RimWorld

RimWorld

1,822 ratings
Alpha Mechs
35
4
8
3
8
2
3
3
4
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
10.911 MB
May 8, 2023 @ 5:10am
Jun 24 @ 7:15am
14 Change Notes ( view )

Subscribe to download
Alpha Mechs

Description
[www.patreon.com]

Features

- 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod options.

- With Biotech: If the player has Biotech, a HUGE amount of content will be unlocked
- 26 new mechanoids, including 11 utility mechs, 12 combat mechs and 3 challenging (but not absurdly so) “boss” mechs
- 3 new mechanoid chips
- 2 new armors, 2 new helmets, 3 new utility packs and a warcasket
- 11 new buildings
- 8 new research projects to unlock all the content

- With Vanilla Factions Expanded - Mechanoid, plus Biotech: another huge chunk of content is added: 7 new mechanoids in two types. First of all, the “clean” versions of the Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher that appear in VFE - Mechs groups. Secondly, their advanced versions, which appear when mechs do a hardware upgrade. The player can also research a hardware upgrade to build these advanced mechanoids, as well as the Slurrymaster

- New mechs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees, and Rimatomics

All this is detailed in this Google Doc. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1bvfkwy6NGnxdhvDuT7JKHQadLefQk1HVTQTS52mUJxU/edit?usp=sharing

Content
























































Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with another mod that adds mechs?
A: It should

Q: Does this work with Combat Extended?
A: They say it is

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Aww, look, it has learned how to type on a keyboard! How quaint!

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod

Changelog

v1.0: Release (8/5/23)
Full changelog on GitHub

Credits

https://github.com/juanosarg/AlphaMechs/wiki

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (3)
174
Jun 27 @ 1:21am
PINNED: Bug Reports
Sarg Bjornson
73
May 10 @ 4:19pm
PINNED: Ideas
Sarg Bjornson
8
Sep 21, 2024 @ 12:04am
A Totally Not Long Feedback of: Alpha Mech
Raikuri Hirei
747 Comments
powerneed Jun 24 @ 8:39pm 
the goat delivers
Vaseline My Ween Jun 24 @ 12:08pm 
alr for sure my guy
Sarg Bjornson  [author] Jun 24 @ 12:07pm 
1.4 is legacy, you'll need to get it through my GitHub, juanosarg
Vaseline My Ween Jun 24 @ 12:06pm 
just came back to play some rimwold and found out this mod isn't for 1.4 anymore? i got the error in game when i right clicked and noticed my pawns went idle. is 1.4 not going to be supported anymore or whats up?
Sarg Bjornson  [author] Jun 24 @ 9:25am 
I feel violated, buy me some wine and flowers first
Special Lizard Jun 24 @ 9:06am 
@Sarg Bjornson
You fuckin stud. Thank you!
Papito Jun 24 @ 7:19am 
Thank you so much for this update!
Sarg Bjornson  [author] Jun 24 @ 7:15am 
v3.0:

- Updated for RimWorld 1.6
Special Lizard Jun 21 @ 10:03pm 
@gravitwry

Oh yeah I remember that problem! I can't remember the cause either, it was either simple sidearms, or reinforced mechanoids 2, However its long been patched *I think*
Sarg Bjornson  [author] Jun 15 @ 1:57pm 
Planned, but not ever done