Victoria 3

Victoria 3

Better Politics Mod
1,487 Comments
eVictorian Nov 4 @ 3:49pm 
I love this mod but please for the love of god allow extremists to be appointed to be prime minister if the head of state is extremist and add an opinion modifer for the head of state being in government because my french run got completely ruined because the communists won the election and then I couldnt appoint any prime minister and the communists revolted for no reason whilst I was trying to pass their laws
LeWop Nov 1 @ 6:51am 
If you don't find yourself resonating with this mod from the get-go, do not keep going with it, it will only feel worse to you the more you interact with it. There is so little you can do to influence anything other than hoping for the right momentum-related events to play out during an election. Like if you have a cabinet with low-synergy, you're screwed, but also there's literally nothing you can do to influence synergy once you hire out your cabinet positions. Need to pass a law to get out of the grid-lock? You can't. So you have to either accelerate a death-spiral and hope for a good revolution or (once again) just wait for something to change.

Lots of fun ideas in this mod, but very poor implementation and quality control. It's not a dig on the modder(s), it's just a fact of limited resources and time. I would love to see a hard look at the features this mod has and some reworks implemented based off that.
LeWop Nov 1 @ 6:50am 
This mod is a waste of time to learn. The scope is too big to be balanced correctly and it’s better at inhibiting the player than adding opportunities. There are way too many dead-ends where you can get stuck. For example, if you're playing an underdeveloped nation and end up with armed-neutrality with a huge land-owner class, you're going to just sit around and wait for the game to happen at you and pray that something changes so you can actually play the game. You're not rewarded for playing well because you need radicals and movements to make changes. There's a difference between more realistic political machinations and more interesting political machinations. No one wants to play a stagnant back-water and actually be forced to be stagnant for decades. It's insane that your own monarch will veto legislation that the player tries to get passed. Who is "swaying" the different parties then? Am I the ruler, the prime minister, the nation's spirit, or some god? Give us some agency!
Purple Brick Oct 30 @ 9:06pm 
To add to a previous comment, once fascism gets unlocked it just explodes - completely without reason. All other conservative, traditionalist and authoritarian IGs arent popular at all, the socialists and liberals win every election, theres next to no negative radicals (i forgot the word, the ones with the red fist icon). I think this really needs to be worked on? Theres also just no answer to it. The crisis of the state fires again and again, and you cant get rid of them.
Hiphoppopotamus Oct 29 @ 10:06pm 
Also I do like the "true secularism" and "true Cosmopolitanism" Laws, however, I'm currently in a situation where I have a socialst country ruled by the typical Communists, Agrarians socialists, and Trade Unionists. My communists dominate the party having 30% clout, and the others have roughly 8% collectively.

My journal for the true cosmopolitanism law is not progressing simply because I have one party in government which happens to be internationalist and another which is nationalist.

The progress should get weighed by amount of clout too rather than just the number of parties who believe in internationalism vs nationalism. A 2% Agrarian socialist party should not be able to hang up progress on adopting cosmoplitanism.
Hiphoppopotamus Oct 28 @ 8:45pm 
Are there any conditions by which Austria can be unified to make super germany while playing as prussia? Do they just need to get knocked down from Great Power?
Walter Sobchak Oct 27 @ 1:11am 
I am having an issue with a law getting to the voting phase and at 100% success and just repeating the cycle indefinitely so it never gets passed.
professional haji hunter Oct 26 @ 12:54pm 
what the ♥♥♥♥ is that overtuned springtime of peoples? i've got the most liberal country on earth, all freedoms you can get in 1848 and they're still 100% militant with ~50% support??? cmon it's way too overtuned, i appreciate your work and i can't play without bpm but that's ridiculous
Cornshchev Oct 24 @ 10:21pm 
The author overlooks an issue: by simplistically designing the legal system of autocracy to directly deduct the political power of the common population, the author causes the political power of the common population in some small countries to drop to zero once subsistence farmers are eliminated. As a result, political influence is evenly distributed among various interest groups.
Kevin McScrooge Oct 24 @ 12:45am 
@Jolc3r It increases political attractiveness for labor movements along with the socialist and communist movements.
Jolc3r Oct 23 @ 4:56pm 
What does labor consciousness target do? I tried looking up what this modifier is but I don't see any mention of what this is.
Ignatich Oct 23 @ 1:17am 
@Gnarlycuga that's what I did. changes I posted are already integrated in BPM 2.5
Zman563 Oct 22 @ 6:42pm 
I am having a weird issue where the Fascist IG explodes in my country and they get up to 70% or higher clout, but then when they get in government their clout and membership numbers dramatically drop by 40% clout and 4+ million members. I am not sure what is causing this.
BasedGamerWolf161 Oct 22 @ 5:52am 
i was abused while play testing for 2.5:steamsad:
Gnarlycuga Oct 20 @ 5:13pm 
@Ignatich if you want to help contribute to improving the mod and post bug reports, the devs are way more active on the BPM discord and your posts are more likely to be seen there, you could become a contributor if you wish :)
Ricoks Oct 19 @ 10:50am 
Does anyone else have the issue that the failed radical fighting journal entry gives me Unified Executive law and a permanent interim government synergy penalty because I can't appoint a PM? Is there a quickfix for this?
Ignatich Oct 18 @ 7:28am 
I've fixed borken culture triggers and added missing functionality from new update like separatism, cultural awakening and fervor. Most of the work is with movements. This fixes stramge movements with wrong ideologies and super stable ottomans with fervor and support separatism having no effect.

Here's mini-mod with the fixes:
https://www.sendspace.com/file/blsrem
Is it normal that Argentina's color changed to dark blue?
Ignatich Oct 17 @ 3:01pm 
Here's fixed version of zzzz_bpm_cultural_movement.txt. I added movement_minority_rights and fixed most of obvious problems trying to keep it close to vanilla while keeping BPM changes.

https://pastebin.com/H7uVg2cg

Untested!
Ignatich Oct 17 @ 1:09pm 
it seems this mod wasn't properly updated for 1.10. Political movements code doesn't have code for support nationalism diplomatic action and triggers weren't updated for new culture system. For example:
culture = { has_discrimination_trait = heritage_group_south_asian }
should be
culture = { has_discrimination_trait_group = heritage_group_south_asian }

Old code (from BPM 2.4):
shares_heritage_and_other_trait_with_any_primary_culture = root.owner


New code from vanilla 1.10:

AND = {
shares_heritage_trait_with_any_primary_culture = root.owner
OR = {
shares_language_trait_group_with_any_primary_culture = root.owner
shares_tradition_trait_with_any_primary_culture = root.owner
}
}

Use of old triggers resul in minority revolts demanding national supremacy for example.

I'll try to patch locally but hopefully maintainers will see this post and address the problem.
İnanç Turhan Kranda Oct 16 @ 10:23am 
are we play 1.11.0 ?
La Boule Oct 16 @ 9:50am 
Is Economic and Financial Mod (E&F) work normal with this mod ?
Anscylla Oct 14 @ 11:31pm 
or at least Steam is screwing me over with not updating stuff correctly
Anscylla Oct 14 @ 11:30pm 
You have typo in building group: "bg_artillery_foundaries"
Hiphoppopotamus Oct 14 @ 8:13pm 
Does anyone know how to selectively boost trade unions over revolutionary socialists? I'm trying to get the syndicalism journal entry done and they seem way too similar to boost just one over the other.
Willowphile Oct 14 @ 11:19am 
Ottomans are way too stable now.
David Oct 14 @ 8:22am 
Do interest groups no longer have traits?
zr777445 Oct 13 @ 3:03pm 
Not sure if its cause of the mod but when playing bolivia i am attacked by Chile, Brazil and most of the time New Granada in early 1837, before i can build a single barrack
ThorThundergod23 Oct 12 @ 7:02am 
Why is france trying to Annex Hungary or Croatia or other countries during revolution time?
DivineEnema Oct 11 @ 11:50pm 
Why does Austria keep becoming a republic?
Pitris90 Oct 11 @ 10:48am 
Heyy, I get significant lag when opening overview page of politics menu... I play on my megacampaign and would like to try vicky 3 with it, but with such lag in overview menu I think I cant enjoy it :( To better describe it, when I click overview in politics, I need to wait like 5 seconds to unfreeze the game.. with 7800X3D :/
Imposibble to play with ottomans
Lord Gaben Oct 9 @ 9:37am 
Can be launched with Cold war?
Amanfreed Oct 8 @ 4:51pm 
Could you please fix the U.S., Texas, Hudson's Bay Company, The Colombia District, The East india company, and the Dutch east indies starting as atheist?
RainbowCrow23 Oct 7 @ 6:10pm 
Does this Mod remove corporatism ?
drewfol Oct 6 @ 12:25pm 
Love this mod! As an avid reader of late 18th century history, the added flavor and political depth really makes this a game changer for those who are a fan of historical playthroughs. just enough railroading to incentivize playing in accord with the countries material and social conditions, but still feel like you have agency and can steer the ship. Keep up the great work!!!
Zakar Oct 4 @ 10:47am 
This is the best mod ever made for this game! I can't play Victoria 3 without it. Keep up the amazing work!
Cat_and_cat_inc Oct 4 @ 12:37am 
Is it possible to make the Two-Party system thing happen on every American election, not just the ones on the 4 year cylce?
Gnarlycuga Oct 3 @ 7:19am 
The mod is amazing, it may lack some polish, but makes up for it in the ever increasing amount of mechanics and flavor, it adds a new level of complexity to the political system. They're dropping a new interest group and laws in the near future on the beta branch, news on updates can be found on their discord.
DeluvianSenecca Oct 3 @ 4:22am 
Yeah it's a very good mod. Sometimes there need some hotfixes but the team responds quickly and they are fixed. Great mod of course.
Moses Oct 3 @ 2:51am 
All I'm seeing here is criticism. The mod is beautiful guys, thank you so much. Literally can't play the game without it. Not to discredit others' experiences but I'm not seeing any issues with the frequency of revolutions in my run
Jamez Gamez Oct 2 @ 8:36am 
For some reason there is always like 10 revolutions in majors all at once in like 1840
milo Sep 30 @ 7:58am 
way way way too many revolutions in AI nations. Unplayable for me currently
Ernst_Jünger Sep 29 @ 6:59pm 
so many revolutions from the start of the name in every state in the german region
DeluvianSenecca Sep 29 @ 8:11am 
Still can't see revolutions
BecTheGamer Sep 29 @ 3:26am 
Is it only me or does forming germany require 5% national liberals and they are impossible to get?
xkpg Sep 28 @ 8:20am 
Can we design a mechanism to allow political parties to dissolve and recombine? In a direct election system, if the Lowland Federation is established and certain laws are enacted, the legislative capacity will always be zero. This is simply because of ideological conflicts. How can there be conflicts and yet nothing can be done while still forming political parties?
Saishi Sep 28 @ 7:23am 
The mod is interesting the first 50 years.
After that, once you settle in your preferred laws, you just have to keep the supporting IGs happy and you will not see any revolutions.

Also, with rigidity increasing, I found it almost impossible to adopt any other opposing laws when a group of IGs become entranched.

Staple countries have external events that stir things up, but more "common" countries are more like auto pathing by 1870 :).
DeluvianSenecca Sep 28 @ 6:58am 
Monarchy should give +100 authority imo
DeluvianSenecca Sep 28 @ 12:05am 
So the fascists support „advisory body” and „appointed on advice” which is an ISSUE because this way a fascist PM can never be appointed by the king because he is „anti-establishment” and „extremist”. Essentially when there is a high support for the fascists the governemnt becomes impossible to form! please fix