Crusader Kings II

Crusader Kings II

280 ratings
Faerun - Forgotten Realms Total Conversion
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231.164 MB
Feb 24, 2023 @ 2:37pm
Dec 30, 2024 @ 6:29am
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Faerun - Forgotten Realms Total Conversion

Description
Welcome once again to the world of the Dungeons and Dragons Forgotten Realms setting.

As of version 0.6.0, the entire map is playable in every start date, and with the final start date moved to include a minor bookmark for the film Dungeons and Dragons: Honor Among Thieves, we have over 140 years of playable starts!

Beyond that, our changes tend towards quality of life improvements, making the mod more immersive, playable, and stable. To that end, the magic system is currently a work in progress, and not all spellcasting classes can use it yet; check out the tutorial to see how to use it in its latest form. Where you'll see the biggest improvements are in game play for humanoid characters, with a full range of classes available, and several custom governments. We have newly-adapted graphics for existing playable species such as yuan-ti and giants, and fresh graphics never before used in CK2 for newly added playable species. There's also several other new decisions.

Version 0.4.0 added the southern continent of Zakhara, home to a powerful religious orthodoxy and a diverse range of cultures. Zakhara is still under development - subsequent versions will have more playable characters and story events for it. We've also added numerous societies, including several knightly orders, and two societies that are specific to Zakhara. Along with the new Zakharan religious group, we've overhauled the rest of the mod's religions - now you can pledge yourself to Tyr as a member of the Triadic faith, worship the sun in Elturel, make dark sacrifices to Thasmudyan in the Ruined Kingdoms, or join the Mercantile faith to make profits in the name of Waukeen.

Version 0.5.0 saw a complete set of fully-featured character classes - twelve classes each with seven tiers. We will always keep polishing those classes, and we are considering possible candidates for additional classes too, but from this version onwards, the class system is complete as we had originally envisioned it. (To answer a perennial FAQ, the Shadow class is not a canon D&D class, but links together concepts from AD&D first edition's assassins, AD&D second edition's ninjas and holy slayers, and 5e's Mastermind rogue, to create a class that is particularly adapted to CK2's intrigue environment.)

I'd say we have succeeded in our basic goal of transporting the Forgotten Realms, and especially their central continent of Faerûn, into Crusader Kings 2. Please take and enjoy this beta release - it's intended as a fully playable game in its own right. But there's also a way to go before we can say we have fully reproduced the Forgotten Realms and D&D experience, so we welcome all bug reports, and all reasonable suggestions for enhancements.

Moving forward, we intend to create more of our own events and systems, to really make players feel like they're a ruler in the Forgotten Realms. This includes events to represent both specific and general happenings and challenges within the world of the game, a magic system that makes spellcasting characters rewarding and distinctive to play without overwhelming the core game elements, and more appropriate events and decisions for non-humanoid rulers. We're also creating magic items, and continuing to deepen and diversify our portrayal of the setting's religions.But for now, we are excited to share this release with you, a collective project of many passionate people.Thanks again for your support, we hope you enjoy the mod.NeutronDecayBoneLorde/ShadeosTenebNendurOlroxtsf4FireWraithMany of the non-vanilla dynamic character graphics are by Silfae from the Warhammer: Geheimnisnacht team, and are used with permission. I've based most of my edits on his originals, for which I'm very grateful. We also have some assets provided with the permission of the Project Middle Earth team and Mythos 2, and some statics by CrackdToothGrin. Latterly, we have had the support of the excellent Nendur, and his own Better Looking Garbs mod has a version that is compatible with this mod.-- Important info --You can also find this on our Github at https://github.com/ProjectFaerun/FaerunNo portraits/empty portraits submod can be found on Github as well, or through the link below.IF CHARACTER PORTRAITS ARE BECOMING EMPTY, SUBSCRIBE TO THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=3171054106Spread the word, and enjoy! Let us know on Discord if you run into any issues: https://discord.gg/Tn3nDKb
214 Comments
bleddyn05 Jun 12 @ 12:23pm 
i have a persistent issue where the decisions keep disappearing, especially after reloading. does anyone know of a fix?
Vernnel May 23 @ 4:46am 
The mod is awesome and it doesn't punish the player unlike the Elder Kings mod, but it would be nice to have a submod to make it more performance friendly, my pc sucks
Jowy May 22 @ 1:53pm 
Can there be a submod or option to allow normal raiding with the decision raiding instead of choosing between them?
noobscifi May 12 @ 6:52pm 
What exactly does psionic potential trait do? It seems like it would be required for a class choice, but which one? I don't see any psion class in ambitions.
Paul May 8 @ 8:18am 
Can we get dynastic names for the half elven culture. I love the half elves of the game and like making half elven kingdoms but everyone is named "smith"
Porte Patio 76 Apr 9 @ 3:47pm 
Hey there, just a quick mention that I am playing the Honor among thieves 1498 start date in Phandalin/Cony Gap And I wanted to build an Underground City wonder to represent Wave Echo Cave. The option didn't show up despite the fact that Cony Gap is a hills province adjacent to mountains and that in vanilla ck2 you normally could build one.

I dove in the wonders file in notepad++ and in the potential section it seems that it's just the vanilla behaviour with an added section so that some cultures can build them at any point. Not sure if this is only on my end but I wanted to mention it.

PS: I added the line "ai = no" to the potential to fix this for me but if it's something that's widespread, It might be worth looking into it.
PaganSaman Apr 9 @ 2:03pm 
Everytime i create a Tiefling character the game changes the face completely when the map loads. I dont have any other mods except this one and the no dlc portraits
tsf4  [author] Mar 31 @ 10:38am 
Hi, thanks for the feedback! The spelljamming material has been removed for some time - we intend to return to it after we have dealt with more core Forgotten Realms concepts. Check that your mod installation is up to date, and please don't move any files into the mod folder afterwards. If you've got a save game where your character is stuck spelljamming, you'll need to use to console to identify and clear the relevant character flag.
satayagraha Mar 31 @ 8:38am 
I'm not super strong on Forgotten Realms lore or DnD in general, but from my "layman's" perspective it looks, feels and plays really well. Easily up there with Elder Kings as one of the great fantasy conversions.
One question, though: has anyone else encountered the "spelljamming" mechanic? Does it end by itself after some time or are you stuck? It mentions a decision to 'steer' it or go home, but I can't find that anywhere.
Higrademonkey Mar 17 @ 12:01pm 
Haven't played CK2 in a while. Discovering this mod I think it's time I download it again