Victoria 3

Victoria 3

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Better Politics Mod
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File Size
Posted
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91.873 MB
Feb 11, 2023 @ 5:57pm
Aug 18 @ 2:05pm
86 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
New Update: BPM 2.4!
Introducing our new movement system!
  • Movements now can cause IGs to split, and form new IGs.
  • Movement can influence IG's ideology into supporting their beliefs.
  • Movements will pressure and scare IGs into supporting law votes.
  • Movement attraction has been reworked to take into account new values: Labor Consciousness and Liberal Consciousness
    • The higher these values are the more pops will support movements of their corresponding types. Different pop types are impacted differently by these values.

The 2.4 update is incompatible with 2.3 saves. If you would like to continue a BPM 2.3 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3.1.12
===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various 'Interests.'
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (5)
1
Jul 15 @ 7:06am
Bug report: China immediately gets 'century of triumph'
Boog
1
Jun 21 @ 7:11pm
Pop consolidation
Müslibär
0
Jun 24 @ 7:03pm
Bug report: Danubia not working
bingKilling
1,395 Comments
darcinc Aug 25 @ 11:05pm 
Is it compatible for 1.9.8? Or is the mod still in development for 1.9 compatibility
梦回小白村 Aug 25 @ 10:49am 
Greetings! This mod changes all Interest Groups in the Great Qing, except for the Village Interests, to endorse Mercantilism rather than ​​Canton System (Isolationism)​​.
WhyAmIHere Aug 23 @ 4:43pm 
Is it possible to get a submod for this but only the journals for the revolutions or international?
Rskhm  [author] Aug 22 @ 7:47pm 
@markius will be fixed in next patch
@Gordo Gameplays will be fixed in next patch, not intended
@Vizze Yes BPM is slower in the early game and slighlty slower late game
@Ravi! you may want to reduce rigidity
@Gaffate you aren't supposed to be able to enact it without the JE, this is a bug
Gordo Gameplays Aug 22 @ 5:58pm 
Excuse me, but it's intended that after you break a promise the debuff lasts 291 years? What the actual fuck
Vizze Aug 19 @ 11:53am 
any effect on performance?
markius Aug 19 @ 11:34am 
If you have the game in a language other than English, the texts contain errors. For example, moderate liberals appear as Ig_moderate_liberals.
MlodyTheisson Aug 19 @ 4:43am 
why krakow dont have georgian calendar at start?
Ravi! Aug 15 @ 6:58am 
Why is it so incredibly hard to pass laws like Proportional Tax or even change to a ceremonial president? Starting as Argentina this is literally impossible after I got the liberals in government. There should be more ideologies that support different government types
juggervive Aug 13 @ 2:59pm 
I do not want to join a discord to access information about your mod. This is the single largest barrier to me using it more as I simply can not parse through them.