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You know how many hours I wasted on this garbage, starting, restarting and reloading saves to try and salvage this completely unavoidable outcome? gtfo
Curious if others have had a similar experience
The tl;dr is it works but idk if balance for both mods are affected. Hope this helps.
- States will be controlled by local IGs based on the Bureaucracy Law (e.g. Nobles with Hereditary, Chosen IGs with Appointed and Locally strong IGs at Elected).
- How this would influence gameplay would rely heavily on your Centralization Law.
- There would be a Upper House & a new Foundation Law that regulates composition (e.g. state representatives, appointed, elected) & power of the Upper House.
Another idea: Could we get some more options for choosing a cabinet member like:
- Appointing an IG leader has the most impactful Modifers, but gives the IG more clout.
- Appointing a Hardliner has more drastic modifiers, but could also fire some events, if that IG has strong opinions about the institution.
- Appointing a Moderate is basically, how it is now. Just a dude, who does his job.
Idk, if this is a good place to share these ideas, but I hope this gives some rough ideas for future projects!
I feel like I have no control of my nation with this mod.
Texas never joined USA, USA never took any land from Mexico, Germany never formed because Brunswick annexed 2/3 of Prussia and then nothing happend, GB has an Infamy of >300, there are a lot of Communist major powers and Australia is still not colonized.
I am having trouble unifying Italy as Sardinia-Piedmont, though. I can achieve partial successes, such as pulling Lombardy into a unified state on one occasion, but I cannot seem to line up the other states to support me. What is missing? Do I need to form a power bloc, for example? That's the mechanism that supports German unification.
@darcinc Yes, compatible for 1.9.8.
@梦回小白村 Hi, Thank you for the report. We will look into creating unique Chinese ideologies for trade.
@WhyAmIHere Unfortunately this isn't currently our focus, and it would take a significant amount of work. Thank you for the suggestion.
@afarkas Hi, the liberals will initialize based on the size of the liberal movement, or the liberal consciousness in the country. Try to build more universities, trade centers, and urban buildings, and to reduce the strength of the aristocracy, especially in Beijing. More info: https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki/Movements
@Gordo Gameplays will be fixed in next patch, not intended
@Vizze Yes BPM is slower in the early game and slighlty slower late game
@Ravi! you may want to reduce rigidity
@Gaffate you aren't supposed to be able to enact it without the JE, this is a bug