Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin









It can't be this mod causing that exception. Any exception produced by that patch would be caught and reported outside of throwing an exception:
https://gitlab.com/nightcorp/dbh-vfec-hot-springs-compatibility/-/blob/master/Source/Patches/Patch_Pawn.cs?ref_type=heads#L33
Exception ticking 金狐 (at (130, 0, 113)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 67775261]
at Verse.Pawn_EquipmentTracker.EquipmentTrackerTick () [0x0002d] in <f7a9e19fc1544299a67a6692e164bd0c>:0
- POSTFIX IFC.Patch: Void ItemFormChange_Maru.IFCHarmony:IFCPostTickEquipment(Pawn_EquipmentTracker __instance)
- POSTFIX IFC.Patch: Void ItemFormChange_Miho.IFCHarmony:IFCPostTickEquipment(Pawn_EquipmentTracker __instance)
at Verse.Pawn.Tick () [0x0016a] in <f7a9e19fc1544299a67a6692e164bd0c>:0
- PREFIX RIMMSqol: Boolean RIMMSqol.ThinkResultContextRecover:Prefix()
- POSTFIX DBH_Hotspring_Compatibility: Void DBH_Hotspring_Compatibility.Patch_Pawn:AddHygieneForBathingPawns(Pawn __instance)
at Verse.Thing.DoTick () [0x0007b] in <f7a9e19fc1544299a67a6692e164bd0c>:0
at Verse.TickList.Tick () [0x00157] in <f7a9e19fc1544299a67a6692e164bd0c>:0
That's something you should bring up with the author of the corresponding mods. This mod is specifically to provide functional compatibility between the mods, doing a rework or rebalance is not in its scope.
I don't think that issue can be caused by this mod, but to make sure, please upload your local log to a sharing website like https://pastebin.com/
You can find your local log in
C:\Users\<YourUserName>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
i send a Mammalia Haytankard Slave with heavy poisoning during toxic fallout into a hot spring, my game crashes as soon as the pawn arrives in it.
hot spring mods in use:
Standalone Hot Spring
TasteOfVanilla-ish Hotspring Retexture
Standalone Hot Spriing addon patch
Hot Spring counts as natural
DBH & VFEC/Hot Spring Compatibility