Arma 3
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Šumava
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
674.430 MB
Mar 16, 2023 @ 6:08am
Apr 27, 2023 @ 12:56pm
3 Change Notes ( view )

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Šumava

Description
After two and a half years of work, I present you the Šumava terrain for Arma 3.

Notes:
  • Please report any issues to this workshop page comments, or preferably the Discord[discord.gg].
  • You can also consider supporting my bad habits via Ko-Fi: https://ko-fi.com/brefer
Description:
Šumava is a southwest border region of Czech Republic. This terrain realistically depicts area between the towns of Sušice and Horažďovice, while also borrowing parts from the more touristic parts of Šumava further south and few other places from around the rest of the country. Only few places on this terrain are fictional, the vast majority is recreated as close to reality as possible, while also retaining some hope this would one day get finished, released and be playable.

Trivia:
  • The terrain is 12288x12288 meters (151km2), which is comparable to Chernarus and Livonia
  • There’s 1 887k objects in total, of which 86k are hand placed.
  • There’s 37km of main roads, 185km of regular roads, 408km of dirt roads, 26km of trails and 241km of unmarked paths.
Known Issues:
  • AI planes don’t behave consistently on airfields 2 and 3 (the small ones). I’m unsure why, but it’s probably related to their small size.
  • Due to the dense road network, AI might not choose the most sensible roads to take. I suggest placing more waypoints for AI vehicles than you normally would. Pay special attention to AI should they use bridges.
  • Some parts of the map are quite narrow. Consider not using AI vehicles in those areas, or limiting it's vehicle's speed. AI driving mods could also remedy this issue.
  • There’s most likely a bunch of objects I forgot to delete laying around, terrain sticking through building floors and walls/fences with no holes to allow passage from compound to compound. It’s easy to fix, so please report it if you find any.
  • All the powerlines are underground and unmarked on map. Possibly related to me being bad at math and lazy to write a program to generate them. I wanted to, but with Reforger Tools there won’t be need for such a program in the future.
  • There are no traffic signs at the moment. While this makes the in-game terrain more appealing than it’s real world counterpart, it’s something I unfortunately plan to “fix”.
  • Some people using some server hosting services reported issues with the "Š" character in the name of this addon. If your server hosting service has the same issue, make sure you're using formatting, which supports more special characters, for any config files which should include name of this addon.
Future Development:
It’s pretty much finished. There will be inevitable fixes, adding some detail here and there, but no new major additions. I hope to further develop upon this in Arma Reforger.
Special Thanks to:
  • Adanteh, Snakeman, Jakerod, HorribleGoat, Ben, Ice, pennyworth, Atom_Monky and many others who helped me by answering my often silly questions and made tools or tutorials to make terrain making easier
  • Bohemia Interactive for making Arma and delaying this terrain 3 months by releasing Arma Reforger
  • All the communities and people I’ve played Arma with over the years.
Popular Discussions View All (11)
11
Mar 13, 2024 @ 1:15pm
Leftover objects report
Eisengrind
4
Mar 13, 2024 @ 1:14pm
Badly Placed Objects
Onno
2
May 26 @ 4:56am
alive index?
Ferreira
293 Comments
Sep 27 @ 1:26pm 
bro zabil si
May 4 @ 8:06am 
Another suggestion would be to make a DayZ Standalone version of this map too. And there are programming tools to replace buildings automatically for both Arma 3 and DayZ.
May 3 @ 12:56pm 
Very good map. It would be even better had you replaced as much of the Arma 2 houses with the Arma 3 versions. I'm using this map for the moment on my server, but that's the most important point I see and that others are commenting on too.
Apr 27 @ 10:33am 
Prolly the best map OAT, great job:steamhappy:
Apr 20 @ 7:04am 
You can hide everything you don't need using the "edit landscape objects" module (in the "hide" attributes) and copy it (binding them to objects), you can also use "EP Ground Textures" (https://steamcommunity.com/sharedfiles/filedetails/?id=3634756604&searchtext=gf+terrain+textures , it's for covering the grass texture (it seems to be there) from the "props" section), "[3DEN] Multiplayer Object Scaler" (https://steamcommunity.com/sharedfiles/filedetails/?id=3591015353&searchtext=objects+scaler , you can scale objects, but only in all directions at once, you can scale the texture from 1 mod (should work). (You need to scale the object in the attributes). Then decorate it, put trees, change the landscape through "deformer" (https://steamcommunity.com/sharedfiles/filedetails/?id=2822758266&searchtext=deformer) . I think this is a pretty good option, if you have the desire and time. I hope this helped at least a little :)
Apr 16 @ 1:18pm 
Would like to see penformance version of the map (no big cities) since its killing FPS whenever I look at the city, and there are too many. Anyway, this is the best map I have ever seen, much better done than Livona, and I really like style, but its too small...
Apr 9 @ 4:06am 
A very good map, in my opinion, one of the best. I was actually looking for Everon (from arma reforger), but I only found this one, and it really surprised me; it reminds me of Everon. I really like it, could you improve it even more? . . . Maybe you could at least expand the map a little? . . . For example, there are large cities on the map, but they are located very close to the borders, and the edge of the map is visible from these cities, which is not very good. But even if you don't improve it, the map is already very cool, with excellent detail :steamthumbsup:
Bref  [author]
Oct 27, 2025 @ 4:46am 
I don't plan on making one for Arma 3. It would take too much effort to do winter terrain properly, not just changing the GDTs, satmap and config.

I'd like to port this terrain over to Reforger/Arma4 once there is some established equivalent of CUP Terrains Core available. It would be much easier to make proper winter version there. But that's years in the future as I'm busy with another terrain for Reforger.
Oct 27, 2025 @ 1:58am 
Heya! Very good map. A quick question tho: will there or is there a winter Version of this map available or will it be worked on?
Bref  [author]
Oct 15, 2025 @ 10:48am 
..- ... . / -.-- --- ..- .-. / -- --- - .... . .-. / .- ... / .-.. .- -. -.. -- .- .-. -.- --..-- / ... .... . / ... .... --- ..- .-.. -.. / -... . / - --- / - .... . / -. --- .-. - .... . .- ... - / .- -. -.. / -.-. .-.. . .- .-. .-.. -.-- / ...- .. ... .. -... .-.. . / ..-. .-. --- -- / ..--- ----- ----- / -.- --