Victoria 3

Victoria 3

827 ratings
Better Politics Mod
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File Size
Posted
Updated
78.719 MB
Feb 11, 2023 @ 5:57pm
Jan 22 @ 10:04pm
49 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
BPM is now playable with 1.8!

If you would like a smoother experience, you can instead download BPM for 1.7:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3

The 2.3 update is incompatible with 2.2 saves. If you would like to continue a BPM 2.2 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.2-final

===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various "Interests."
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (2)
1
Mar 27 @ 6:22pm
What is the best taxation strategy?
Schmidt
0
Sep 11, 2024 @ 6:41am
Pop consolidation
Müslibär
1,174 Comments
PeacefulCitizen 14 hours ago 
@Cpt. Yote muh fashism moment
FreedomTime Apr 26 @ 10:23am 
The cabinet antagonism mechanic is silly, "oh more than one guy is mad at you enjoy zero taxes for two months!", asinine.
MooMeep Apr 20 @ 2:58pm 
Anarchists seem way overtuned, i'm seeing most countries have multiple back to back revolts from anarchists. This puts the ai in endless civil wars from anarchists which will randomly be backed by superpowers half the time
HopeHunter Apr 19 @ 4:47pm 
Game crashes Feb. 1880 (as Germany). I had the same issue with CTDs although on differernt days. Which is quite sad because I lost a couple of runs due to this and t´he game feels worse without this mod but as it seems the game doenst even work with this mod so i guess I have to live without it.
theblitz6794 Apr 19 @ 12:41pm 
Is this compatible with AI mods?
flightSS221 Apr 19 @ 6:17am 
Work Time Regulations don't seem to increase the amount of workers they need to employ
Cpt. Yote Apr 18 @ 11:10pm 
fash below me is angry bc fascism doesnt appear as much kek
Grimspy Apr 15 @ 4:31pm 
@A_Nerd Some cabinet members can have minor bonuses and also having high synergy gives more authority I believe
A_Nerd Apr 15 @ 3:47pm 
What is the point of having cabinet members? I'm playing as France and adding cabinet members just reduces synergy and tanks my bureaucracy. Why wouldn't I just leave the slots empty, what do they actually give?
GP56 Apr 13 @ 3:51pm 
Just to add on to the reported CTD's here, I'm confident it's the same case. However, my date when CTD occurs, occurs on May 1, 1901