Total War: WARHAMMER III

Total War: WARHAMMER III

1,064 ratings
Animals for Wood Elves
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Tags: mod
File Size
Posted
Updated
574.079 MB
Feb 16, 2023 @ 7:28am
Apr 4 @ 1:22pm
18 Change Notes ( view )

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Animals for Wood Elves

Description
The first mod I made back for WH2, now updated for WH3 with big help from HvnterVMLV and Rhox

Features
Adds a number of wild animal units to the Wood Elf roster.



Campaign Recruitment

Constructing the animal building will unlock Wild Spirit recruitment in that forest. Much like warriors of chaos recruitment, animals can be recruited instantly and will replenish over time. Useful in a pinch, calling on the inhabitants of your forest to help defend.
Higher tiers of the building will unlock more animals, increase their caps, and replenishment chance.

Note: The animal building replaces the wood elf flying chain. Hawk Riders have been moved to the cavalry building.

Upgrade System

This mod has an upgrade system for animals. It's fully compatible with Warband Upgrade Ultimate. Elves and Animals have separate tabs you can click between.
The higher tier animals in this mod can only be obtained via upgrading their low tier equivalent. This limitation is intended for balance purposes the high tier animals are quite powerful.


Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • hawks are hawk riders, lake dragons are dragons, griffons are eagles

Compatibility & Submods
If and when someone makes submods, I'll link them here.

Please don't spam with requests for SFO. I don't use it and you're better off making requests like that in the SFO discord.

Compatibility with Gifts of Athel Loren, couresy of Immane
https://steamcommunity.com/sharedfiles/filedetails/?id=2971623137

Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Streamlined, for extensive playtesting and balancing the stats of the animals
Rhox, for the amazing script and db work on the recruitment and upgrade system.
HvnterVMLV, for the huge help in updating this mod from WH2, playtesting and squashing bugs.

If you enjoyed this mod you may consider making a donation to the International Fund for Animal Welfare. They do worthwhile work across the globe and even a small contribution would make a great difference.

Link: International Fund for Animal Welfare [www.ifaw.org]

367 Comments
Calm&NormalTime  [author] Sep 5 @ 11:34pm 
Is there an issue
maggartmgm Sep 5 @ 7:47pm 
needs updated
Judassem Aug 19 @ 1:34pm 
I agree with the previous poster that replacing a vanilla building isn't a good choice. A new building would've been much better. It also leads to problems like @Thundrakar mentioned.
Thundrakar Aug 18 @ 1:21pm 
i think it would be better if hawks benefits from eagles Tech & Skills because the way it is currently, hawks can use Volley of Kurnous when playing Heralds of Ariel.
jltstud Aug 16 @ 5:42am 
Seems like a good mod, the level of work is great, but why would you replace an existing building? Seems nonsensical. Prevents me from using it as other mods use the default building. Just make a bespoke building, and it removes the need for submods.
Calm&NormalTime  [author] Jun 18 @ 11:26am 
LazerKjell, ... thank you
LazerKjell Jun 18 @ 10:57am 
@kakashiseneir why update looks like it works fine pls do research pls before telling somebody to update
kakashisenseir Jun 17 @ 6:38am 
update please
beehive Jun 13 @ 5:20pm 
I have units from another mod The Twelve Realms that requires the Warhawk Crags to recruit. So they aren't compatible with this mod.