RimWorld

RimWorld

Roo's Satyr Xenotype
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Update: Oct 4, 2024 @ 11:50am

New Additions:
• Satyrs have been given the High Libido gene.
• Satyrs have been given the Naked Speed gene.
• Satyrs have been given the Good Artistic gene.

Changes:
Uncouth Gene:
• Uncouth now only activates on pawns over 16.
• Reworded some of the uncouth social interactions.
• Tweaked the priorities of the Uncouth social interactions, so you should see less repeats.
• Reworded the ‘Beauty in Colony’ thoughts to be more concise.
• Changed Metabolic Efficiency from +2 to +1.
• Recipient of uncouth social interraction now gets a -2.5 to their relationship instead of -0.7.
• missingGeneRomanceChanceFactor worked the opposite way to what we thought, and has now been fixed. Now, none-Uncouth pawns will be slightly less likely to romance Uncouth pawns. I think.

Horizontal Pupils Gene:
• Metabolic Complexity is now 0.
• Makes pawns much less accurate up close, but much better from afar.
Unguligrade Legs Gene:
• Metabolic Efficiency has been changed from -1 to -2.
• -0.25 Stagger Duration Factor has been removed.
• 0.20 Move Speed has been changed to 0.10 (For reference, the Fast Runner gene gives 0.20).
• Melee Dodge Chance has been changed from 5 to 10. (For reference, the Nimble trait adds +15)
• Filth Rate has been changed from 1.5 to 3. (For reference, a baseliner has a filth rate of 1, a goat has a filth rate of 8 and a cow has a filth rate of 16.)
• Tattoos were previously not visible on pawns with the Unguligrade Legs Gene. This has been fixed. Now your pawns can be inked up and covered in fur at the same time!
• Removed the functionality to turn unguligrade legs into individual HeDiffs / body parts with VE. We were having too many incompatibility issues with it and other mods, so decided to remove it for now.

Virtuoso Gene:
• Metabolic Efficiency has been changed from -2 to -1, as the music sheets you need to learn its abilities are pretty hard to obtain and expensive. It could be years in-game before you could obtain one.
• Changed the description to better explain how to obtain and use music sheets.

Melodic Elegy Ability:
• Failing to resurrect a pawn with Melodic Elegy now sets the corpse on fire instead of instantly destroying it. (Thank you Zelan!)
• A letter will now appear to make it clearer if your Melodic Elegy succeeded or not. (Again, thank you Zelan!)
• The description of both the Melodic Elegy ability and the music sheet have been made clearer about what they do (and about what they’re referencing).

Melodic Abilities:
• All Melodic / Virtuoso abilities and their music sheets have had their descriptions changed to be clearer and more indicative of what they do.

Backstories:
• Pretty much every backstory has had its description changed and fixed of any errors.

Lyre:
• The lyre, for some reason, was called a ‘lute’ in game. This has been fixed.

Other:
• Added compatibility with the Genetic Natural Focus Mod, giving all satyrs the gene.
• Fixed Pawn Namers. Now starting colonists will always have a first and second name. Sometimes, they didn’t before.
• Reworked the satyr pawn spawning criteria, balancing out the difficulty more and ensuring that it takes less tries to generate a pawn.
• General XML has been cleaned up.
• A few mod compatibilities have been removed or tweaked a little.
• Text throughout the mod has been made clearer as to what each gene does.
• Improved backstory crossover between minotaur, satyr and faun xenotypes.
• Added a few more forced traits for Vanilla Traits Expanded.

Update: May 23, 2023 @ 4:28pm

Bug Fixes:
• Satyrs now spawn with food in their inventories, stopping them from stealing food from the player when they visit.
• RJW no longer throws errors upon startup.
• Custom Xenotype icons have been fixed and no longer appear as purple squares.

New Features:
• Added settings to configure how often instruments tick to increase pawns' artistic skill- good for late-game if your game performance is dwindling.

Update: May 16, 2023 @ 11:30am

Bug Fixes:
• Unguligrade legs no longer count as prosthetics.
• Uncouth pawns no longer receive a buff if they are beautiful, only from other pawns in their colony.
• Uncouth pawns receive buffs from other pawns' PawnBeauty stat, not just from pawns that have the 'pretty' or 'beautiful' traits. This means that genetically beautiful pawns or pawns in beautiful clothes will count.

Update: May 12, 2023 @ 3:45pm

Bug Fixes:
• Mod settings now appear correctly when accessing them through the mod list.

Update: May 8, 2023 @ 10:20am

Balancing:
• Horizontal pupils no longer nerf short-ranged accuracy as cripplingly.

Update: May 6, 2023 @ 9:21am

Bug Fixes:
• Red Errors on startup now fixed.

Update: May 5, 2023 @ 11:43am

Initial upload.