Victoria 3

Victoria 3

Better Politics Mod
1,396 Comments
afarkas Aug 28 @ 5:09am 
I've noticed that often when playing undeveloped nations I have trouble getting liberals to initialize especially when playing Qing and I don't understand why
darcinc Aug 25 @ 11:05pm 
Is it compatible for 1.9.8? Or is the mod still in development for 1.9 compatibility
梦回小白村 Aug 25 @ 10:49am 
Greetings! This mod changes all Interest Groups in the Great Qing, except for the Village Interests, to endorse Mercantilism rather than ​​Canton System (Isolationism)​​.
WhyAmIHere Aug 23 @ 4:43pm 
Is it possible to get a submod for this but only the journals for the revolutions or international?
Rskhm  [author] Aug 22 @ 7:47pm 
@markius will be fixed in next patch
@Gordo Gameplays will be fixed in next patch, not intended
@Vizze Yes BPM is slower in the early game and slighlty slower late game
@Ravi! you may want to reduce rigidity
@Gaffate you aren't supposed to be able to enact it without the JE, this is a bug
Gordo Gameplays Aug 22 @ 5:58pm 
Excuse me, but it's intended that after you break a promise the debuff lasts 291 years? What the actual fuck
Vizze Aug 19 @ 11:53am 
any effect on performance?
markius Aug 19 @ 11:34am 
If you have the game in a language other than English, the texts contain errors. For example, moderate liberals appear as Ig_moderate_liberals.
MlodyTheisson Aug 19 @ 4:43am 
why krakow dont have georgian calendar at start?
Ravi! Aug 15 @ 6:58am 
Why is it so incredibly hard to pass laws like Proportional Tax or even change to a ceremonial president? Starting as Argentina this is literally impossible after I got the liberals in government. There should be more ideologies that support different government types
juggervive Aug 13 @ 2:59pm 
I do not want to join a discord to access information about your mod. This is the single largest barrier to me using it more as I simply can not parse through them.
Gaffate Aug 13 @ 4:57am 
Enacting Single Legal Party does absolutely nothing. The only way to actually get it to work is through the journal entry, so why even show the law?
Bigmanfentanyl41 Aug 12 @ 5:03pm 
how abt you make a debug mode you fucking pussy
Chriserereren Aug 12 @ 2:37am 
Have anyone experienced the netherlands not working properly? I can't pass laws at all, even with a large majority in the parlament
Amyntas Aug 11 @ 10:23pm 
hey guys, love the look of the mod and I want to dive in -- I get the laws and new interest groups, but is there a place to read a quick and dirty guide on how to run my cabinet? Like if I want to boost literacy gain, what do I do in place of expanding the old vanilla education institution? The wiki really doesn't cover the cabinet at all.
The🍁Mighty🍁Spud Aug 10 @ 9:34am 
@PyroBook Same here
Arkedias Aug 9 @ 9:15pm 
I think I experienced a bug while: as America I ended up with the same president for going on 15 years. He also had an "imperialist" tag (or something close to that) which ended up making it to where I could not pass any laws. Besides that mod is fantastic!
HOANGQUAN Aug 8 @ 8:12am 
Very great mod but the Frankfurt Parliament is too hard to understand, I am as Prussia siding with the parliament was not elected to become emperor but Baltic Governor
Skootchums Aug 4 @ 7:57am 
Anarchists attracting 20% of my pops and starting a guaranteed revolution every 2 years without end when less than 5% of total pops are actually radical does not seem balanced let alone fun.
Fortunate Calf, CPA Aug 3 @ 6:09pm 
Anyone having any desync issues with the mod late game?
jackson Aug 1 @ 8:00am 
Excuse me I have a question in how you manage to increase the amount of minor power and major power in the file because of the sheer amount of nation spamming power blocs
yg233976 Jul 30 @ 7:11am 
I think we need a game rule to disable the BPM AI BUFF,can you kindly add it in next update?
Mako Jul 30 @ 6:21am 
Suggestion: Replace the direct 'socialism' tech requirement for council republic and use a global variable instead. As soon as someone researches socialism, it unlocks for everyone. This way, Regime Change for commie countries works even if target hasn't researched it yet. I made a micro mod to test this and it works much better
アルタイル Jul 28 @ 8:48am 
Revolutions are still a mess (though not that bad as before), especially paired with general strikes.

So, what I suggest:

The state has "state controlled trade unions" -> no effects from trade unions on the strike (at least if they're loyal/neutral)

The state has <20% (insert any number) of supporting workers (radicals as in game and those supporting socialist IG) -> no general strike is possible

The effect of a strike on industry scales with the amount of workers supporting the strike (radicals/supporting socialist IGs)

A socialist revolution suppressed with troops -> set the strike progress on 0 and a cooldown for x years. (so it won't be "communist revolt suppressed" -> "syndicalist republic declared" the next day)

Any suppressed revolution -> cooldown for x years for the next one.

Hope you'll fix it one way or another.
B. Mirry Jul 27 @ 5:40pm 
laggy but cool
Antor Seax Jul 27 @ 4:59pm 
@john fortnite kennedy Wrong.
john fortnite kennedy Jul 26 @ 8:22am 
Mod is ass
东桥元文青 Jul 25 @ 9:25pm 
the fragile unity log is entry,even if only this mod is enabled. is this a bug?
DevilsShad0w Jul 25 @ 6:38pm 
Is this mod compatible with Victorian Century?
Emistom Jul 25 @ 12:28pm 
@DrProfE so will the Frankfurt Parliament bug will be fix soon? Was trying to do a greater germany run with frankfurt monarchy but its bugged, will it be fixed for 1.9.8?
DrProfE  [author] Jul 25 @ 10:52am 
@kjbs0307
Movement strength is being rebalanced atm, should be a bit better on latest hotfix

@碘化锂钼
Unused path for now, may be added later but its removal for now is intended

@Scorp_JR
Should be fixed on latest hotfix
kjbs0307 Jul 25 @ 3:55am 
It's really annoying that a mere 3.4% of political movements cause 100% revolutions every time. Isn't this a bug?
k4nd17r33 Jul 25 @ 12:12am 
mod is not that bugged btw, works fine for most playthroughs. Just frankfurt parliament still needs some work imo but thats easy to workaround just make it fail if it bugs so the journal entry doesnt stay forever
Dr. Glitchgo Jul 24 @ 7:27am 
Mod is incompatible with console commands. "ignore_government_support" doesn't allow any laws to pass unless there is government_support.
碘化锂钼 Jul 24 @ 12:24am 
Frankfurt parliament events has a problem, in the final event bpm_frankfurt_parliament_events.8, the option bpm_frankfurt_parliament_events.8.c is turned off, is commented by #
Scorp_JR Jul 23 @ 9:00pm 
The Frankfurt Parliament journal entry is broken as the final event has no buttons to click and causes the journal entry to fail anyways (despite getting to 100%)
u2cty2 Jul 23 @ 3:14pm 
Am I doing something wrong? I feel as if game speed decreases by over 90% with just this mod installed. Is it supposed to be that drastic?
ΧΡHΣΤΟΣ850 Jul 22 @ 4:25pm 
China Mandate of heaven Journal is bugged
Gaudd Jul 22 @ 1:41pm 
germany's flag is stuck to the imperial one despite regime changes.
PyroBook Jul 22 @ 8:30am 
Certain nations show up as atheist on start. Please fix
LAN Jul 22 @ 3:13am 
ah it was also my cabinet needing a bit of a regig to make the government work.
LAN Jul 22 @ 3:10am 
ah i figured out i could lower my high taxes
managed to barley get a government over 15% legitamcy
LAN Jul 22 @ 3:02am 
it appears i have no valid government formations.
all collations are sitting at chronic obstruction and i don't really know what to do here if this is intentional. anyone got any tips or pointers here.
Vitor109050 Jul 21 @ 3:26pm 
this mod is with problemns on the slave thing on brazil
Mr.Wolf ♔ Jul 21 @ 8:58am 
Just a question, does this mod make the AI more likely to form countries like the German Empire and Italy?
dek Jul 20 @ 12:51pm 
All countries have lower prestige than vanilla? Why is that?
Hotdog Jul 20 @ 7:10am 
Is it intended for all my companies to be disbanded when I unify Germany?
Nothing Jul 19 @ 11:43pm 
Hi,why after version 2.4.16 (version 2.4.15 was normal) are there suddenly so many major power(40+) in the country tier? Even Hawaii appears on the list of major powers. Was there a modification to the calculation method for country tier?
fabs Jul 19 @ 2:15pm 
To let others know, do not run this mod with "Great Revision Series: The Great Italian Unification". There is an odd event that turns every autocracy and kingdom into a Republic. I ran it and suddenly noticed every AI country switched simultaneously.

It has nothing to do with the HPM mod.
AdolYS Jul 19 @ 12:06pm 
Paraguay's initial modifiers Pyaguas it too nerf. The vanilla set Law enactment chance at -10%, your settings 4x to -40%.
Due to that can't change any law especially colonial law, and the initial "Armed Neutrality" diplomatic policy blocking external expansion for coastal access to world market, nothing i can do in the first decade.