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@Gordo Gameplays will be fixed in next patch, not intended
@Vizze Yes BPM is slower in the early game and slighlty slower late game
@Ravi! you may want to reduce rigidity
@Gaffate you aren't supposed to be able to enact it without the JE, this is a bug
So, what I suggest:
The state has "state controlled trade unions" -> no effects from trade unions on the strike (at least if they're loyal/neutral)
The state has <20% (insert any number) of supporting workers (radicals as in game and those supporting socialist IG) -> no general strike is possible
The effect of a strike on industry scales with the amount of workers supporting the strike (radicals/supporting socialist IGs)
A socialist revolution suppressed with troops -> set the strike progress on 0 and a cooldown for x years. (so it won't be "communist revolt suppressed" -> "syndicalist republic declared" the next day)
Any suppressed revolution -> cooldown for x years for the next one.
Hope you'll fix it one way or another.
Movement strength is being rebalanced atm, should be a bit better on latest hotfix
@碘化锂钼
Unused path for now, may be added later but its removal for now is intended
@Scorp_JR
Should be fixed on latest hotfix
managed to barley get a government over 15% legitamcy
all collations are sitting at chronic obstruction and i don't really know what to do here if this is intentional. anyone got any tips or pointers here.
It has nothing to do with the HPM mod.
Due to that can't change any law especially colonial law, and the initial "Armed Neutrality" diplomatic policy blocking external expansion for coastal access to world market, nothing i can do in the first decade.