Victoria 3

Victoria 3

Better Politics Mod
1,428 Comments
kakarotmm12 18 hours ago 
Japan doesn't get moderate liberals.
EliteRising 19 hours ago 
yea, reading most of the comments here and I seem to be having some of the same issues. Playing as Prussia and a revolution starts almost immediately in the ruhr and then goes away, has happened a few other times throughout my playthrough with most of them resolving quickly. not sure if theres a connection but other ai European powers seem to be having constant revolutions as well except theirs are actually turning into revolutionary wars. Also not sure if its connected to this mod but after taking schleiswig and holstein the journal entry disappears, does not fire an event and I cant get the north german federation.
DrScholls88 Sep 17 @ 10:42pm 
Seriously broken. Playing as America, when you finally get to the Civil War and win, if Abraham Lincoln is either not alive or retired , you lose. 100%. Unavoidable. Resounding military victory for the North and like a year later the goals have not resolved and cant be resolved, and only have one 1 linear path where the Confederate States just win and form anyway. Then you cant re-annex them because there's a truce and international support.

You know how many hours I wasted on this garbage, starting, restarting and reloading saves to try and salvage this completely unavoidable outcome? gtfo
IInChicken Sep 17 @ 4:18pm 
im juggling 4 revolutions as 1837 america, somehow passed 2 laws already, poor laws & free trade which could have at least taken 10+ years in vanilla but thats the only good thing happening because every time i placate a revolution another one pops up. i got one from the labor movement the second i started the game i gave them poor laws and it disappeared then a reactionary one with 6% support was going to take the entire south, then a liberal-national movement that didnt like that i didnt have secret police, they didnt like that i had local police, and wanted me to switch to unitary. its now 1838 im only 2 years into the game
Regal Orangutan Sep 16 @ 5:57pm 
does anyone else have issues with stagnating GDP with this mod? Playing as France in 1870 and GDP is around $40mil. UK, Germany and Russia are 80+. It seems like GDP isn't being accurately reflected. I've tried a few different play throughs and even tried disabling all mods except for BPM, and still the same result.

Curious if others have had a similar experience
Painfulcat Sep 16 @ 6:42am 
@Cairsiden didn't know about the compatch, so ty for that. Also, yeah I've considered the Morgenrote, E&F, and Tech & Res trio a must for all my playthroughs since finding out about them!
IInChicken Sep 15 @ 7:53am 
Why when i play america, I get deep southern labor revolts in 1836. i dont think the south cared about human rights or labor laws
Cairsiden Sep 15 @ 7:29am 
@Painfulcat do you have the compatch mod for E&F and This? (And Morgenrote if you have that. and if you dont have that why DONT you have that??)
Painfulcat Sep 14 @ 2:26pm 
Works fine for me, at least for my current Ottoman Empire play through. Idk if you're loading the same order as me so you could try that. there's so many variables it could be though so I'm just throwing something out there lol. Good luck on getting everything working correctly pal!
Gatornogames Sep 14 @ 11:16am 
@Painfulcat thanks and the only thing I noticed being off was the repeatable laws not working
Painfulcat Sep 13 @ 10:57pm 
@Gatornogames I asked the same thing recently to no answer yet, but in my one play through I have done so far (as Sokoto) everything works and nothing seems too amiss. E&F does add a "cabinet" position through it's central banking governance institution, which cannot have a minister added through BPM's government section but everything seems to work as it should otherwise. In my mod load order I load E&F after BPM.

The tl;dr is it works but idk if balance for both mods are affected. Hope this helps.
Trogros Sep 13 @ 2:18am 
Are there plans to implement a state politics layer? I'd imagine something like this:

- States will be controlled by local IGs based on the Bureaucracy Law (e.g. Nobles with Hereditary, Chosen IGs with Appointed and Locally strong IGs at Elected).
- How this would influence gameplay would rely heavily on your Centralization Law.
- There would be a Upper House & a new Foundation Law that regulates composition (e.g. state representatives, appointed, elected) & power of the Upper House.

Another idea: Could we get some more options for choosing a cabinet member like:
- Appointing an IG leader has the most impactful Modifers, but gives the IG more clout.
- Appointing a Hardliner has more drastic modifiers, but could also fire some events, if that IG has strong opinions about the institution.
- Appointing a Moderate is basically, how it is now. Just a dude, who does his job.

Idk, if this is a good place to share these ideas, but I hope this gives some rough ideas for future projects!
Guy Fawkes Sep 11 @ 9:19am 
pls expand the suggested coalition screen, 4 is not enough with so many possible combinations of Interest Groups
Lord Tillion Sep 11 @ 5:12am 
im sorry but is the usa meant to start as atheist or have i broken something? this happens even with only this mod running
wojciech Sep 10 @ 3:34pm 
ur supposed to sway ig's
Ukuli Sep 9 @ 12:09pm 
What is the point of law acceptance when the IGs can still vote no?
I feel like I have no control of my nation with this mod.
IIIIIIII(DP) Sep 7 @ 4:59pm 
即使玩家普鲁士的威望高于奥地利,法兰克福会议也只会将大德意志的皇冠交给奥地利;希望能够更改法兰克福会议的逻辑,至少让玩家能够争夺领导权
An-Average-Araminty Sep 7 @ 1:39pm 
Old age pension and wage subsidies are pretty ruinously expensive. That sorta makes sense because it is a huge part of a modern national budget but it was also the case historically that national pensions and unemployment insurance tended to go hand in hand with payroll taxes or VAT specifically to fund those programs. So maybe these laws should carry a modifier that increases per-capita and income taxes to offset the costs.
Gatornogames Sep 7 @ 8:41am 
Hi, quick question about compatibility, Is the BPM compatible with the E&F mod?
ThorThundergod23 Sep 7 @ 6:58am 
I just finished a game with this mod and it was a real wild ride.
Texas never joined USA, USA never took any land from Mexico, Germany never formed because Brunswick annexed 2/3 of Prussia and then nothing happend, GB has an Infamy of >300, there are a lot of Communist major powers and Australia is still not colonized.
Шпротинка Sep 7 @ 3:39am 
Почему теперь есть "трудовое сознание", "либеральное сознание", но нет "национального сознания"???
Painfulcat Sep 6 @ 3:47pm 
Hello again. In my recent question, about mod compatibility, one of the mods I named was wrong. I should have asked if the economic & financial (E&F) mod was compatible, not the advanced economy mod so sorry for having to ask the same thing again.
Scorpocancer Sep 5 @ 3:41pm 
made GB a republic in one year, voting system is absolutely broken
Soter - Dave Sep 4 @ 3:10pm 
How are we supposed to get out from under the Absolutists/Intelligencia as China? 50 years after game start and they have 50% clout and -100 to basically any law changes so they can't even be swayed. I tried making others unhappy enough for a revolution but their clout is so high that the revolt doesn't stand a chance.
even though igs support the love vote is on the zero is this a bug
Kriegsspieler Sep 3 @ 3:40pm 
I';e been taking a tour of various countries with this mod, and it's fantastic. Well done!
I am having trouble unifying Italy as Sardinia-Piedmont, though. I can achieve partial successes, such as pulling Lombardy into a unified state on one occasion, but I cannot seem to line up the other states to support me. What is missing? Do I need to form a power bloc, for example? That's the mechanism that supports German unification.
Mr Snrub Sep 3 @ 1:09am 
Hi there, long-time subscriber, love the mod! Currently whenever I start a game, none of the positive/negative traits are appearing under the interest groups. I have tried loading the mod on it's own, and the problem remains
aek.aykut1 Sep 2 @ 2:58pm 
Hello friend. I'm trying to translate your mod into Turkish. I've worked on nearly 9000 lines. I'd appreciate it if you could help me.
Rskhm  [author] Sep 2 @ 9:04am 
@Painfulcat, the mod is compatible with Tech&Res and Morgenrote. However I am not sure if it is compatible with "advanced economy mod"
@darcinc Yes, compatible for 1.9.8.
@梦回小白村 Hi, Thank you for the report. We will look into creating unique Chinese ideologies for trade.
@WhyAmIHere Unfortunately this isn't currently our focus, and it would take a significant amount of work. Thank you for the suggestion.
@afarkas Hi, the liberals will initialize based on the size of the liberal movement, or the liberal consciousness in the country. Try to build more universities, trade centers, and urban buildings, and to reduce the strength of the aristocracy, especially in Beijing. More info: https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki/Movements
Painfulcat Sep 1 @ 1:33pm 
Hi. Will this mod work with the triple mod of morgenrote, tech & res, and the advanced economy mod? I'm looking for something that will counteract the fact that with the advanced economy mod you can have as many companies as your economy will support (which I for one find much more realistic than having tops 4 or 5 major companies in your whole country). Having all those companies means all those executives makes the industrialists waaaay too powerful and I'm hoping that your mod can help mitigate that.
emma Aug 31 @ 10:05am 
Ignore the message below - didn't realise you needed Pan-nationalism!
emma Aug 31 @ 9:49am 
I don't know if I'm making a mistake, but it seems that when I play with this mod, I can't become a unification candidate as Prussia. I never get the "National Identity" entry. Am I doing something wrong?
_Sun_Man_ Aug 30 @ 6:53am 
@darcinc it has been compatible with 1.9 since June 17th
afarkas Aug 28 @ 5:09am 
I've noticed that often when playing undeveloped nations I have trouble getting liberals to initialize especially when playing Qing and I don't understand why
darcinc Aug 25 @ 11:05pm 
Is it compatible for 1.9.8? Or is the mod still in development for 1.9 compatibility
梦回小白村 Aug 25 @ 10:49am 
Greetings! This mod changes all Interest Groups in the Great Qing, except for the Village Interests, to endorse Mercantilism rather than ​​Canton System (Isolationism)​​.
WhyAmIHere Aug 23 @ 4:43pm 
Is it possible to get a submod for this but only the journals for the revolutions or international?
Rskhm  [author] Aug 22 @ 7:47pm 
@markius will be fixed in next patch
@Gordo Gameplays will be fixed in next patch, not intended
@Vizze Yes BPM is slower in the early game and slighlty slower late game
@Ravi! you may want to reduce rigidity
@Gaffate you aren't supposed to be able to enact it without the JE, this is a bug
Gordo Gameplays Aug 22 @ 5:58pm 
Excuse me, but it's intended that after you break a promise the debuff lasts 291 years? What the actual fuck
Vizze Aug 19 @ 11:53am 
any effect on performance?
markius Aug 19 @ 11:34am 
If you have the game in a language other than English, the texts contain errors. For example, moderate liberals appear as Ig_moderate_liberals.
MlodyTheisson Aug 19 @ 4:43am 
why krakow dont have georgian calendar at start?
Ravi! Aug 15 @ 6:58am 
Why is it so incredibly hard to pass laws like Proportional Tax or even change to a ceremonial president? Starting as Argentina this is literally impossible after I got the liberals in government. There should be more ideologies that support different government types
juggervive Aug 13 @ 2:59pm 
I do not want to join a discord to access information about your mod. This is the single largest barrier to me using it more as I simply can not parse through them.
Gaffate Aug 13 @ 4:57am 
Enacting Single Legal Party does absolutely nothing. The only way to actually get it to work is through the journal entry, so why even show the law?
Bigmanfentanyl41 Aug 12 @ 5:03pm 
how abt you make a debug mode you fucking pussy
Chriserereren Aug 12 @ 2:37am 
Have anyone experienced the netherlands not working properly? I can't pass laws at all, even with a large majority in the parlament
Amyntas Aug 11 @ 10:23pm 
hey guys, love the look of the mod and I want to dive in -- I get the laws and new interest groups, but is there a place to read a quick and dirty guide on how to run my cabinet? Like if I want to boost literacy gain, what do I do in place of expanding the old vanilla education institution? The wiki really doesn't cover the cabinet at all.
The🍁Mighty🍁Spud Aug 10 @ 9:34am 
@PyroBook Same here
Arkedias Aug 9 @ 9:15pm 
I think I experienced a bug while: as America I ended up with the same president for going on 15 years. He also had an "imperialist" tag (or something close to that) which ended up making it to where I could not pass any laws. Besides that mod is fantastic!