RimWorld

RimWorld

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Helltaker Cosmetic Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.318 MB
Mar 30, 2023 @ 1:33pm
Jul 24 @ 6:36pm
26 Change Notes ( view )
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Helltaker Cosmetic Genes

Description
Another one gene pack. WOW. Anyway.
Adds 8 horns, 4 ears, 4 tails and 2 skins inspired by Vanripper's Helltaker game (and comics).
Please enjoy













Languages:

English
Russian

Screenshots:

Vanilla Textures Expanded - [NL] Facial Animation - https://steamcommunity.com/sharedfiles/filedetails/?id=2816938779

Vanilla Apparel Expanded - https://steamcommunity.com/sharedfiles/filedetails/?id=1814987817

Candy Hairs - https://steamcommunity.com/sharedfiles/filedetails/?id=2823792295
Candy Hairstyles - https://steamcommunity.com/sharedfiles/filedetails/?id=2921804170

Erin's Hairstyles - Redux - https://steamcommunity.com/sharedfiles/filedetails/?id=2361911135
Erin's Hairstyles 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2849477421

Won Hair Women Retextured - https://steamcommunity.com/sharedfiles/filedetails/?id=3132223639
(and original one) - https://steamcommunity.com/sharedfiles/filedetails/?id=3132223639

Malang Bodies - https://steamcommunity.com/sharedfiles/filedetails/?id=2838181007

Helltaker Cosmetic Genes <--- you are here


Inspired by Vanripper's Helltaker game (and comics)

Rimworld is owned by Tynan Sylvester
115 Comments
Lusty  [author] Aug 17 @ 11:30am 
@Cosmosteller Thanks!
framework was used before 1.4 for some offset stuff, but this feature has now been removed. I don't think anyone is still playing on 1.4, so the right thing to do would be to remove that dependency, I guess.
Without the framework, custom gene logos won't display, but disabling VE won't cause any errors
Cosmosteller Aug 17 @ 8:37am 
Thank you for the great mod. I have a question: this mod is listed as having a dependency on Vanilla Expanded Framework on the mod page and in the About.xml file, but it seems to work regardless of whether VEF is installed. Would any issues occur if VEF isn’t present?
Lusty  [author] Jul 25 @ 10:01am 
good to hear. UwU
It's not the first time someone's brought it issue up, so...
SiaNKs Jul 25 @ 9:51am 
ITS WORKING!!! Thank you so much, a small and yet MASSIVE change! Thank you, if I encounter any other issues I will let you know :lunar2019coolpig:
SiaNKs Jul 25 @ 8:35am 
okay, lets test it out
Lusty  [author] Jul 25 @ 3:30am 
i hope so ¯\_(ツ)_/¯
SiaNKs Jul 24 @ 7:21pm 
so... ITS WORKING???
Lusty  [author] Jul 24 @ 6:42pm 
@SiaNKs Okay, I rewrote the Furs as an attachment, and the textures seem acceptable, i guess
Lusty  [author] Jul 24 @ 11:10am 
And yes, you're right about smooth fur. I made it as a lighter version of yttakin fur. But no masks are used there, only the colour source, so it's more friendly for mixing genes )
Lusty  [author] Jul 24 @ 11:06am 
@SiaNKs Oh, that makes sense. The thing is, Perfect Body Gene uses the Fur system, like yttakins in vanilla. Just like I do for fur. The problem is that the game only allows one fur layer. Either one or the other. I could overlay the fur, as is done in Outland Genetics, but in 1.5 VE they removed support for offsets and I can't control their size and position - it looks bad. At this stage, I can't do anything about it, I can only choose between Perfect Body and Chest fur, if possible. BUT. VE is currently reworking its framework, and I may find the tools I need there.