Crusader Kings II

Crusader Kings II

Faerun - Forgotten Realms Total Conversion
211 Comments
noobscifi May 12 @ 6:52pm 
What exactly does psionic potential trait do? It seems like it would be required for a class choice, but which one? I don't see any psion class in ambitions.
Paul May 8 @ 8:18am 
Can we get dynastic names for the half elven culture. I love the half elves of the game and like making half elven kingdoms but everyone is named "smith"
Porte Patio 76 Apr 9 @ 3:47pm 
Hey there, just a quick mention that I am playing the Honor among thieves 1498 start date in Phandalin/Cony Gap And I wanted to build an Underground City wonder to represent Wave Echo Cave. The option didn't show up despite the fact that Cony Gap is a hills province adjacent to mountains and that in vanilla ck2 you normally could build one.

I dove in the wonders file in notepad++ and in the potential section it seems that it's just the vanilla behaviour with an added section so that some cultures can build them at any point. Not sure if this is only on my end but I wanted to mention it.

PS: I added the line "ai = no" to the potential to fix this for me but if it's something that's widespread, It might be worth looking into it.
PaganSaman Apr 9 @ 2:03pm 
Everytime i create a Tiefling character the game changes the face completely when the map loads. I dont have any other mods except this one and the no dlc portraits
tsf4  [author] Mar 31 @ 10:38am 
Hi, thanks for the feedback! The spelljamming material has been removed for some time - we intend to return to it after we have dealt with more core Forgotten Realms concepts. Check that your mod installation is up to date, and please don't move any files into the mod folder afterwards. If you've got a save game where your character is stuck spelljamming, you'll need to use to console to identify and clear the relevant character flag.
satayagraha Mar 31 @ 8:38am 
I'm not super strong on Forgotten Realms lore or DnD in general, but from my "layman's" perspective it looks, feels and plays really well. Easily up there with Elder Kings as one of the great fantasy conversions.
One question, though: has anyone else encountered the "spelljamming" mechanic? Does it end by itself after some time or are you stuck? It mentions a decision to 'steer' it or go home, but I can't find that anywhere.
Higrademonkey Mar 17 @ 12:01pm 
Haven't played CK2 in a while. Discovering this mod I think it's time I download it again
Soulbringer Mar 13 @ 2:06pm 
I am still enjoying the ck2 version. I love it.
tsf4  [author] Mar 13 @ 6:32am 
As of now, we are continuing development for only ck2. But we will surely let the world know if we decide to do ck3, although thats unlikely for now. Hope you all can continue to enjoy the ck2 version, this upcoming version will be a big one!
Soulbringer Mar 12 @ 3:50pm 
I hope to see the same mod for CK 3. It would be awesome with the traveler dlc
ploban Feb 20 @ 7:39pm 
I don't seem to be able to create titles. Is this a mod conflict or is it something else?
EVVR45 Jan 23 @ 7:54pm 
Even that is fine by me tbh, just the opportunity to roleplay as a dragon with a possibility to shapeshift is enough. I'm glad to hear that this feature is something you guys are looking into.
tsf4  [author] Jan 23 @ 12:11pm 
@EVVR45 ... Short-term shapeshifting isn't something we're currently planning, but we are looking at how to model a dragon (or possibly other shapeshifter) adopting humanoid form on a longer-term basis. In essence, the reverse of the existing option for shapechanged dragons to resume their true form.
EVVR45 Jan 22 @ 10:25pm 
I know that you guys probably have a backlog of features you want to add to the mod, but would it be too bold of me to ask you to implement some basic shapeshifting functionality for Song Dragons? Like, a decision to switch between dragon and human forms and some basic functionality around it, like the Dragon trait being hidden before the first transformation.
tsf4  [author] Jan 15 @ 12:00pm 
@Szusza, do you have all of the portrait dlcs? If not, check the description and run the no portrait submod along with this mod. If you do, that could of been something fixed but we can check internally.
Szusza Jan 14 @ 3:26am 
Been really enjoying this mod and I don't know if this has been answered but nearly every character (humans, elves, dragonborn etc) have glowing red eyes and some have horns.

Is this intentional or a bug?
FinnJi Jan 10 @ 3:17am 
anyhow. Shame this can't be made into ck3, guess I just have to learn ck2. Your work is still amazing and as a DND lover I automatically fan the shit out of the mere existance of a mod like this. Also the fact that y'all are still actively responding is amazing. Thank you guys
tsf4  [author] Jan 9 @ 1:06pm 
1) Yes, the GitHub has the full version history. https://github.com/ProjectFaerun/Faerun/tags
2) We'd need more specifics - vanilla republics are largely inaccessible because everywhere that could have one becomes either an MR or a Commonwealth instead. If you're expecting an MR and got a Commonwealth, it's probably because they're not coastal.
Omega-Oprah Jan 9 @ 11:51am 
Also sorry one more question. I'm trying the new version, and I took a city state and made it into a dutchy republic, then a kingdom republic but never got the republic mechanics for my game. Is it locked behind certain culture groups?
FinnJi Jan 9 @ 6:07am 
shame
Omega-Oprah Jan 9 @ 5:52am 
Any way to get the old version back? I lost my 6 month save.
tsf4  [author] Jan 8 @ 2:44pm 
As we understand it, the licenses and policies that we're operating under, both from Paradox and from WotC, prevent us specifically soliciting payment for our work; we can neither hire others, nor ask for pay ourselves. And as we've said before, adapting this setting in particular with all its non-human and often non-humanoid species would require a vast level of time and effort from 3D modellers. We don't have a single 3D artist on the team. Other fantasy mods are constrained in the same way. AGOT is much more human-centric by comparison.
FinnJi Jan 7 @ 3:20pm 
note to those still reading this thread and looking for this mod... I don't know if the devs are planning to add shit like Strahd on to the map (someone made a previous point on it) It would make lorewise 0 sense to do so since Strahds realm is in a different plane of existance than this one and I don't see how the dev team of this mod could add different planes of existance without just starting from scratch and making those specific planes of existance and then the whole ordeal of the possibility of doing that within the dnd universe. The endless lairs of the abyss for example... literally impossible to make. What I'm curious for though is.... will the devs ever recontinue efforts to make this in CK3? Maybe by employing help from the makers of the AGOT mod this could be done? I'm sure there's people who'd even support such an endeavour on shit like patreon and it might draw even more players to the space.
JackOfHearts Jan 2 @ 8:34pm 
Oh! Ok that makes sense. it is termed fostering after all.

I chose to click the Master of Undeath decision because that Attrition decrease is so helpful dealing with the nearby tribes and the starting retinue size bonus is nice. I also saw that the Feeding decision only boosts fertility by 998? when the fertility malus of a default vampire is 1000, which tricked me into thinking it was bugged

Yeah I saw that "pay your troops 50 coins" decision, my issue is that it isn't guaranteed to always work, even if I have great plot defense rating and/or intrigue skill.

I have a suggestion: Why not restrict the event to only firing for counts? Meanwhile, duke and king level Vampires instead have to deal with the "Exterminate Abomination" cb being available for use against them by the "Good Faiths"? To balance it out, maybe Vampire dukes and kings who follow an "Evil Religion" can get a decision with a 10 year cooldown to summon a non-reinforcing mercenary band of monsters, 1500 strong?
tsf4  [author] Jan 2 @ 1:30pm 
Thank you for your helpful feedback!

Vampires are in fact the only undead able to sire/bear their own children, as they become fertile for a period after taking the 'feed on blood' decision. However, you're right that the 'foster a child' decision ought to be producing living adoptees, not undead/dhampyr ones. The kobold, oddly enough, was probably correct as a feature of the diversity system for new characters.
The vampire hunter event chain is brand new, and we appreciate the suggestions. For characters with enough cash on hand, there is already the option to have the hunter 'taken care of' quietly.
JackOfHearts Jan 2 @ 10:55am 
I was playing as the Vampire count who rules Castle Dragonspear in 1465. As a Vampire, he can't have biological kids so I could only foster them. I clicked the decision at least 9 times (reloading saves)...and got seven Undead, one Vampire Kin and one Kobold. Is this intended? I had clicked the Master of Undeath decision and I did not abandon his starting Stygian faith.

Also, could there be more ways to halt Vampire Hunters before they confront me? Stuff like paying my spymaster to do it more efficiently and quietly in exchange for a favor, or paying my marshal some hard cash to go all out and burn the inn where the vampire hunters are staying (which decreases county tax and increases revolt risk)
tsf4  [author] Jan 1 @ 8:33am 
Magic is through the decision menu, in the intrigue tab. If you don't have any, make sure to pick a class through the ambitions.

Yes, if you grant that vassal a coastal province they have a good chance of switching to be a MR. Or, you can console into the vassal, change them to an MR through a decision, and then console back to your character/the liege and continue on.
Haecceity Dec 31, 2024 @ 5:06pm 
Is it possible to create a vassal merchant republic? Granting a county to a republic vassal seems to change their government to commonwealth. Wondering if there's a way to bypass this.
Telum Dec 29, 2024 @ 6:57am 
does this mod have a magic system? (for example like elder kings 2) I assume not based on the description?
tsf4  [author] Dec 24, 2024 @ 8:34am 
It's still available. If you can raid, you don't get access to adventuring though.
executorlateran Dec 21, 2024 @ 6:45am 
is adventuring not available anymore?
Dark Horse Dec 19, 2024 @ 9:42am 
Very nice mod.
tsf4  [author] Oct 21, 2024 @ 5:21pm 
We continue to add in notable vampires to the history as we go. An overhaul of vampirism is duly needed too.
Norden Oct 21, 2024 @ 12:51pm 
Please add vampire lords Strahd von zarovich and others.
Mandorain Sep 20, 2024 @ 4:20pm 
never mind i just used the adopt wife religion decision.
tsf4  [author] Sep 20, 2024 @ 12:24pm 
If they changed recently, there is probably a small block. does it say why you can't take the decision? also, can you convert through another character or holy site, if you control one?
Mandorain Sep 19, 2024 @ 5:25pm 
Hey my Lapal rulers heir changed faiths to Arcane and wont switch back now that im controlling him. It looks like I meet the requirements to change but the option is grayed out.
tsf4  [author] Sep 19, 2024 @ 1:43pm 
Sounds fun! Love it.
Fenriswolf1991 Sep 19, 2024 @ 11:54am 
Currently playing as the red Dragon Jierdan Firkraag, heavily cheating for money and stuff. I managed to claim a big part of Amn now, even the capital city of Athkatla and eventually formed the League of Dauntir, becoming Prince Firkraag of Dauntir. It´s basically a realm led by a council of Dragons. They are the only thing Firkraag has to worry about right now, being Dragons they will eventually plot an assassination against him.
Phoenix Sep 15, 2024 @ 8:25pm 
Can anyone potentially help me? I'm starting a game as one of the Uthgardt tribe members and when creating a custom character it describes me as breaking tradition and i get -70 relations with all my vassals despite having same culture religion and beast. Can someone tell me why this is?
tsf4  [author] Aug 31, 2024 @ 8:19am 
Come to Discord and mention this in beta bugs channel, someone can help you more there.
Raemont Aug 30, 2024 @ 10:41am 
My game crashes every time I open the Ruler Desing Button
tsf4  [author] Aug 25, 2024 @ 2:17pm 
They do exist, near the goblins in Nix, by Yikaria. But, no harpy has ever held land or even been a prominent courtier, so they're unlikely to appear except as scripted duels on adventures.
kkostas472 Aug 25, 2024 @ 12:37am 
Harpies are supposed to exist in Toril too, no?
tsf4  [author] Aug 17, 2024 @ 5:32am 
Thanks for the heads up, should be fixed now. Sometimes the description reverts whenever we update the mod here.
The Milk Man Aug 17, 2024 @ 12:54am 
Just wanted to make sure you are aware that you forgot to put a space after the workshop link, thereby making the the word "Spread" part of the link. I know you said it's a broken link, so it probably doesn't matter, but once you get that uploaded people won't be able to go there via that link until it is fixed.
tsf4  [author] Aug 12, 2024 @ 8:50am 
Paladins already have some oaths. They appear as character modifiers, and you use a decision to choose an oath to follow.
神说万岁 Aug 12, 2024 @ 8:41am 
Will there be any plans to make paladins oath?
tsf4  [author] Jul 30, 2024 @ 12:55pm 
Its ok to post here, but for complex problems Discord is best. I hate the mod had a conflict, but I will warn that big total conversions like Faerun are not really meant to work, even with "small" and "misc" mods because we alter nearly every file in the game. Its always going to be a risk you run into something like this.
Victorx64 Jul 30, 2024 @ 8:47am 
Alright, in the future I will make my posts on Discord, but I will post this message here so that the situation is clear for everyone.

The fault was on my part, not with the mod. I was using the "AI custom kingdoms and empires" mod wich is meant to make the AI's costs for creating new kingdoms and empires the same as the player's. Yours is the very first mod with which it has had any problems. Regardless, I should have first checked for mod conflicts before posting my comments, so I apologise for wasting you time.