating conditions. Care for the exposed will require full attention from the medic. Use these carefully.
***MODIFIES VANILLA DIVING GEAR/MASK/SPRAYER***

Nerve Agents:
-Treated with Pralidoxime Chloride.
-A mix of speed in lethality and contamination.
-Rapid in terms of progression.
-Symptoms affect sight, movement, and the general capability to do tasks.
-Can be delivered secretly with a disguised red paint can that is silent and unassuming.
-Colorless.

Pulmonary Agents:
-Exposure first then build up.
-Two types of treatment, binding as pre-emptive treatment before symptoms and flushing when the symptoms kick in.
-Symptoms are obvious when they appear with periods of oxygen loss and grows more as time passes by.
-Can be delivered secretly with a disguised blue paint can that is silent and unassuming.
-Slow but lethal.
-Colorless.

Blood Agents:
-Lethal dosage is given rapidly.
-Kills within seconds upon inhalation.
-Gas immediately dissipates within an enclosed area.
-No treatments, if you survive just stay still and let it pass through your system.
-Causes bloodloss, nausea, and convulsions.
-Random periods of paralysis.
-Colorless.

Blistering Agents:
-Deterrent and quickly develops blisters, rashes, and burnt skin.
-Contaminates all personnel.
-Treated with binding agents with a specialized bandage.
-Dark yellow-green mist.
-PENDING FIX: External affliction, downright unusable, causes severe lag with AI. Will make a separate affliction and items purely for the purpose of PVP.(Make sure you have absolutely no AI crew)

Lachrymator Agents:
-Immobilizes and hampers target's movements and ability to do basic tasks.
-Flushed with decontaminant.
-Death by minutes of continued exposure.
-Bright white mist.

Psychochemical Agents:
-Rapidly alters the target's perception.
-Brain death at high exposure.
-Colorless.

Incapacitating Agents:
-Fast acting and long lasting agent used to incapacitate unprotected personnel
-Asphyxiation at high exposure
-Colorless

TODO:
-find a way to make grenades and others with obvious smoke discharge and only when there is smoke discharge.

Other stuff:
Added EHA suit compatibility, per Huntermist's request. Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=2977226706
Added hazardous reactors compatibility patch, apologies I didn't realize that mod also modified diving suits.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985592425

(Translations)
Russian:
https://steamcommunity.com/sharedfiles/filedetails/?id=3066196391 (last updated Oct. 30, 2023)
https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116 (last updated Nov. 6)
Chinese:
https://steamcommunity.com/sharedfiles/filedetails/?id=2981670179 (last updated Jun. 20, 2023)

(Gun in thumbnail is part of my other mod)
Other comments from me:
Idk let me know what you guys want more and I'll try to respond if it is doable. This is a personal project of mine I do for fun so I don't expect this maintained after a long time. Mod compatibility I don't know either, I could do it for the other stuff like 3 minutes if I feel like it but I'll only do it with permission from the mod authors, if you want to do compatibility for this, I give you full permission on my side, just go bother the other mod creator not me. If you see me on the undertow official discord(I mostly go on baro-modding), feel free to talk to me. Thanks to ASkeleton for helping me design the affliction icon of the Lachrymator agent exposure. Now that this mod has reached its completion, I want to thank you all for your interest towards this mod. I don't have anything else to add now. Once again read the bottom part of this mod.

[Use whatever assets and code you want from this mod to create whatever thing you want as well just credit me in the description afterwards.]

[Extra info - Images are outdated, will probably replace soon]
Popular Discussions View All (3)
34
Jan 30 @ 5:23pm
Q&A + Suggestions
Feniter
3
Dec 30, 2024 @ 7:42pm
Lag issues, performance suggestions, and other technical problems.
Feniter
194 Comments
Feniter  [author] May 9 @ 2:27am 
I don't play with it and seems complex at first glance to do, no plans for now.
Winston Churchill May 9 @ 2:05am 
Do you plan make NT comp patch?
Feniter  [author] May 2 @ 7:29pm 
Usually NPCs react to being sprayed but the gas grenades not so much no idea why for now
Feniter  [author] May 2 @ 7:29pm 
Nerve agent residue on your character, decontaminate via sprayer or by the individual kit
TheLoneyOne:) May 2 @ 6:28pm 
Really confused. Got a mission to collect a chemical package and got it. However once I dropped it off and got to the station, whoever wore the chemical suit to stay alive would kill everyone around them till they themselves took the suit off. What do I do?
Joe Mc'Murray Feb 24 @ 4:03pm 
is there any way you can make NPCs react like you are attacking them when you start spraying chemicals? 10/10 mod either way
YolographicSight® Feb 5 @ 11:49am 
use pul flush
Scoober Jan 29 @ 1:32pm 
Wait, let me move it to suggestions.
Sorry for the bother.
ニコロ Jan 8 @ 12:38pm 
10 war crimes out of 10:captainsmooth:. Would really appreciate it if you tell me how I can cure poisoning by blistering gas. Tried searching for the so called "Bandages" but that yielded no answer whatsoever
Feniter  [author] Dec 3, 2024 @ 12:16am 
You don't, you can use the chemical crate but it's not going to do anything.