Total War: WARHAMMER III

Total War: WARHAMMER III

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Animals for Wood Elves
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Tags: mod
File Size
Posted
Updated
574.079 MB
Feb 16, 2023 @ 7:28am
May 8 @ 1:25pm
14 Change Notes ( view )

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Animals for Wood Elves

Description
The first mod I made back for WH2, now updated for WH3 with big help from HvnterVMLV and Rhox

Features
Adds a number of wild animal units to the Wood Elf roster.



Campaign Recruitment

Constructing the animal building will unlock Wild Spirit recruitment in that forest. Much like warriors of chaos recruitment, animals can be recruited instantly and will replenish over time. Useful in a pinch, calling on the inhabitants of your forest to help defend.
Higher tiers of the building will unlock more animals, increase their caps, and replenishment chance.

Note: The animal building replaces the wood elf flying chain. Hawk Riders have been moved to the cavalry building.

Upgrade System

This mod has an upgrade system for animals. It's fully compatible with Warband Upgrade Ultimate. Elves and Animals have separate tabs you can click between.
The higher tier animals in this mod can only be obtained via upgrading their low tier equivalent. This limitation is intended for balance purposes the high tier animals are quite powerful.


Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • hawks are hawk riders, lake dragons are dragons, griffons are eagles

Compatibility & Submods
If and when someone makes submods, I'll link them here.

Please don't spam with requests for SFO. I don't use it and you're better off making requests like that in the SFO discord.

Compatibility with Gifts of Athel Loren, couresy of Immane
https://steamcommunity.com/sharedfiles/filedetails/?id=2971623137

Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Streamlined, for extensive playtesting and balancing the stats of the animals
Rhox, for the amazing script and db work on the recruitment and upgrade system.
HvnterVMLV, for the huge help in updating this mod from WH2, playtesting and squashing bugs.

If you enjoyed this mod you may consider making a donation to the International Fund for Animal Welfare. They do worthwhile work across the globe and even a small contribution would make a great difference.

Link: International Fund for Animal Welfare [www.ifaw.org]

283 Comments
WaKKO151 May 26 @ 11:09pm 
do not add mods mid game.
Calm&NormalTime  [author] May 8 @ 4:41pm 
I have no idea, never tested it
Vampire Kisses May 8 @ 4:19pm 
Can I add this mod after starting a campaign? Or will that break it? I had this in my mod list but was waiting to enable it until it was updated (thankies so much for the update btw!)
Stephince May 8 @ 2:09pm 
These look cute
zero9874 May 5 @ 8:14am 
@AngelPhoenix what was causing it to crash im having the same problem?
AngelPhoenix May 4 @ 3:50pm 
@Master Necro it actually wasn't this mod, or the hotfix took care of it. Works fine now. Thanks for nothing tho! lol
Master Necro May 2 @ 4:10pm 
@AngelPhoenix The game has a huuuge update and a mod which has not yet updated and is marked by a giant yellow triangle in your mod load order is crashing your game. Impossible! :wftogrin:
AngelPhoenix May 1 @ 8:12pm 
This or its submod is crashing my game. I started a Twilight Sister's campaign just fine but can't load it up after exiting.
ChopChop Apr 2 @ 10:33am 
Hi, thank you all so much for the amazing mod :WH3_clasp: I made a small submod that brings back the flying building chain for compatibility with other Wood Elf units mods:
[Submod] Animals for Wood Elves :steamthumbsup:
Killgar99 Mar 27 @ 9:01pm 
dawwww