Barotrauma

Barotrauma

Chemical Agents
197 Comments
Apex Sep 15 @ 6:51pm 
@Port press E first to activate them.
Port Aug 13 @ 5:43am 
Hey, I keep trying to throw the grenades, but for some reason they just get thrown but do not get activated, no gas spreads, nothing happens, no-one reacts.
D8nkmemelord Jul 4 @ 12:18pm 
I gotta say, I'm not sure how well the decontamination works, I've been doing the missions to collect a chemical weapon crate and whoever picks it up is perpetually exposed. Using the sprayer, the decontamination kit, anything really, just doesn't work. Are you meant to take off the equipment and spray it on the floor? It's starting to get expensive having to replace an Assistant and Suit every time because I just have them kill themselves in the ocean after so they don't kill everyone...
Feniter  [author] May 9 @ 2:27am 
I don't play with it and seems complex at first glance to do, no plans for now.
Winston Churchill May 9 @ 2:05am 
Do you plan make NT comp patch?
Feniter  [author] May 2 @ 7:29pm 
Usually NPCs react to being sprayed but the gas grenades not so much no idea why for now
Feniter  [author] May 2 @ 7:29pm 
Nerve agent residue on your character, decontaminate via sprayer or by the individual kit
TheLoneyOne:) May 2 @ 6:28pm 
Really confused. Got a mission to collect a chemical package and got it. However once I dropped it off and got to the station, whoever wore the chemical suit to stay alive would kill everyone around them till they themselves took the suit off. What do I do?
Joe Mc'Murray Feb 24 @ 4:03pm 
is there any way you can make NPCs react like you are attacking them when you start spraying chemicals? 10/10 mod either way
M1911A1 Oversize® Feb 5 @ 11:49am 
use pul flush
Scoober Jan 29 @ 1:32pm 
Wait, let me move it to suggestions.
Sorry for the bother.
ニコロ Jan 8 @ 12:38pm 
10 war crimes out of 10:captainsmooth:. Would really appreciate it if you tell me how I can cure poisoning by blistering gas. Tried searching for the so called "Bandages" but that yielded no answer whatsoever
Feniter  [author] Dec 3, 2024 @ 12:16am 
You don't, you can use the chemical crate but it's not going to do anything.
HabbaTheYut Dec 2, 2024 @ 11:39pm 
How do you store chemicals?
Feniter  [author] Nov 28, 2024 @ 8:06pm 
ah my bad w8
Eebly sheembly Nov 28, 2024 @ 7:59pm 
sprite for the red hazmat suit when on the ground isn't correct
Feniter  [author] Nov 22, 2024 @ 6:19pm 
Ok I'll fix the diving suits sprite files.
Eebly sheembly Nov 22, 2024 @ 5:39pm 
The bodies for combat suits (dunno about the others) are invisible
Feniter  [author] Nov 21, 2024 @ 2:23am 
Should be ok now
Feniter  [author] Nov 21, 2024 @ 12:38am 
oh shit my bad, thanks for letting me know I'll update today
Kelvin Nov 21, 2024 @ 12:02am 
I've had a problem with the sedative 40mm grenade emitting blistering agent instead
Feniter  [author] Nov 19, 2024 @ 1:54pm 
Press E before throwing, as for the detonator thing I'll look into it.
kosciszczykiewicz Nov 19, 2024 @ 6:46am 
the grenades dont work for me, might be one of the mods i have on but i have no idea how any of them would break anything. i mean i can detonate them with a detonator but when i throw them they do nothing and even when they actually do detonate theres no gas or anything
Feniter  [author] Nov 16, 2024 @ 2:33am 
alright digging through the code there's a new feature I wanted to add, this might take a little longer with tweaking things abit.
Feniter  [author] Nov 16, 2024 @ 1:12am 
alright, I found some of the way it works, hopefully I can revamp the entire array of hand grenades by today and update today, thanks for notifying this new feature, should decrease code bloat as well.
Eebly sheembly Nov 16, 2024 @ 12:11am 
Yippie
Feniter  [author] Nov 15, 2024 @ 11:38pm 
give me a few hours to return back at home and see how the new grenades function, I'll try and make it so.
Eebly sheembly Nov 15, 2024 @ 11:16pm 
can you update it to be able to pull the pins on the grenades while held like how it is for grenades in vanilla?
Feniter  [author] Sep 26, 2024 @ 5:39am 
it's unfortunately not maintained since the last update since I've pretty much made approximately 90% of the stuff I wanted to make, but anyways, thank you for your comments, please do notify me the moment an update obsoletes this mod or creates an issue/bug in the slightest.
His Holiness Sep 26, 2024 @ 1:57am 
This is my favourite mod and you have my sincerest appreciation in creating and maintaining it.
I Can Levitate And Kill People Aug 13, 2024 @ 3:22am 
I love the AV-3 so so so so so so so so much. It doesnt affect me due to husk genes + infection. My god. Its wonderful. They drop like fucking flies man
<†>Baigle1<†>™ Jul 31, 2024 @ 5:14pm 
Insanely overpowered but fun to use (especially contamination). Have it on a server with NT, cybernetics, surgery, eyes, real sonar, hazardous reactors, enhanced husks, EK, etc etc. Works great.
Wrill Apr 1, 2024 @ 6:03am 
@Husk Cultist
Volatile fuel rod doesn't even check for collisions. It just has an extremely low radius.
TheHomelessHobo Mar 22, 2024 @ 11:57pm 
Does this work with enhanced reactors (basically Im just wondering what the patch for hazardous reactors and this mods fixes, I can figure it out from there prob)
Husk cultist Mar 8, 2024 @ 10:13am 
stays not says
Husk cultist Mar 8, 2024 @ 10:12am 
Feniter try making it mimic the Volatile Fulgurium Fuel Rod
it does radiation damage that says inside rooms and stuff
. Mar 2, 2024 @ 12:07pm 
How many war crimes you wanna commit?
Y E S
Feniter  [author] Feb 23, 2024 @ 5:05pm 
Check FAQ, I can't do anything about it since it mimics the acid grenade with multiple invisible explosions all at once.
Husk cultist Feb 6, 2024 @ 3:49am 
the gasses go through walls too so it is hard to contain even if locked in a room
arcicethewolf Feb 2, 2024 @ 6:03pm 
Does the enemy AI use these weapons?
Husk cultist Feb 2, 2024 @ 6:26am 
when i put a triggered AX-3 blister in a chemical weapon crate it doesnt make it stop is there another way to contain the gasses after its triggered?
Feniter  [author] Nov 29, 2023 @ 11:03pm 
Regarding compatibilities:
I do not know I just came back right now, apologies for that.

Translations:
Thanks @iErr0r32

Concerns and others:
@mgiu7t 1) no I think having the 2 plastic and 2 fpga circuits takes care of it especially the way it has more range than the vanilla medical scanner. 2)ehh just a decision I chose, especially to add difficulty 3) cuz it's part of the recipe 4) well it's a tough hazmat suit that trades high chemical and radiological protection in exchange for slow mobility in water.
iErr0r32 Nov 19, 2023 @ 10:05am 
Переведено в Total Russian Translation (TRT)
https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116
VelxraTV Oct 30, 2023 @ 5:54pm 
can you add "enhanced reactor" capability?
thedoomman Oct 25, 2023 @ 3:06pm 
This some nice shit
*dies*
Shadowboss Aug 25, 2023 @ 8:20am 
Can you make a Robotrauma patch
Jesper1222 Aug 19, 2023 @ 12:27pm 
Is there a container that can safely contain the Unknown Chemical Container?
And where could i optain it?
I have a chemical weapon container but it does not seem strong enough to protect me or my bot crew from the effects. (As the description of the weapon container indeed states)
Scratch_999 Aug 10, 2023 @ 8:24am 
Is it compatible with Robotrauma, Barodrama V5, Neurotruama and its addons ?
Swell Hell Aug 2, 2023 @ 12:08am 
dose this work with barodrama?
Cultist ⁧⁧ ඞ Jul 31, 2023 @ 12:11pm 
Is this compatible with Robotrauma?