Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could we limit the gene selection to what is actually included in Xeno/Genotypes until the pawn runs out of available genes or actually bottoms out metabolism? I like the randomized gene hunt elements, but trying to harvest a genetic monster for their unique goodies and getting nothing but normal bodypart shapes and random normal drug tolerances just feels bad.
After reloading a save it bugs out and pawn stays partially in form (facial animation disables itself like it should, yet werewolf head doesn't apply)
Also may not be related but in this form seems like healthtracker bugs out as well and wounded torso with 22/50 hp remaining may randomly tick to 0 and pawn perishes. On reloading a game everything fixes itself and torso becomes 125 max hp (pawn is lycan/white rose hybrid)
It takes days, or sometimes weeks. Earliest is 2/3 of a day.
This fits perfectly on the vampire hunter run i'm planning to do:D