Victoria 3

Victoria 3

[1.12] Better Politics Mod
1,516 Comments
Dead_Squirrel 5 hours ago 
Y'all, the devs said that this patch was going to break all mods. Just wait for the mod owner to update
EvidentWalrus 22 hours ago 
Japan has an event almost immediately after starting, usually some time in January, called "An Early Coronation" that immediately gives an Emperor-appointed government, ending the Shogunate. It entirely skips intended sequence.
Jadanbr Dec 12 @ 11:08am 
I am sure the new amendment system is whats creating conflicts.
Jadanbr Dec 12 @ 11:04am 
Ok so, Brazil immediately gets their Republican Coup, i believe that this is because now Brazil starts with Regent Feijó as the leader and that must cause some issues
USA starts with Patchwork Governance
Theres probably some more things wrong here
菜de要死 Dec 12 @ 8:42am 
BUG:
0 population of Cuba.
yanc_fen Dec 12 @ 6:24am 
@有菜必尝 因为没有政治权利吧
HostageWithAGun Dec 11 @ 7:34pm 
"radical democrat"... lol no thanks.
Mr.Wolf ♔ Dec 11 @ 2:34pm 
Wait, you updated it already? I thought it would take longer since the new update adds bribes to politics, making that part of this mod irrelevant
apple123 Dec 11 @ 5:20am 
France starts with industry banned??
Thangbom Dec 9 @ 4:15am 
Bug: Can't press "maximum tariff" for Export Fabric
Only mod: BPM (tested)
Country: United States
Time: Start of the game.
有菜必尝 Dec 6 @ 6:10am 
1900年左右英法美俄全部共产主义,是不是有点不真实?
有菜必尝 Dec 6 @ 6:09am 
玩了好几个存档了,不吐不快了,我真是要被社会主义分裂搞疯了,咱就是说哪里有压迫哪里就有反抗,这是对的,你封建主义帝国主义搞革命很正常,但是我走资本主义路线,人人福利金发满,义务教育,免费全体医疗,生活水平全绿,你还咣咣革我的命,我真想都tm沙了算了!
非洲老酋长 Dec 5 @ 3:35am 
Hi, the multicultural upgrade "People's Friendship" in the journal entry is way too hard to complete. I'm ruling as a Communist government, and the progress of this entry is stuck at 0. Each time I promote minority cultures, the progress bar only increases by 3 points—hitting 100 feels completely hopeless.
On top of that, the progress bars for "Threat of General Strike" and "Syndicalism" are also stuck at 0, making them impossible to finish. Is this because I switched to a Council Republic too early? I'm playing as France.
Double Dec 3 @ 10:41am 
Hi, currently have a revolution brewing and my game keeps crashing. This is the error im getting:

"[jomini_script_system.cpp:247]: Script system error!
Error: pop_neutral_fraction trigger [ Wrong scope for trigger: country, expected pop ]
Script location: common/script_values/bpm_ig_attraction_values.txt:123"

and then

"[gfx_dx11_swapchain.cpp:268]: D3D error: DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application."

Does anyone know what the cause could be?
bambamthankyahmaam Dec 2 @ 6:50pm 
ssoooooo ...... i think your mods broken or not acting correctly ....

i assigned a prime minister as the UK at game start, he was instantly removed due to a vote of no confidence.... alright ... lets choose the otehr guy then i guess ? so i choose him, same thing happens to him within 3 months ... alright .... maybe the next guy ? stil lnope, i am now 17 prime ministers in, and im not even 2 years into the game, this CANNOT be intended ... so what the hell gives ? i thought your politics mod was supposed to expand it and make it better ? so far hating my experience with this mod, i wish it would at least tell me WHY its happening,
Spartak Dec 1 @ 3:59pm 
Springtime of The People JE doesn't happen
To note, the mod makes it Nearly Impossible for the EIC to conquer surrounding countries, as it will nearly always Force the AI to take Armed Neutrality, unless there is something Historical as to why . . . it makes about as much sense as the "Springtime of the People"
LoneWolf^ Nov 27 @ 1:45pm 
Is this compatible with the royal splendour mod?
Kriegsspieler Nov 27 @ 2:32am 
I agree with this, I tried to form both Germany and Italy recently and the 1848-related events are not providing much energy. Without making Germany go through the NGF intermediate, it is far too easy to form the larger country.
Laurin Nov 26 @ 5:42pm 
I don't know if this is simply due to my playstyle but I feel like The Spectre of Revolution is way too undertuned. It regularly only fires in the 1850s, which is just way too late. As a side effect, it essentially eliminates the NGF from the game. As a player, you get pan-nationalism long before you even get the option to form the NGF and can just skip this step and form (Super) Germany before the Springtime of the Peoples even starts, meaning you never need to fight Austria and might not ever have to fight France either. That really can't be the intended design. The German National Identity entry either desperately needs to be decoupled from Springtime or Spectre needs to fill up way faster.
Caigo22 Nov 26 @ 2:17pm 
In Italy, the Risigemento event cannot coup the government due to the fact that there is no Italian National Movement within Italian Cultures, which is the movement in the journal.
Teleshroom Nov 24 @ 8:12pm 
The journal entry 'China Proper' is currently bugged as it references states that do not currently exist in the game : Northern and Southern Manchuria namely. This makes it impossible to complete the event as of this moment.
İbn Sînâ Nov 21 @ 11:49pm 
I came up with a good idea. I don't know if you will read this or like my idea, but I couldn't help writing it. It might make a lot of sense that we can't remove IGs like bureaucrats and the army from the government and that different groups are added here according to the laws. For example, when the 'state religion' law is passed, the church could enter in a way that it can't be removed by the government as long as the law remains; if we apply this to other IGs as well, I think something good could come out of it.
jjenkinsaz Nov 14 @ 12:09pm 
First of all I would like to congratulate you on this amazing project. It transforms the game and elevates it to the next level for me.

My one suggestion is that you do a pass on the content for the American Civil War. As it stands the confederacy seems to win their independence the majority of the time and I believe this is due to the war time election mechanics. In my experience playing the US, The Republicans have trouble winning the elections necessary to end the war in a union victory. It is incredibly frustrating to be winning decisively on the battlefield only to lose at the ballot box. In my humble opinion the confederacy winning should be a long shot for the AI and a formidable challenge for the player.

Keep up the great work. I look forward to seeing where this project goes in the future.
apple123 Nov 14 @ 3:51am 
France starts with artisanal economy instead of interventionism since the last update. Is that on purpose?
lilliesea  [author] Nov 13 @ 5:55pm 
@Mitzku We believe that our setup is more consistent with a Marxist understanding of history. If you'd like to discuss this, come visit our discord.
I agree with Mitzku,
Also the fact that the Spingtime of the People just MURDERS the AI and the player for Existing
Mitzku Nov 13 @ 9:58am 
Overall like the mod but I feel like there is some coherency issues.
Mitzku Nov 13 @ 9:57am 
(1/2) Base game Vic III run's off a fairly Marxist interpretation of politics, it's done through the lens of wealth and class, you don't have "liberals" as an interest group, you have the intelligentsia, that's a specific class of people with tendencies towards liberal ideas because of their positions in academia, journalism, and culture.

This similarly extends to the Landowners, who, as the feudal and semi-feudal classes of landlords, royals, and nobility, have a vested interest in conserving the situation at game start or rolling it back to once again empower their own class of people.
Mitzku Nov 13 @ 9:57am 
(2/2) Liberals, conservatives, socialist, and such, are spread among all classes, this is represented by the movements, there is no class of liberals, market liberals, or socialist. The class is defined by their position in the economy and their ideology by the material conditions politically + access to education.

This mod almost preserves that fully but the implementation of ideological (Liberals, market libs, legitimist, etc) alongside the new class (Military Interest, Business Interest, etc) based interest groups makes it come off as rather erratic and inconsistent. Whereas instead of just removing the class based interest groups and accepting a liberal interpretation of history, or removing the ideological based ones and accepting a Marxist interpretation of history, it's an attempt to do both and it doesn't feel very coherent to use.
PaPa' SamBuBu Nov 12 @ 9:25pm 
I mean, that is what commies do... They need revolution to enact what they want.
eVictorian Nov 4 @ 3:49pm 
I love this mod but please for the love of god allow extremists to be appointed to be prime minister if the head of state is extremist and add an opinion modifer for the head of state being in government because my french run got completely ruined because the communists won the election and then I couldnt appoint any prime minister and the communists revolted for no reason whilst I was trying to pass their laws
LeWop Nov 1 @ 6:51am 
If you don't find yourself resonating with this mod from the get-go, do not keep going with it, it will only feel worse to you the more you interact with it. There is so little you can do to influence anything other than hoping for the right momentum-related events to play out during an election. Like if you have a cabinet with low-synergy, you're screwed, but also there's literally nothing you can do to influence synergy once you hire out your cabinet positions. Need to pass a law to get out of the grid-lock? You can't. So you have to either accelerate a death-spiral and hope for a good revolution or (once again) just wait for something to change.

Lots of fun ideas in this mod, but very poor implementation and quality control. It's not a dig on the modder(s), it's just a fact of limited resources and time. I would love to see a hard look at the features this mod has and some reworks implemented based off that.
LeWop Nov 1 @ 6:50am 
This mod is a waste of time to learn. The scope is too big to be balanced correctly and it’s better at inhibiting the player than adding opportunities. There are way too many dead-ends where you can get stuck. For example, if you're playing an underdeveloped nation and end up with armed-neutrality with a huge land-owner class, you're going to just sit around and wait for the game to happen at you and pray that something changes so you can actually play the game. You're not rewarded for playing well because you need radicals and movements to make changes. There's a difference between more realistic political machinations and more interesting political machinations. No one wants to play a stagnant back-water and actually be forced to be stagnant for decades. It's insane that your own monarch will veto legislation that the player tries to get passed. Who is "swaying" the different parties then? Am I the ruler, the prime minister, the nation's spirit, or some god? Give us some agency!
Purple Brick Oct 30 @ 9:06pm 
To add to a previous comment, once fascism gets unlocked it just explodes - completely without reason. All other conservative, traditionalist and authoritarian IGs arent popular at all, the socialists and liberals win every election, theres next to no negative radicals (i forgot the word, the ones with the red fist icon). I think this really needs to be worked on? Theres also just no answer to it. The crisis of the state fires again and again, and you cant get rid of them.
Hiphoppopotamus Oct 29 @ 10:06pm 
Also I do like the "true secularism" and "true Cosmopolitanism" Laws, however, I'm currently in a situation where I have a socialst country ruled by the typical Communists, Agrarians socialists, and Trade Unionists. My communists dominate the party having 30% clout, and the others have roughly 8% collectively.

My journal for the true cosmopolitanism law is not progressing simply because I have one party in government which happens to be internationalist and another which is nationalist.

The progress should get weighed by amount of clout too rather than just the number of parties who believe in internationalism vs nationalism. A 2% Agrarian socialist party should not be able to hang up progress on adopting cosmoplitanism.
Hiphoppopotamus Oct 28 @ 8:45pm 
Are there any conditions by which Austria can be unified to make super germany while playing as prussia? Do they just need to get knocked down from Great Power?
Walter Sobchak Oct 27 @ 1:11am 
I am having an issue with a law getting to the voting phase and at 100% success and just repeating the cycle indefinitely so it never gets passed.
professional haji hunter Oct 26 @ 12:54pm 
what the ♥♥♥♥ is that overtuned springtime of peoples? i've got the most liberal country on earth, all freedoms you can get in 1848 and they're still 100% militant with ~50% support??? cmon it's way too overtuned, i appreciate your work and i can't play without bpm but that's ridiculous
Cornshchev Oct 24 @ 10:21pm 
The author overlooks an issue: by simplistically designing the legal system of autocracy to directly deduct the political power of the common population, the author causes the political power of the common population in some small countries to drop to zero once subsistence farmers are eliminated. As a result, political influence is evenly distributed among various interest groups.
Kevin McScrooge Oct 24 @ 12:45am 
@Jolc3r It increases political attractiveness for labor movements along with the socialist and communist movements.
Jolc3r Oct 23 @ 4:56pm 
What does labor consciousness target do? I tried looking up what this modifier is but I don't see any mention of what this is.
Ignatich Oct 23 @ 1:17am 
@Gnarlycuga that's what I did. changes I posted are already integrated in BPM 2.5
Zman563 Oct 22 @ 6:42pm 
I am having a weird issue where the Fascist IG explodes in my country and they get up to 70% or higher clout, but then when they get in government their clout and membership numbers dramatically drop by 40% clout and 4+ million members. I am not sure what is causing this.
Klemen Gromski Tič Oct 22 @ 5:52am 
i was abused while play testing for 2.5:steamsad:
Gnarlycuga Oct 20 @ 5:13pm 
@Ignatich if you want to help contribute to improving the mod and post bug reports, the devs are way more active on the BPM discord and your posts are more likely to be seen there, you could become a contributor if you wish :)
Ricoks Oct 19 @ 10:50am 
Does anyone else have the issue that the failed radical fighting journal entry gives me Unified Executive law and a permanent interim government synergy penalty because I can't appoint a PM? Is there a quickfix for this?
Ignatich Oct 18 @ 7:28am 
I've fixed borken culture triggers and added missing functionality from new update like separatism, cultural awakening and fervor. Most of the work is with movements. This fixes stramge movements with wrong ideologies and super stable ottomans with fervor and support separatism having no effect.

Here's mini-mod with the fixes:
https://www.sendspace.com/file/blsrem
Is it normal that Argentina's color changed to dark blue?
Ignatich Oct 17 @ 3:01pm 
Here's fixed version of zzzz_bpm_cultural_movement.txt. I added movement_minority_rights and fixed most of obvious problems trying to keep it close to vanilla while keeping BPM changes.

https://pastebin.com/H7uVg2cg

Untested!