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Lots of fun ideas in this mod, but very poor implementation and quality control. It's not a dig on the modder(s), it's just a fact of limited resources and time. I would love to see a hard look at the features this mod has and some reworks implemented based off that.
My journal for the true cosmopolitanism law is not progressing simply because I have one party in government which happens to be internationalist and another which is nationalist.
The progress should get weighed by amount of clout too rather than just the number of parties who believe in internationalism vs nationalism. A 2% Agrarian socialist party should not be able to hang up progress on adopting cosmoplitanism.
Here's mini-mod with the fixes:
https://www.sendspace.com/file/blsrem
https://pastebin.com/H7uVg2cg
Untested!
culture = { has_discrimination_trait = heritage_group_south_asian }
should be
culture = { has_discrimination_trait_group = heritage_group_south_asian }
Old code (from BPM 2.4):
shares_heritage_and_other_trait_with_any_primary_culture = root.owner
New code from vanilla 1.10:
AND = {
shares_heritage_trait_with_any_primary_culture = root.owner
OR = {
shares_language_trait_group_with_any_primary_culture = root.owner
shares_tradition_trait_with_any_primary_culture = root.owner
}
}
Use of old triggers resul in minority revolts demanding national supremacy for example.
I'll try to patch locally but hopefully maintainers will see this post and address the problem.
After that, once you settle in your preferred laws, you just have to keep the supporting IGs happy and you will not see any revolutions.
Also, with rigidity increasing, I found it almost impossible to adopt any other opposing laws when a group of IGs become entranched.
Staple countries have external events that stir things up, but more "common" countries are more like auto pathing by 1870 :).