Victoria 3

Victoria 3

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Better Politics Mod Lite
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36.054 MB
Aug 24, 2024 @ 9:42am
Nov 25, 2024 @ 11:00pm
8 Change Notes ( view )

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Better Politics Mod Lite

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
Compatible with 1.8

The full version of Better Politics Mod can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2932134122

Note to New Players
This smaller version of Better Politics Mod is fully playable, but it is not the intended experience. If you haven't seen or played BPM before, we recommend you try out the full version first.

BPM Lite contains only the political rigidity and law enactment mechanics from the full mod. It is appropriate for people who would like a more vanilla-like experience, or who would like to use the new law enactment with other overhaul mods. However, it's missing the full version's much more detailed and dynamic account of Victorian era politics.

For more about BPM's design philosophy, read our design doc here[docs.google.com].

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki

Law Enactment Guide
BPM and BPM Lite adds two gates to law enactment: Legislative Vote and Executive Approval.

Legislative approval needs to be above 50% (usually).
  • This can be increased by swaying IGs in support of a law. You can see the factors determining an IG's law support by hovering over their law support number.
  • In exchange for this extra gate, legislative approval also boosts your enactment chance, so a well-supported law will depend much less on RNG.
Sometimes, the Executive can veto your law enactment. The conditions depend on your laws:
  • In an autocracy, the ruler has absolute power to veto. Whether or not they will veto depends on the ruler's law support. You can find by hovering over the Ruler approve/veto label in the government screen.
  • In a non-autocratic monarchy or presidential republic, the ruler has the power to veto only if Legislative Vote < 66%.
  • In a parliamentary republic, the ruler cannot veto.
  • The ruler can be stubborn, so for absolute monarchies that is the most challenging gate to pass. Your ruler can be swayed by factors like high legislative approval, powerful movements, revolutions, old/young age, personality traits, and more.
42 Comments
Nate700 May 4 @ 5:52pm 
Is there an option to disable political rigidity?
BADMAN Apr 21 @ 3:14am 
Alright thanks.
1230james Apr 21 @ 2:51am 
This is BPM Lite. The First Internationale is only in the full mod.
BADMAN Apr 20 @ 9:52am 
I don't get first internationale, how could I fix it?
jackparkcarlin Apr 19 @ 4:56pm 
I want to use this mod but I'm wondering if I need to use the compatches for the base BPM mod. do I have to?
Platonov Mar 31 @ 10:58pm 
Good enough for other world mod.(Exeter)
owlforestpro Mar 24 @ 4:29pm 
Is there a version with the cabinet but only vanilla igs?
Misha Jan 5 @ 9:08am 
this was happening as egypt in divergences mod. No other mod was installed
Misha Jan 5 @ 9:04am 
"the party of the" Event keeps firing over and over
事不过三兄ToumanRin Dec 21, 2024 @ 12:54pm 
[12:47:52][jomini_script_system.cpp:270]: Script system error!
Error: deactivate_parties effect [ Wrong scope for effect: character, expected country ]
Script location: file: common/scripted_effects/bpm_single_party_effects.txt line: 13 file: events/_law_events/bpm_single_party_state_laws.txt line: 29 file: common/scripted_effects/bpm_single_party_effects.txt line: 7

[12:49:04][jomini_script_system.cpp:270]: Script system error!
Error: Event target link 'ruler' did not get a matching scope type. Expected 'country', but got 'character'
Script location: file: events/_law_events/bpm_single_party_state_laws.txt line: 21