Total War: WARHAMMER III

Total War: WARHAMMER III

Animals for Wood Elves
358 Comments
beehive Jun 13 @ 5:20pm 
I have units from another mod The Twelve Realms that requires the Warhawk Crags to recruit. So they aren't compatible with this mod.
Grima The Fell Dragon May 27 @ 4:00pm 
Y'know the fact the wood elves don't come with this variety of animal units is surprise. Great job, and thank you!
miniaaar May 16 @ 12:12am 
Playing a co-op campaign as Durthu and Drycha and we added the mod to spice things up and not just have armies of Dryads/Treekins/Treemen (no filthy elves allowed obviously). It's been great, thanks for the mod.
小蒋 Apr 21 @ 11:54am 
Can we bring the unicorns back, please? They are really cute.
Apex White Wolf Apr 16 @ 12:34am 
is there a mod like this for alarielle?
Drender Mar 3 @ 12:06pm 
I just want to report a minor bug - name for unit of 4 eagles spells PLACEHOLDER (at least in battle). Either then that great mod!
Calm&NormalTime  [author] Feb 11 @ 4:50am 
Yes the animal building is a reskin of the flying building, with hawk riders moved to the cav building.
I wanted to avoid crowding the buildings but is this causing issues for you?
Nukular Power Feb 10 @ 2:40pm 
also daughter of the forest (ostankya) version would go pretty hard :D
Nukular Power Feb 10 @ 2:39pm 
Playing as sisters of twilight, dont seem to have the bird building chain with this installed, just the one to build the animal chain - does it overwrite?
Calm&NormalTime  [author] Jan 30 @ 3:45am 
Doubtful. I have havent played wood elves since warhammer 2.
nab Jan 30 @ 2:16am 
hi, any chance you bring back the 'only for Drycha/Durthu' submod?
Calm&NormalTime  [author] Jan 28 @ 3:41am 
Whats a personality war
tib47 Jan 28 @ 2:24am 
hello , don't grifon present in personality war :/ ...
Calm&NormalTime  [author] Jan 13 @ 3:23pm 
thats very vague. what animals
Brad Jan 13 @ 12:22pm 
Why Can't I recruit some of the animals in the campaign? Am I missing some content?
Calm&NormalTime  [author] Jan 8 @ 7:25pm 
Glad you guys are enjoying the mod. Ive stoll yet to play wood elves in game 3 myself
Yung Whizzurd Jan 8 @ 7:25pm 
I turn the banners off because I feel the icons are a cleaner look. I understand beggars cant be choosers when it comes to mods though, so if you don't want to do it it is perfectly understandable. Thanks.
Calm&NormalTime  [author] Jan 8 @ 7:18pm 
I'd rather not spend any time making those little icons I spent enough time on the banners
sigmars_disciple Jan 8 @ 7:07pm 
@Dragon @Nixxo Fully agreed that this is an essential 10/10 mod....
Thanks for updating it, @Calm& NormalTime! Btw, I also have playthroughs where I select by icon for the different unit types

@Dragon @Nixxo @all If you do want more Wood Elves, then there are 2 more unit mods I warmly recommend checking out: Cipher's WEF unit pack and Loupi's *large* "The Twelve Realms" <3 - maybe you missed Loupi's mod. It finally arrived in WH3, was somewhat of a WH2 classic <3
Calm&NormalTime  [author] Jan 8 @ 7:01pm 
if you cant tell units apart zoomed out like that turn the banners back on
Yung Whizzurd Jan 8 @ 5:51pm 
Yes! Thats exactly what I mean. See the image here.

https://imgur.com/a/Ah7n4Nk

I am not sure if the icon is pulled from the unit card or vise versa. I left my settings up in the screenshot as well. I turn off banners and lock the "type icons". You can bring this menu up by holding down the space bar in battle. It has been a long time since I set it up but I am pretty sure those icons appear by default along with the banners.
Calm&NormalTime  [author] Jan 8 @ 5:30pm 
You're playing in some way where you must rely on that symbol to differentiate units, but I only know it to be on the unit card, where else is it visible?
Calm&NormalTime  [author] Jan 8 @ 5:28pm 
I don't quite follow, you mean the little symbol at the bottom of the unit card
Yung Whizzurd Jan 8 @ 3:13pm 
Hello. Is there any way you can make the unit icons match the icon on the banners? Currently they all use the same animal paw icon which makes them difficult to tell apart if you play without banners.
Nixxo Jan 8 @ 3:01pm 
Thank you for updating the mod! Great work
DragonMolniy Jan 8 @ 7:32am 
Thanks
Calm&NormalTime  [author] Jan 8 @ 5:12am 
Updated
DragonMolniy Jan 8 @ 2:56am 
Hello! I absolutely agree with the person who left the comments below. Please update the mod to the current version. All the best and good health to you!
Nixxo Jan 3 @ 6:27pm 
More or less an essential mod IMO... Absolutely perfect for Drycha and works really well with the rest of the woodelvs too. Hope you update the mod and even build upon it further, its a great mod.
diggingdwarf26 Dec 30, 2024 @ 2:50am 
If you are using the Twelve Realms - Wood Elves mod, the Moonspring Glade Riders are unable to be recruited because they require that you have the tier 3 hawk building, which this mod removes.
Lunar Eclipse Dec 29, 2024 @ 11:29am 
First of all, amazing work! Had your mods in WH2 already.

Any chance we will see the Animal Keepers back? I really wanna play Woodelves again, but without the Keepers it feels so boring.
Kil'jaeden Dec 22, 2024 @ 11:11am 
I don't play Wood Elves these days but still like them with these animals.
Calm&NormalTime  [author] Dec 22, 2024 @ 11:02am 
I don't know, i've yet to play wood elves in wh3 myself. if you try it let me know if there's any issues
Kil'jaeden Dec 22, 2024 @ 10:52am 
Still works right?
corbs-92 Dec 20, 2024 @ 6:39pm 
Makes me think of Princess Mononoke
Calm&NormalTime  [author] Dec 19, 2024 @ 3:29am 
will there be a special edited version of Goodfellas where Ray Liotta has an Australian accent?
[BRE] Alfred/ Cappytian Dec 19, 2024 @ 3:19am 
will the boars have a mod to add them to orcs?
Calm&NormalTime  [author] Dec 16, 2024 @ 10:52am 
No interest in ostankya im afraid. I made the spiders for her before she released and since she released ive seen nothing to make me want to play her
Commander Caudey Dec 16, 2024 @ 8:54am 
Great mod, is there any chance you would do something similar for Ostankya in the future?
zerooz Nov 26, 2024 @ 6:11pm 
I see it, thank you.
Calm&NormalTime  [author] Nov 26, 2024 @ 5:01pm 
Hawk riders should be in the cavalry building.
I repurposed the flying building to make the animal building, to avoid bloating the building options when wood elves have such limited slots
zerooz Nov 26, 2024 @ 4:29pm 
When I play Orion in the campaign, I noticed that the Hawk Riders' building was removed. I'm not sure if it's a bug or if you changed the recruitment method for the Hawk Riders.
LimeUser Oct 27, 2024 @ 5:16am 
Could you allow the rest of drychas feral animals to get skill and tech bonuses?
They fall behind quite heavily and become almost redundant in the late game.
Not because they're bad units but because the other animals have far better stats even without skill bonuses.
As i use SFO i might be incorrect with the stat differences
Calm&NormalTime  [author] Oct 16, 2024 @ 9:21am 
I'm pretty sure they should
Vlad Draculea Oct 16, 2024 @ 5:53am 
does the ai recruit the new units?
Calm&NormalTime  [author] Oct 16, 2024 @ 3:36am 
Yes please. Cheers for the offer
Ferreus the Umbral Arrow Oct 16, 2024 @ 12:43am 
update?
Vlad Draculea Oct 15, 2024 @ 7:45am 
does the ai recruit these also?
LimeUser Oct 12, 2024 @ 11:11am 
So are these the animals the dinos eat?
Buffalo Sep 28, 2024 @ 12:43pm