RimWorld

RimWorld

Aerocraft Framework
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Update: Mar 16 @ 7:18am

[Auto-generated text]: Update on 3/16/2025 10:17:56 PM.

Update: Apr 14, 2024 @ 6:01am

[Auto-generated text]: Update on 4/14/2024 9:01:17 PM.

Update: May 6, 2023 @ 4:34am

05-06
1. Significant modification of cross map functionality
a. After arriving at the destination, the map will no longer be automatically generated and attacked, and there will be message prompts for arrival at the destination
b. Four new icons have been added to Aerocraft in the world (Move, Attack (original function), Leave Aerocraft: generate Caravan, which can then be used for "trade" and other tasks that do not require map generation), and Refuel
c. Add an icon to the Caravan carrying Aerocraft (board Aerocraft: convert the Caravan into Aerocraft WorldObject)
d. Fixed the issue that occurred when the original "cancel load" was canceled, and similar issues should no longer occur now
2. Add an icon to the Aerocraft to adjust its orientation
3. The ceasefire status of the Aerocraft will also affect the ceasefire status of extra weapons
4. The icons for releasing personnel on the "Info" tab have been changed to two types, one in Draft mode and the other in non-Draft mode
5. (CE) Weapon Tag has been removed, and the enemy's weapon on the Aerocraft should no longer be refreshed
6. Fixed an issue where using a cross map would destroy the map if there were still players' Pawns and Aerocraft in the map
7. Add an icon to the Replace Weapon function: used to select eligible creatures and replace their own weapons on the Aerocraft
8. In the "Information" tab, add the display of "Additional Weapons", which has three icons: 1. Quickly execute the replacement weapon function to select a target, 2. Select an additional weapon, 3. Display fuel quantity (if any, such as drone production devices), 4. (CE) Display bullet quantity

New features that may be useful for Mod authors (thank you for using this framework):
1. The Cross Map (MYDE_AerocraftFramework. CompProperties_CanCrossMap) feature has added a “DefaultThing_ToRefuel”: used to set the fuel required for filling fuel in WorldObject. If it is not written, the "Fill Fuel" icon cannot be displayed
2. The Replace Weapon feature (MYDE_AerocraftFramework. CompProperties_ReplaceCurrentWeapon) has been added with an “If_CanShowGizmosToReplace”: Used to display Gizmos for replacing weapons (default to false, no icon will appear without modification)
3. The CarryPawn function (MYDE_AerocraftFramework. CompProperties_CarryPawn) has been added with a “NeedPawnToControl_Number”: used to set the minimum number of people required to control the Aerocraft (default to 1, without modification, it will not have any impact) (needs to be used in conjunction with “If-NeedPawnToControl”)
4. The CarryPawn function (MYDE_AerocraftFramework. CompProperties_CarryPawn)“If_DraftedWhenDrop” has been discontinued


Bug that will appear in old Save after updates:Can't cross map
Solution:Destroy the Aerocraft and build a new one



New translation content (thank you for your translation):
1. Add translation:Keyed-WorldObject. xml
2. Add translation:Keyed-ThingBaseAndAsWeapon_String.xml:“AerocraftFramework_SetAngle_Label” And “AerocraftFramework_SetAngle_Desc”
3. Add translation:Keyed-Comp_String.xml:“AerocraftFramework_NeedPawnToControl_PawnNum” And “AerocraftFramework_SelectPawnAndLetItReplace_Label” And “AerocraftFramework_SelectPawnAndLetItReplace_Desc”
4. Add translation:Keyed-ITab_String.xml:“AerocraftFramework_ITab_ExtraWeapon” And “AerocraftFramework_ITab_ExtraWeapon_Select”




Update: Apr 17, 2023 @ 9:47am

04-18
1. Added a Go Back Gizmos, which will directly fly back to the takeoff point upon clicking
2. If there are no enemies that meet the requirements on this map, the aerocraft will go back to the takeoff point the next time it searches for enemies
3. Currently, fixed wing aerocraft do not detect "Subsurface Conduit" during takeoff and landing

Update: Apr 16, 2023 @ 8:58am

04-16
1.Now when triggering map edge detection, it is less likely to fly out of the edge (the angular velocity has doubled, and the movement speed has increased to 1/2)
2.Now 'Patrol' RT-63 is powered by electricity instead of fuel
3.(CE)We won't perform a search for enemies when there are no Ammo now

Update: Apr 16, 2023 @ 8:10am

[Auto-generated text]: Update on 4/16/2023 11:10:19 PM.

Update: Apr 16, 2023 @ 7:12am

[Auto-generated text]: Update on 4/16/2023 10:12:14 PM.

Update: Apr 16, 2023 @ 1:19am

[Auto-generated text]: Update on 4/16/2023 4:19:12 PM.

Update: Apr 15, 2023 @ 8:58pm

[Auto-generated text]: Update on 4/16/2023 11:58:21 AM.

Update: Apr 15, 2023 @ 7:33am

04-15
1. Ignoring obstacles when landing on non our map
2. Fixed a bug that could still take off without fuel
3. Double the basic firearms and bullets of CE
4. Now there is a shortcut key "M" for the explosion, and there will be no red font (error message) generated
5. Added button for setting fuel upper limit
6. The speed of CE's throwing shells has significantly decreased, and now they rarely explode to themselves
7. For some inaccessible maps (currently only "abandoned bases" and "friendly negotiations", please continue to supplement "inaccessible" maps in the future), cross maps are no longer possible
8. The automatic search for enemies will now be recorded and saved, instead of being enabled by default
9. The two additional weapons of 'Marauder' can now be replaced
10. The throwing shell function will now not be displayed due to "no shells"
11. Enemies will no longer carry 'drone backpacks'
12.Restrictions have been placed on 'Cancel Load', and now if there is something inside, 'Cancel Load' will not be run