X4: Foundations

X4: Foundations

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X4 Starsector (Weapon/Turret Pack)
   
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14.618 MB
Mar 25, 2023 @ 10:40am
Aug 29, 2024 @ 7:19am
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X4 Starsector (Weapon/Turret Pack)

Description
Welcome to X4 Starsector !

As the title say's, Starsector Weapons in X4 !

Fast Explaination, it as a fast update and mostly rewritten fully, before going on vacation around Friday last day before i cannot update this mod until i return back home.

There for i made a quick modhack so people could already enjoy the mod and test, EVEN if not having all DLC's i couln't make a lot of balance, so posting anything from range, damage, even description for aditional and easy information acces, please post without hesitation ! i would love patch all and balance when i come back.

DLC Compatibility.
Can be playd in vanilla or with any DLC, (Even if you only have Terran and not Split DLC's or wise-versa)
Only Boron is not Compatible for now!!

Not Save Compatibility

What i made is that its worked on the game with all DLC on, but i tried my best to only use Vanilla effect/bullets etc, then added stuff that are not required even if you don't have the DLC, so if in vanilla you see on the Weapon production Terran stuff or some kind of Text Error, it is not broken it's just that you need terran DLC for ONLY THE TEXT, nothing else, that's why for people having the Terran DLC will see Paranid/Teladi/Argon Turrets on Terran Station or ships because i need to do separate Mods (that i din't have time to do) so i can use other Factions aka. Terran and Boron weapon models.

Aswell, because i did rewrite the whole mod again, range and most damage some i did turn down because they where too OP, are just the same on the Original Game Starsector (Maybe just speed may not be correct because i din't find in starsector's file about the weapons informations i used the wiki)

After that all that will be under THIS message are the same as before with some rewritten because i don't want to lead to fake information.
----------------------------------------
Before Going into the mod, there's more information i'll want to set what will change in the future when im about done with most of the mod:
1) Balance Range, Damage, Bullet Speed and Weapon/Turrets turn Rate
2) will look to set Min /Max speed on Bullets types
3) Will change Names Later and add "GN"=General "AH"=Anti-Hull "AS"=Anti-Shield "AD"=Fragmentation(area damage) so no need to allway look in encyclopedie to see what damage type it does

Now let's go into the mod !

Using Starsector damage mechanisme, wome weapon will deal more damage to shields than the hull or vise-versa see under

Specific Weapons information:

Anti-Shields: Will do more damage agains't shields than the Hull
= +100%Shield/-50%Hull from Base Damage
= -(100+100%=200 ShieldDamage)-(100-50%=50 Hulldamage)

Anti-Hull: Works the same as the Anti-Shield but this time again't the Hull
= +100%Hull/-50%Shield from Base Damage
= -(100+100%=200 HullDamage)-(100-50%=50 Shielddamage)

General(others): will deal the same amount of Damage on the Shield and Hull

Fragmentation: Will deal area damage using 25% from Base Damage (with area detection so will explode next to ship even if not hitting the ship directly mostly for anything flak weapons)
= -(100=25%=25 AreaDamage)

New added Weapons !

=L Turrets
==Autopulse Laser
==Devastator Cannon
==Gauss Cannon
==Hellbore Cannon
==Hephaestus Assault Gun
==Mark lX Autocannon
==Mjolnir Cannon
==Paladin P/D System
==Plasma Cannon
==Storm Needler
==Tachyon Lance

=L Weapon
==Thermal Pulse Cannon

=M Turrets
==Arbalest Autocannon
==Assault Chaingun
==Dual Flak Cannon
==Flak Cannon
==Graviton Beam
==Heavy Autocannon
==Heavy Blaster
==Heavy Burst Laser
==Heavy Machine Gun
==Heavy Mauler
==Heavy Mortar
==Heavy Needler
==Hypervelocity Driver
==Ion Beam
==Ion Pulser
==Mining Blaster
==Phase Lance
==Pulse Laser
==Thumper

=S/M Weapons
==Antimatter Blaster
==Burst PD Laser
==IR Pulse Laser
==LR PD Laser
==Mining Laser
==PD Laser
==Tactical Laser
==Ion Cannon
==Light Assault Gun
==Light Autocannon
==Light Dual Autocannon
==Light Dual Machine Gun
==Light Machine Gun
==Light Mortar
==Light Needler
==Railgun
==Vulcan Cannon

!!O̵m̵e̴g̸a̷ Weaponry!!

=L Turrets
==V̴̟̘̺̍̚ö̴̬͉̺́̽͝l̴͈͖̕a̸̛̫̪̥͝t̸͔̯͒į̴͕̌͠l̷͎͍̗͑̾̆ḙ̸̃̈́̉ ̸̤̤̏P̷̧͝a̶͙͉͕̽͑r̶̫̰̀ť̶̻i̶̗̇c̶̤̉ḻ̶̣̀̈́̇e̵̱̐ ̸̘̳͉̓́̌D̶̛̤̮̎̐r̷̳͎̬͐ḯ̵̗̠͖v̶̠̮̥̽̕ȇ̴̫̲̊̆r̷̡͉͙̈́͗
==R̵̟̪͙͐̏͑i̶̜͘f̸̮̭͓̓̇̀ẗ̶̙̾ ̷̢̗̅̈́C̶̫͑a̷̦̤̒s̴̻̔c̴͖͌̊a̴͉̞͐̈̓ḑ̸̛̜̥̃͂ẹ̸̛͑͘ ̶̨̼̤͂͒͝E̶̙̹̩͂m̶̫̠͗̀̋ȋ̷͚t̴̬̳͐͋͠t̷̪̺̊̏͊ę̶̓̊r̶͙̺̅͠

=M Turrets
==C̸̲̏̌͒̑r̶̼̥͓͖̋̃y̸̡̮̱̦͇̑̂͋͘o̶͔͙̟̦͂̊̚ͅb̵͈̘͇́̈́͂l̷̘̹͓̘͑̎́̃̚a̴̤͠s̸̻͇̀̊̎̋̆ͅť̵̛̪͇̬̠͇̄͠e̴̹̻͓̲͂͋r̶̲̬̲̒͋̽͘͠
==Ċ̸̱͒́͘r̶̭͚̐̿̈̊͘ẙ̷̬͍ô̷̺̬f̶͍̱̣͆̒́͂̔l̴͚̝͑̚̚a̵̲͓̓ͅm̸̜͉̮̠̚e̷̢̡̫͚̗̾̀r̵̢͍̾̐̈̎ͅ
==R̶̻͍̗͋̏̈́ì̴̘̞̫̎f̵̻̜̀͊ť̴̻̟͖̘̬ ̶̤̖̹̠̗͒̑̑̍B̷͍̟͉͚͒̒̈́̄͑͜ȩ̶̳̦͚̹̓a̴͍͗͜m̶̖͎͑͗̓͑̀ͅ
==D̴̡̗͎͕̜̓i̸̡̝̯̫̒͊̊͝s̵̢̰͙̗̰̔̃͠ĭ̴̮̦̗̱̈́͆̚͠n̴̡̖͋͌t̷̖̲̪́̀̈̂e̴̝͔̘̼̊͒̂̚g̷͚̩͑r̸̬̙̠̘̽̕͘â̵̠̞̄̽͐̋ͅt̸̤̂̈ͅö̴̢͔́̀͝r̸̥͎̪̔͛̊͠

=S/M Weapons
==M̶̭̮͈̖̃̍̏̅i̶͉̠̐̕n̷̤̜͚̫̊̔̅̓i̸̡̬̰̱̔p̸͚̻̰̫̆͛u̵̼̲̎͑l̴̘̘͖̲̾ṣ̸̰̀ě̷̳̖̬̝̊̅̚ͅr̶̹͙̖̱̘̓
==Ȑ̴͈͊̄̄̉ͅi̴̢͎̪͖͛f̴̡̬̖̙͖͐̓t̸͙̮̹͂̾̅͂ͅ ̷̧͕͍̜̀L̵͚̤̊͐̀̈́a̷̙̥̙̙͉̾̃̕͠n̶̞͚̬̒́͜c̶̨̼̺̃͝ĕ̵͚͙̉̍̐ͅ

I totally appreciate each report of bugs like weapons effect missing, missing sounds, missing bullets, Questions and even suggestions, don't be shy, comment and report bugs !

with aswell information of what dlc your using so i can have a better look on where to search and fix it if you only say "tatata weapon has no effect or sound" is not a good way to report ! Tell me your DLC you have and should be good for me to immediately know where the problem is and for me to test is aswell !

All those new added Guns have been given to every single faction (khaak nothing) and made better than the previous version

Weapons and Turrets are purchasable on all Factions owning the New Gun's.

Hope you enjoy what i have done!
If you encounter any problem or you want to contribute on this project with prices change, material costs changes, sounds or even 3D modeling, please notify me in the comment or in the Egosoft Discord "bluedragen" before going in my DM's

Enjoy the Destruction of the new PewPew's!
113 Comments
Durandal Feb 22 @ 3:00pm 
A few balance changes still to be made to this mod. But Overall the most jarring change is Xenon ships not really using Graviton turrets. Adding weapons to their Loadout is good. Removing their ability to use their main weapon really, really nerfs them as none of the weapons they've been given hits *as hard* as Gravitons. While yes, their new L size turrets do have good range. They don't do nearly as much damage as a full Graviton barrage once they close the distance.

Makes Xenon I rather weak. Their small ships though do pack quite a dangerous punch if they swarm you. High-per shot lasers actually hit hard.
Blue Dragen  [author] Aug 29, 2024 @ 6:47am 
@InkTide sorry if making it an inconvenient, will try to the save load problem and fix it asap, For the Xenon, i changed it in this update, they kept all their default stuff, station don't have Fixed Presets they are as random as normal faction stations, but for the Ships, they keps their default Presets but only changed the Weapons they are using so omega weapon, but still sorry for that ver bad inconvenient ! :steamsad:
InkTide Aug 19, 2024 @ 3:52pm 
No, removing this makes loading the save impossible. I can't recommend using this mod because of what it does (or at least used to do) to the Xenon (deleting their ship/station presets was a terrible idea). Feels like a bit of a curse on my save file now. Definitely not going to start another save with it enabled.

Oh, also, changes to this broke all saved custom start presets that used these blueprints. Removing it will also do that, because X4 won't let you load custom starts with "invalid"/missing blueprints.
Blue Dragen  [author] Jul 16, 2024 @ 1:16am 
@Sithmedic Should normally, all it does is removing the turrets from ships so surely will see ships or stations without any turrets just empty but im gonna look into it and what is it hard to understand ? Its the description ? the Roles ? i will need more explenation to know how i can improve for the next Update im working on
Sithmedic Jul 15, 2024 @ 9:47pm 
You can't remove this mod mid save, not sure if that is in the notes and i missed it.
Overall it's hard to understand what the weapons do based on the in game wiki. Still trying to learn what it is
Sylver Jul 7, 2024 @ 9:48am 
@blue Dragen, Glad to hear. Take your time :)
Blue Dragen  [author] Jul 4, 2024 @ 9:26am 
@Sylver soon, i've rewritten the whole mod back again, i've changed quit a bit, main issue is to not make the same mistake of making around 40 weapons 7 time just to make for each factions model making the loadout lag a lot when having bought all, there is balance to do and aswell i will change to make so all DLC's can be installed indepedently while the main mod will be for vanilla(no dlc), i still have quit work to do so be patient please, but i don't know if i'll publish the main mod first or main mod + all DLC together(but will take some more time then)
Sylver Jul 4, 2024 @ 2:16am 
Any plans for an update?
Blue Dragen  [author] Jan 24, 2024 @ 1:33am 
@bastien067 for now i am not modding because kinda lazy, and trying to figutr out how to 3d model, im gonna redo the mod entirely one day but using custom models so no need any DLC
bastien067 Jan 23, 2024 @ 6:52pm 
@Blue Dragen Thank you for your answer. A version of this mod for the base game without dlc would be so cool !