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@LZIM I'm not sure if I got you correct. I can't reproduce your problem. This mod changes nothing about how caravans work, so I'm not sure if it's caused by this mod.
Since my Trader Guilds from VFE Medieval 2 is still broken and to test it I use SRTS (instead of Dev mod) to fast travel to a Trader Guild, i noticed something peculiar
Added just the DLCs, hugslib, glittertech, sparkling worlds, medpod, The corporation, srts, VEF, Mediaval 2 to a scenario which provides a MK III Phoenix so the pawn can fast travel to a trader guild.
Upon reaching it to test is the trader guild is still broken the pawn cant trade because shes resting.. and continued to rest and burn off chemfuel until all of it was gone.
Re: no conscious pawn available to trade
Ive never had a pawn sleep without waking up at arrival at a settlement like this before.
If you want you can remove cooldown via mod settings
Noticing from the description of this mod that SRTS is now intentionally replicating the cooldown without a mod option to disable that thing which ruined this game when odyssey dropped.
Also Spaceship class ships have a maximum range that has nothing to do with available chemfuel. which makes shopping and raiding trips take real world hours. which the description retains that concept for SRTS, that you can fly across the planet once you can unlock construction of SRTS vehicles.. but you cant anymore..
why this ?