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framework was used before 1.4 for some offset stuff, but this feature has now been removed. I don't think anyone is still playing on 1.4, so the right thing to do would be to remove that dependency, I guess.
Without the framework, custom gene logos won't display, but disabling VE won't cause any errors
It's not the first time someone's brought it issue up, so...
I might be wrong, but please try to replicate it, download Vanilla races expanded High Mate, Helltaker, character editor.
When Perfect body gene is selected and texture from it is not Applied to character, its applying Fur to it with Skin colour, BUT when perfect body texture is applied, its not even applying Fur at all.
I think changing models of Perfect Bodies could fix that, like lets say Downloading Malang High Mate Body could fix issue if Fur works with body retexrues, but then "Perfect Body" is retexture itself so if its not working with that, it probably wont with any other re texture.
It migh be issue with Code of Perfect Body gene, and that I cannot change, any ideas what can i do to fix it or test it?
I will still test it with different body retextures
While making new xenotype i had this problem, everything would be amazing if not the fact its taking skin colour instead of hair, which makes my pawns look dumb...
So... I'm currently making an update to my xenotypes mode and decided to finally add "Elder" xenotype (based on Lucy and Bel) that may "corrupt" other xenotypes via xenogerm implantation just like vanilla Sanguophage, giving some nice new genes and changing a look. The problem is, there is no way for their genes to supress the Halo genes. Can you add a "No Halo" gene, please?
You can even use my textures and make your own mod. Just mention me as the author of the textures if you post it online. Good luck )
https://steamcommunity.com/sharedfiles/filedetails/?id=3413688260
Also, any hope for possible Subject 67/Skeledemons-based genes? Sharply dressed demon girls are nice, but sharply dressed homicidal buff demonic dude would be nice as well.
I did my best >_> It looks strange without animation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3395078682
(The second one, that adds factions, is still work in progress, through it's mostly a bug fixing and working on description)
No, as far as I know, it requires custom coding. Sorry.
A similar gene seems to be in "Outland - Genetics"
I've confirmed the fix. Thanks!
oh, both mods? Interesting :3
it's a really weird bug, indeed. Fixed it, I suppose
There seems to be a conflict in the mod icon paths.
Three unique factions to be exact.