Fire Pro Wrestling World

Fire Pro Wrestling World

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Groovy Spanking
   
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Mar 8, 2023 @ 9:32am
Mar 8, 2023 @ 1:59pm
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Groovy Spanking

Description
HP damage:18
Spirit damage:40
Breath damage:2
Waist damage:12
18 Comments
Edy Mizzory Apr 22, 2024 @ 10:34pm 
XD im dying of laughter at the fact this exists and that i love it
SpartanV  [author] Mar 17, 2023 @ 5:22pm 
Hi Crimson Fury,
Thanks for your reply. OK, I will keep searching for the information on the web. Anyway, it was great talking to you :)
Crimson Fury Mar 17, 2023 @ 5:01pm 
Hey, man. It might have been from reddit, but I honestly don't remember how I learned it. I would either find hints on various sites, ask here, or ending up figuring out things myself.
SpartanV  [author] Mar 9, 2023 @ 10:20am 
Hi Crimson Fury,
Thank you very much for the information. I didn’t know about frame P00101 either, so your message was very helpful.

Just curious, but how did you learn those special frames? I watched the tutorial video by Spike Chunsoft on YouTube, but I don’t remember if those things were covered. Or is there any other comprehensive information available on the web? I am always looking for reference materials about Move Craft.
Crimson Fury Mar 8, 2023 @ 9:00pm 
Nice. If you don't already know, frame P00101 is the face down animation frame you need if you create a move that leaves the defender face down on the canvas.
Staubhold Mar 8, 2023 @ 3:50pm 
Yes! This looks very nice. Good job!
SpartanV  [author] Mar 8, 2023 @ 2:32pm 
I updated the video too. I believe everything is OK now.
It was great talking to you guys today. Thanks for your help!
SpartanV  [author] Mar 8, 2023 @ 2:02pm 
OK, I updated the data. Now the defender's behavior should be normal. I will update the video too.
SpartanV  [author] Mar 8, 2023 @ 1:57pm 
Ah! I changed the defender's last animation frame to P 00100 and found that the defender's reaction got normal! I will update the data soon. Thank you for the information, Crimson Fury!
SpartanV  [author] Mar 8, 2023 @ 1:42pm 
The D flag is set to the attacker only. But the defender's last animation frame is not P 00100 because I had to cut it to put my original frames. Is P 00100 a kind of special one to "close" the animation?