Arma 3
1,139 ratings
Šumava
47
19
12
11
18
8
14
25
13
3
9
8
4
4
6
4
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
674.430 MB
Mar 16, 2023 @ 6:08am
Apr 27, 2023 @ 12:56pm
3 Change Notes ( view )

Subscribe to download
Šumava

Description
After two and a half years of work, I present you the Šumava terrain for Arma 3.

Notes:
  • Please report any issues to this workshop page comments, or preferably the Discord[discord.gg].
  • You can also consider supporting my bad habits via Ko-Fi: https://ko-fi.com/brefer
Description:
Šumava is a southwest border region of Czech Republic. This terrain realistically depicts area between the towns of Sušice and Horažďovice, while also borrowing parts from the more touristic parts of Šumava further south and few other places from around the rest of the country. Only few places on this terrain are fictional, the vast majority is recreated as close to reality as possible, while also retaining some hope this would one day get finished, released and be playable.

Trivia:
  • The terrain is 12288x12288 meters (151km2), which is comparable to Chernarus and Livonia
  • There’s 1 887k objects in total, of which 86k are hand placed.
  • There’s 37km of main roads, 185km of regular roads, 408km of dirt roads, 26km of trails and 241km of unmarked paths.
Known Issues:
  • AI planes don’t behave consistently on airfields 2 and 3 (the small ones). I’m unsure why, but it’s probably related to their small size.
  • Due to the dense road network, AI might not choose the most sensible roads to take. I suggest placing more waypoints for AI vehicles than you normally would. Pay special attention to AI should they use bridges.
  • Some parts of the map are quite narrow. Consider not using AI vehicles in those areas, or limiting it's vehicle's speed. AI driving mods could also remedy this issue.
  • There’s most likely a bunch of objects I forgot to delete laying around, terrain sticking through building floors and walls/fences with no holes to allow passage from compound to compound. It’s easy to fix, so please report it if you find any.
  • All the powerlines are underground and unmarked on map. Possibly related to me being bad at math and lazy to write a program to generate them. I wanted to, but with Reforger Tools there won’t be need for such a program in the future.
  • There are no traffic signs at the moment. While this makes the in-game terrain more appealing than it’s real world counterpart, it’s something I unfortunately plan to “fix”.
  • Some people using some server hosting services reported issues with the "Š" character in the name of this addon. If your server hosting service has the same issue, make sure you're using formatting, which supports more special characters, for any config files which should include name of this addon.
Future Development:
It’s pretty much finished. There will be inevitable fixes, adding some detail here and there, but no new major additions. I hope to further develop upon this in Arma Reforger.
Special Thanks to:
  • Adanteh, Snakeman, Jakerod, HorribleGoat, Ben, Ice, pennyworth, Atom_Monky and many others who helped me by answering my often silly questions and made tools or tutorials to make terrain making easier
  • Bohemia Interactive for making Arma and delaying this terrain 3 months by releasing Arma Reforger
  • All the communities and people I’ve played Arma with over the years.
Popular Discussions View All (10)
11
Mar 13, 2024 @ 1:15pm
Leftover objects report
Walker
4
Mar 13, 2024 @ 1:14pm
Badly Placed Objects
Onno
1
Apr 29, 2023 @ 8:11pm
alive index?
Ferreira C.
274 Comments
Furi_ Apr 9 @ 9:57am 
@Revizor the map is great, update your HW bro
Revizor Apr 4 @ 1:50pm 
Why is the FPS so low on the map?
Sivalto Mar 7 @ 5:43pm 
First time tried this map and i'm amazed. Seems there has been a lot of thought put in to make everything work together. At least to me it's very well designed. Definitely one of the best thank you! :)
TPM Feb 3 @ 2:25am 
Haha, fair enough. Good luck with it. Please hit me up if you need testing :)
Bref  [author] Feb 2 @ 3:47am 
A somewhat ambitious project.
TPM Feb 1 @ 3:15am 
Ohhh, do you care to share which project? ;)
Bref  [author] Jan 31 @ 12:37pm 
Currently I'm busy with another Reforger project, but I plan to eventually start working on remaking and redesigning this map for Reforger.
TPM Jan 31 @ 11:47am 
@Bref: Would love to see this map in Arma Reforger :)
Babushka Yaga Jan 31 @ 9:00am 
Bref pls port map in dayz SA. pls!!!!
Dimon UA Oct 22, 2024 @ 9:00am 
This card would be a masterpiece in Dayz - it was made for Dayz. Consider porting to Dayz