RimWorld

RimWorld

2,243 ratings
Aerocraft Framework
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.444 MB
Apr 8, 2023 @ 9:43pm
Mar 16 @ 7:18am
18 Change Notes ( view )

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Aerocraft Framework

Description
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml)

Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which contains all the functions and explanations of the aircraft

1.Characteristic:
1. Move, forcefully attack, and follow with the right mouse button (similar to how colonizers operate)
2. The aerocraft can only fly normally after takeoff preheating (autogyro: vertical takeoff and landing, fixed wing aircraft: short takeoff and landing)
3. Flying without regard for terrain
4. Immune to melee attacks during flight, reduce explosion damage to 20%, and fire normally during flight (can be turned on or off in Mod settings)
5.Function of Carry pawns
6.Weapon of aerocraft can be replaced


2.Mod content includes:
1. Disposable self-explosive drone and its deployment backpack
2. Small drone benchmarking mini-turret
3. Medium sized Aerocraft with multiple weapons and capable of carrying pawns
4. Medium sized Aerocraft capable of loading and throwing shells, capable of carrying pawns
5. Auxiliary medium sized Aerocraft that provide shields, lighting, and fire extinguishing shells
6. Deploy drones, large aerocraft with multiple weapons, and capable of carrying pawns


3.CE: Compatible (but I don't play CE, so balance is questionable...maybe)

4.Join midway : yes

5.Bug:
1. (Not a big impact) There will be error messages when installing weapons by the building and completing the construction (no impact, probably because they were destroyed before they were fully generated)
2. (I am unable to reproduce the bug (in the case of 150 Mods) and cannot find the reason for the bug at the moment):
If the fixed wing aircraft takes off in a straight up, down, left, or right direction, it is unable to control after reaching its destination (preliminary clues are related to the lag caused by the number of mods (Thanks for Feng Xinzi's assistance)
Solution: Please try not to take off in a straight up, down, left, right direction
3.(cannot be fixed)To solve the cross map problem, I will clear the loading work on the map after the aircraft crosses the map (Lord)
Solution: If encountering an inability to load, cancel and reload and/or wait for all loads to complete before executing cross map operations
4.Game crashes while saving
I am unable to reproduce this bug. I do not know what caused it and cannot fix it at the moment. Sorry


Dll+Xml:空曜
Texture:mo(小面包)

鸣谢:
CE:3HST有限公司
Copywriting:Ancot、灵能罐头


Update:
04-09:Please read the modification instructions in Steam
04-15:Please read the modification instructions in Steam
04-16:Please read the modification instructions in Steam
04-18:Please read the modification instructions in Steam
05-06:Please read the modification instructions in Steam
Popular Discussions View All (31)
6
Mar 9 @ 10:02pm
CE FIX
JRT
5
3
Oct 5, 2024 @ 6:26am
The mod breaks the game/Мод ломает игру
Lordlles
11
1
Dec 7, 2023 @ 3:37pm
List of MODS using this
Mk1
728 Comments
Castito Jun 8 @ 1:07pm 
is there a way to set "Enemy search" of the drones to OFF as default?
モルフォ Jun 7 @ 8:46am 
手动回退CE模组到v1.5.6.3.0能解决CE模组下无法给飞行器换弹的问题,实测有效
@陆天行
https://github.com/CombatExtended-Continued/CombatExtended/releases/tag/v1.5.6.3.0
The Unbidden One Jun 3 @ 3:03am 
Yea in the meantime till this is updated hopefully soon unsubscribe to the workshop version of combat extended and use version v1.5.6.3.0 on their the Github page, the changes between the two versions are rather minor in my opinion.
The Unbidden One Jun 3 @ 2:44am 
It seems the latest version of CE broke this again, hopefully we don't have to wait a year for a patch again
陆天行 Jun 1 @ 11:27am 
接上条
MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
陆天行 Jun 1 @ 11:26am 
需要更新,疑似在与CE同用时无法装弹,报错如下
JobDriver threw exception in toil unnamed's initAction for pawn xxx driver=JobDriver_ReloadTurret (toilIndex=4) driver.job=(MYDE_AF_CE_ReloadTurret (Job_9751956) A = Thing_MYDE_AF_FWCraft_AerocraftCarrier1868145 B = Thing_Ammo_127x108mm_PolymerCasedIncendiary1933583 Giver = JobGiver_Work [workGiverDef: MYDE_AF_CE_ReloadTurrets])
System.MissingMethodException: void CombatExtended.CompAmmoUser.LoadAmmo(Verse.Thing)
[Ref 3D4678B1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method)
接下条
GreenFire835 May 28 @ 7:32am 
has the non-functional context submenu / non-functional pawn AI been patched yet? Just wondering.

:cherrypie:
magick May 23 @ 10:26pm 
Whenever I do Aerocraft Attack it seems to spawn in a map where everything is undiscovered, and I lose my pawn and my equipment
Bloquer May 22 @ 10:33am 
在CE环境下会和载具(或者说边缘雷霆)有冲突,一些炮弹和导弹变得无法制造,太可惜了,我只能暂时禁用这个模组,我甚至不知道应该向谁反应这个bug。
已知的相关mod有载具框架、边缘雷霆系列、CE,有人说和鼠族载具也存在冲突,所以还要加个鼠族载具。辛苦作者了
^Magik Spud^ May 10 @ 9:27pm 
How to get my pawn out of the craft?