RimWorld

RimWorld

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Hair Modding Plus (continued)
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Mod, 1.4, 1.5, 1.6
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2.884 MB
Mar 16, 2023 @ 2:31am
Jun 14 @ 2:37pm
16 Change Notes ( view )

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Hair Modding Plus (continued)

Description
Original mod (Dont use together!): https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515

Hair Modding Plus
by Butterfish and Shashlichnik

For those of us that play RimWorld like The Sims, but with more equal amounts of murder.


Download
GitHub: https://github.com/MaxDorob/HairModdingPlus-1.4
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2947607004


Description
TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.

If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day.
This mod gives modders an additional hair layer to work with that renders behind the pawn. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises.
In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game.
What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done.

(Since 1.5 hair mask is part of Rimworld. Just add <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> to your HairDef)

Hair that actually fits all [raw.githubusercontent.com]

Note: This mod will not magically convert existing hair to work as above. You'll have to get hair from other mods that utilize this mod. Below are a few examples of such hair mods:
Note 2: Gradient hair shown above is from Gradient Hair.


Dependencies
You'll need Harmony to use this mod. Get it at GitHub[github.com] or Steam.


Compatibility
1.4 Should be compatible with most mods, unless they skip RenderPawnInternal or ResolveAllGraphics.
Can't imagine anything that would break 1.5 version

Patched to be compatible with (not sure about 1.5):
  • Prepare Carefully
  • Gradient Hair
  • Babies And Children 1.2 by CentAtMoney
  • Babies And Children 1.3 by cometopapa
  • Show Hair With Hats or Hide All Hats
  • Hats Display Selection
  • Humanoid Alien Races 2.0, but needs more testing
  • Children and Pregnancy 1.2 (not yet updated for 1.3 at time of writing)
  • Facial Stuff (not updated since 1.1, your mileage may vary)
Secondary hair color is selectable with Prepare Carefully (select "Hair Color 2" from the dropdown).

Safe to add or remove from existing saves.


Known 1.4 Issues
Semi-transparent portions of hair might appear significantly more transparent or significantly less transparent due to shader issues. This may cause certain hairstyles that rely on it (e.g. shaved hair) to appear wrong. No fix is possible at the moment.


How to Use (1.4)
Note: The instructions below assume you already know how to make a regular hair mod.
If you're interested in making a hair mod and don't know where to start, check this guide out for more information.

Back Hair Layer(1.5)
To have a texture render behind the pawn, simply add "_back" between texture name and direction, like a "demo_back_south.png" ("demo_back_southm.png" for optional mask).

Back Hair Layer(1.4)
To have a texture render behind the pawn, simply add "_back" to the end of your texture's file name.
Example[raw.githubusercontent.com]

"demo_south.png" is your regular texture displayed when the pawn faces south, and "demo_south_back.png" is the texture that will be behind the pawn when the pawn faces south. This works the same for the other orientations, e.g. "demo_east.png" and "demo_east_back.png". Back textures are optional, textures without a corresponding "_back.png" will display as they usually would.

West or east back textures will NOT be automatically flipped if only one is provided. This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a back texture be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_east_back.png" and "name_west_back.png".

Alpha Masks (1.5)
Since 1.5 there's ability to change hair Shader with overrideShaderTypeDef node of HairDef. Simply set it to <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> and name your mask same way as texture but with m on end, i.e. "name_eastm.png"

Alpha Masks (1.4)
For more information on alpha masks, check this guide[github.com] out.

To apply an alpha mask to a hair texture, simply add "m" to the end of your mask's file name. This works for both front textures and back textures.
Areas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted.
Example[raw.githubusercontent.com]

"demo_southm.png" is the mask that will be applied to "demo_south.png", and "demo_south_backm.png" will be applied to "demo_south_back.png". Masks are optional, textures without a corresponding "m.png" will display as they usually would.

West or east masks will NOT be automatically flipped if only one is provided. This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a mask be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_eastm.png" and "name_westm.png".


Examples
Download the demo hair mod from a source below to see working examples (includes the hair shown above):
Github: https://github.com/TheButterfish/HairModdingPlus/blob/master/ButterfishHairModdingPlusHairSamples.zip
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2324262910
or try out one of the mods mentioned under Description above.


Licensing
If you wish to improve, fork, add patches, borrow code snippets, include in a modpack, or take over if I go on hiatus, go ahead. Just mention me in the credits and you're good to go.


Credits
Andreas Pardeike, for creating Harmony
Killface, for a code snippet I borrowed from his Facial Stuff mod
sumghai, for contributing some hair samples for the demo mod
The various contributors to the RimWorld modding wiki
4288, for helping me host this mod on Steam
Tynan Sylvester, for stealing my time and money creating RimWorld
Butterfish for this mod
Popular Discussions View All (1)
0
Aug 13 @ 5:05am
Error Log
RutraNickers
104 Comments
RutraNickers Aug 13 @ 5:06am 
There is a bug where the back hair renders above the eye layer when together with facial animations. It only happens with the HeadNormal and it only happens in menus like CharacterEditor and in the portrait (I'm using CustomProtraits), bot not in-game for some reason. I've placed the only red error log I think is relevant in the Discussions section of this mod.
RutraNickers Aug 13 @ 4:56am 
@WJSabey that is not a bug, that's how the vanilla game renders certain apparel since 1.5. There's plenty of mods in the workshop to solve this though. I recommend Tweaks Galore.
Mythophile Jul 31 @ 3:44pm 
Might be an issue with Roo's Royality "Evil" hair. The long one doesn't pick up color on the two long side strands of hair.
WJSabey Jul 26 @ 4:51am 
Does this fix the issue where pawns facing north have their jackets render on top of their hair? If not can anyone recommend a mod that does?
Archilyte Jun 15 @ 4:36am 
hey! idk if you're updating this still, but if u are, may i suggest hiding the back hair layer when pawn is sleeping on a bed?
sumghai Jun 14 @ 8:19pm 
@Шашлычник ;р - Fantastic, thanks!
Paterfamilias Jun 14 @ 6:19pm 
Thank you so much for the update!
Шашлычник ;р  [author] Jun 14 @ 2:37pm 
1.6 ready
InvitedRhino683 Apr 20 @ 6:50pm 
is this compatible with character / pawn editor ?
Шашлычник ;р  [author] Feb 26 @ 7:42pm 
Will think about it