RimWorld

RimWorld

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Melee Animation
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Mod, 1.4, 1.5
File Size
Posted
Updated
45.305 MB
Mar 9, 2023 @ 10:25am
May 4 @ 1:09pm
48 Change Notes ( view )

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Melee Animation

Description
Adds detailed animations to melee combat, and new melee combat mechanics.
This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Skills. The mod also (optionally) adds lassos, to pull enemies into melee range.

Quick start guide
  • Install mod. Equip a pawn with a compatible melee weapon.
  • Draft the pawn. Right click on a target to bring up options to execute, lasso, use a skill or duel.
  • Your pawns (and enemies!) will automatically perform executions, use lassos, and enter duels whenever they can.
  • Place down a Duel Spot (in Misc tab) to do friendly duels between your colonists.
  • You can craft lassos at a tailor bench. You can change how your colonists use their lasso/execution in the Assign tab.
  • Absolutely everything can be customised in the mod settings. Please check the settings carefully!

Compatibility
Compatible with:
  • All the mods listed here.[github.com] Other mods may be compatible if they provide their own patches. If a mod is not patched, it can't do melee animations.
  • Combat Extended
  • Simple Sidearms (I recommend it!)
  • Yayo's Animation
  • NALs Facial Animation (and derived mods)
  • Vanilla Backgrounds Expanded. My mod adds a special dynamic background featuring artwork by @no_tables. Check it out!
  • HAR modded races, biotech races.
NOT compatible with:
  • Multiplayer.
  • RimThreaded. This mod has multithreading built-in.
  • Duel wield (kind of). It is technically compatible but it's kind of jank.

What does this add and what does it change?
All compatible melee weapons have attack, execution and duel animations based on the type and size of weapon.
'Standard' melee combat does not change. There are new animations when pawns attack, but mechanically nothing changes. However, there are several new (optional) mechanics:

  • Executions: Despite the name, an execution animation is not always lethal. An execution animation is where the attacking pawn will perform a flashy melee attack animation on the victim pawn, and the end result will be either death, downing or injuring of the victim. The outcome is determined based on a combination of melee skill, armor, weapon pen, damage type etc.
  • Duels: When two pawns with valid melee weapons are fighting, they may enter a Duel. A Duel is a 1-on-1 melee fight with a custom dynamic animation. The outcome of a duel is determined by each pawn's Duel Ability stat, and the winner of the duel will perform an Execution on the loser. There are also friendly duels between your colonists, which serve as recreation and training.
  • Lassos: A lasso can be equipped and serves as a way to quickly pull an enemy into melee range. Pawns will combine their lasso with their Execution to quickly pull an enemy into melee range and instantly perform an Execution on them! Lassos can also be used to pull friendlies out of harm's way.
  • Unique Skills: Pawns can unlock Unique Skills when they meet certain conditions. These skills are normally powerful attacks or abilities (animated of course) that are highly deadly but come with drawbacks. See the table below for the current list of Unique Skills.


Skill Name
Requirements
Description
Outcome
Mystic Weapon Summon
Level 5 Psylink and Level 10 Melee
Summons dozens of weapons to impale a single target.
Target is killed (100%) and caster falls into a ~3 day psychic coma
Scarlet Edge
Equip weapon 'Scarlet Edge' and Level 16 Melee
Moving faster than the eye can follow, strike a single enemy down. Very edgy.
Target is killed (100%) and attacker receives a mood penalty.
Lance Ultrakill
Equip weapon 'Gáe Bulg' (from mod Rimforge) and Level 18 Melee
Kill a single target in a complex and stylish animation that launches them into the air.
Target is killed (100%). Long cooldown.

FAQ
  • Add/remove mid game?
  • Yes, but when removing make sure to delete any items added by this mod (lasso, weapons) and make sure no pawns are in an animation when you save.
  • Can I change xyz??
  • Please carefully read through the mod settings. There are over 40 options. If that's not enough leave a comment and I will add the customisation option.
  • I don't like X part of this mod
  • See previous question. Almost everything can be disabled.
  • A certain melee weapon mod isn't compatible, can you make it compatible?
  • I am always working to make mods compatible. Mod authors can also make their mods compatible, here is a guide.[github.com]. By default this mod anonymously logs the ID of incompatible mods, letting me know what mods to make patches for. You can opt out of this anonymous logging in the mod settings under the Other tab. Logging is not active the first time you launch the game with this mod.
  • Something isn't working. Where can I report a bug?
  • Please report bugs in the Bugs thread on this workshop page. You must include an error log or I will ignore your report. You can also help be submitting a pull request to the Github repository.
  • Unarmed animations? Gun animations?
  • Gun animations: no. It's called Melee Animation for a reason :) That includes using the gun as a melee weapon.
    Unarmed animations: maybe, in the distant future. It's hard to design unarmed combat animations when arms, legs and sometimes hands are invisible.

Known issues
  • Zombieland zombies cannot be executed. Will not be fixed, it's just the way that Zombieland works :/
  • Rocketman may cause some visual issues because it lowers the tickrate of pawn components. May be fixed in future.
  • Weapon glow masks do not work in some animations. This is a shader issue, may be fixed in future if I can figure out how the vanilla shader works.

Future plans
  • More animations! More variety! More compatible mods!
  • An API for other mod developers to use.
  • Tutorials on how to make animations.

Support Me
I have a KoFi for one-off donations :)[ko-fi.com].
You can also support me by checking out Radian Helix's patreon[www.patreon.com]. Radian Helix is made up by the folk's responsible for Save Our Ship, and I'm working with them on Project Morningstar, an upcoming game Rimworld players are sure to enjoy!
Popular Discussions View All (7)
255
23 hours ago
PINNED: Bugs
Epicguru
229
May 13 @ 5:10am
PINNED: Feature suggestions
Epicguru
6
Apr 26 @ 1:21pm
Failed to load save
CluelessLemon
1,140 Comments
Epicguru  [author] 8 hours ago 
Known issue, probably will be fixed next update.
Bruh 11 hours ago 
@yororu i also have the same problem with "Star Wars - Fully Functional Lightsabers", i hope we can get a patch soon
Sir Val von Ra May 20 @ 4:21pm 
Is there any way to get around the tick rate issue with Rocketman that we know of like settings for either mod? I'm getting a consistent red error for it as expected.
Epicguru  [author] May 18 @ 8:46am 
Can do.
lol May 18 @ 6:23am 
Hi! Would be great if lasso mention was also removed from Assign tab in 'Vanilla+' mode
Epicguru  [author] May 18 @ 4:44am 
Will do.
Velvet May 17 @ 11:43pm 
I know you've probably got plenty on your plate with compatibility already, but just letting you know that there's a retexture out there for the Revia mods (which are already compatible) that could use Melee Animations compatibility here: https://steamcommunity.com/sharedfiles/filedetails/?id=3142300372

I've also left a comment there asking the author of the retexture if they'd be willing to make the mod compatible themself, so hopefully that'll get handled on their end, but I just made the comment so I naturally don't have any answer yet.
Sneaky May 14 @ 5:27am 
Hey you are probably asked this a thousand times but is there a possibility for you to add compatibility with Neo Samurai?
Kaiser Gagius May 14 @ 3:52am 
Does it add animations for power claws/elbow blades? Or is it only compatible with weapons
Epicguru  [author] May 13 @ 5:09am 
An option to adjust duel audio will be added next update.
I may look at adding a meme for the duel spot.