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Roo's Satyr Xenotype
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Mod, 1.5
File Size
Posted
Updated
21.443 MB
May 5, 2023 @ 11:43am
Oct 4, 2024 @ 11:50am
7 Change Notes ( view )
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Roo's Satyr Xenotype

In 2 collections by Rooboid
Roo's Satyr and Faun Xenotypes - Integrated Mods
35 items
Roo's Minotaur Xenotype - Integrated Mods
23 items
Description


Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief. They’re easily distinguishable from fauns by their sharp horns, curly beards, and love of the limelight. Check out what's new in the 1.5 Change Log.



The satyrs carry a conniving reputation amongst travellers. Though mainly harmless, Satyrs find great joy in engaging passers-by with riddles and tricks in the hopes of stealing a coin, a beer, or even a date.

Despite their lecherous ways and hatred of hard work, they are talented creatives, nimble travellers and impressive snipers.

Features:
• 6 new genes and 1 new trait that make up the Satyr xenotype.
• 40+ backstories to go with various new pawn types.
• 15 new beards.
• 7 unlockable musical abilities.
• 4 musical weapons that passively increase artistic skill.
• And more!



Satyrs stand at a similar height to baseliners, but insist that their bold horns make them taller, darker, and much more attractive. Their ears are pointed, their hair is thick and their beards are the shiniest you’ve ever seen.



The Satyrs’ inherent connection with music allows them to learn a roster of unique songs, capable of soothing distressed allies, healing the sick and even resurrecting the dead. Well. Maybe.

It’s ironic, though, that while a Satyr’s lips can produce the most beautiful of melodies, they’re much more likely to be barraging your ears with drunken pub songs or setting you up for punchlines that would have me banned from the Steam Workshop. Satyrs are flirty, mischievous, unfazed by rejection and are given a mood buff for each beautiful pawn in their community.











A Satyr without a melody is like a Minotaur without haygrass: sad. This mod adds 4 new musical instruments that your pawns can equip, each passively increasing the wielder’s artistic skill.
They can all be used in combat, but that doesn’t necessarily mean that they should be.




Satyrs are prone to thick and fast hair growth. Everywhere.
Satyr beards are often styled more painstakingly than the hair on their heads, and so, this mod adds 16 new beards for your pawns to show off.












Q: Is this mod compatible with…?
A: Please check the compatibilities collection.

Q: I'm experiencing a bug.
A: You can report bugs in the bugs discussion page or in my Discord server[discord.gg].

Q: Do I need any other mods to use this?
A: Only Harmony and the Biotech DLC are needed to use this mod.

Q: What changed in the 1.5. update?
A: Check out the 1.5 Change Log!

Q: Why don’t satyrs have the natural meditation type unlocked?
A:Use the Genetic Natural Focus Mod to give all satyrs the natural meditation type.

Q: Why don't satyrs drop goat meat like VE's pigskins / insects?
A: Personal preference. The cannibalism thought infers that pawns oppose the concept of cannibalism, not the taste. So even if their meat is genetically engineered to be tasty, like beef, butchering any humanlike is still conceptually cannibalism.

Q: Can I add / remove this mod from an existing save?
A: Please be cautious changing your modlist during a playthrough. Upon lightweight testing, the mod can be added to a save, but not safely removed.

Q: Can I turn off the audio for the virtuoso songs?
A: Yes, you can do this via the mod settings.

Q: Where's the 1.4 Version?
A: You can download the 1.4 version of this mod here[github.com].

Q: Do the Satyrs spawn in their own unique faction?
A: No, but you can add a unique Faun & Satyr faction by downloading Roo's Satyr and Faun Xenotypes Expanded.



We hope you have fun with this mod! If you want to support us, and have the means to do so, you can do so using the links below. Thank you!

[ko-fi.com]
[discord.gg]
Popular Discussions View All (1)
9
Apr 22 @ 12:23am
Roo's Satyr Xenotype - Bugs
Rooboid
94 Comments
Anta'el Feir Apr 26 @ 5:35am 
I have an insane amount of mods so it's taking a while to find the problem by process of elimination but maybe someone can tell me, I saw the male hoof gene from Roo's Faun Xenotype mod give a unique body but then it disappeared and now the gene gives an invisible body and a smeared wooly something underneath (it looks like the head is floating above the wool carpets), my colony doesn't always have satyrs and fauns so I didn't notice which mod broke it, though I admit the memory of such a body may be false. I recently ate too many mushrooms and don't sleep enough
Spud Mar 18 @ 4:58pm 
@Rooboid

Not sure if there's already a solution but, I'm having a issue where the Unguligrade gene renders what's supposed to be applied on top of the body, as the body. So all the Satyrs are just walking around as floating heads with clouds of dust below them.
Meyhazah Mar 1 @ 4:00pm 
IDK if this intended or not but...

The uncouth gene's effects on social romances means effectively they can never effectively romance non uncouth pawns.

It displays as x-10% which I believe is meant to be x10% which would reduce it, currently it just makes it impossible, because even with psychic love adding a x1000% multiplier, they cannot romance an uncouth pawn.

The end result is chances actually go into the negative which defaults to zero.
たぁぼう Feb 6 @ 5:16am 
@Rooboid
Sorry again and again.
It is the red error below, but it seems to have been a YuranRace conflict.
And the author of YuranRace has resolved the conflict in today's update at 16:00.
It seems we had crossed paths at just the right time.
I am very sorry for commenting over and over again.
And thank you for the wonderful mod.
たぁぼう Feb 6 @ 1:41am 
@Rooboid

Thank you for all your help.
I am a user of your wonderful mod.
I have consulted with you last year on another matter.
Thank you very much for your help then.

I found one red error and would appreciate it if you could check it when you are free.

https://gist.github.com/HugsLibRecordKeeper/791973d47169fddfa166e80c8e29ba61

The above is my environment.

I found the following red error.

Error in static constructor of Roos_Satyr_Xenotype.RBSF_Satyr: System.TypeInitializationException: The type initializer for 'Roos_Satyr_ RBSF_Satyr' threw an exception.

I asked my community member,
Ninetail, RPEF, VanillaTraitsExpanded, VanillaSocialInteractionsExpanded, RomanceOnTheRim
and patches in the same place, so I heard that it might be a conflict caused by that, but I have not been able to determine the cause of the problem.

We apologize for the inconvenience, but we would appreciate it if you could check when you are free.
The Kidney Stealer Oct 29, 2024 @ 3:56pm 
The uncouth gene dosnt overwrite/conflict with the kind instincts trait from vanilla biotech, but the traits do conflict.
Lapis Oct 24, 2024 @ 4:30am 
YEEEEEES!
This_Guy Oct 23, 2024 @ 6:43pm 
IT HAS RETURNED MY BROTHERS AND SISTERS, LET US INSTALL THE MOD!
AlmostNerdf Oct 22, 2024 @ 7:58pm 
OMG Thank you!!!
VixenVex Oct 22, 2024 @ 8:32am 
YES THANK YOU