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Makes Xenon I rather weak. Their small ships though do pack quite a dangerous punch if they swarm you. High-per shot lasers actually hit hard.
Oh, also, changes to this broke all saved custom start presets that used these blueprints. Removing it will also do that, because X4 won't let you load custom starts with "invalid"/missing blueprints.
Overall it's hard to understand what the weapons do based on the in game wiki. Still trying to learn what it is
I'm just having an issue right now and I'm not sure what to make of it. The M flak turret doesn't seem to do any damage and can't be activated at all on any of the ships I've tried so far (Split version). The dual flak seems to fire but doesn't always do damage and projectiles just kinda vanish after being fired. I'm going to keep playing around with it to see if it's an issue on my end, but I figured I'd post on here in case it's a known issue already.
Thank you for an awesome mod and for all your hard work you've put into it.
oh and detail I'm in love with this mod, really good, with some adjustments it will be perfect!
I think it's too slow for M-ships
The standard Flak from ARG has a rotation rate of 180
The Dual Flak from your mod has 60...
Thanks in advance
: )