RimWorld

RimWorld

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Vanilla Nutrient Paste Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
640.570 KB
Jan 19, 2023 @ 7:06am
Oct 22 @ 12:52pm
18 Change Notes ( view )

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Vanilla Nutrient Paste Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



Check Change notes.



Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient paste in advance without the need for convoluted nutrient paste dispensers and hoppers. Players will now pipe nutrient paste directly from paste grinders into large storage vats. This can be connected to special output valves which serve prisoners and colonists with a not-so-tasty disgusting-looking stew.

The introduction of nutrient paste dripper will allow you to automatically feed bed-bound colonists or prisoners. Truly the stuff of nightmares.

Nutrient paste pipes can now be connected to any structure requiring nutrients, such as the Growth Vat, and will automatically supply it with required fuel.

We are not removing the current nutrient paste dispenser or changing how it works - well, maybe a little change, but other than that this mod serves as new content, not changes to existing content.




The content of this mod can be seen below.











A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: What happens if the power is cut from the vats?
A: The content will begin spoiling rapidly, until power returns.

Q: Can I prevent the content from spoiling?
A: Yes, simply keep your vats in a refrigerated room.

Q: Can I use the nutrient paste pipes to provide nutrience for buildings that require it? Such as the Growth vat?
A: You absolutely can!

Q: What happens if I put meat/human meat into the grinders?
A: It will contaminate the entire supply - so if your colony is vegetarian and some meat makes it way into the supply, all nutrient paste meals will contain meat. Fear not, you can cleanse the system with one press of a button, discarding every meal inside!



[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (37)
14
12 hours ago
Bug report: Nutrient paste feeder won't stop producing meals
Undead_Duckling
13
Sep 7 @ 6:08pm
Feature Request: Invisible Nutrient Paste Pipes
Tactical Drongo
1
Nov 10 @ 4:46am
Bug report: Nutrient paste dripper does not work with 1.6
Pulg
995 Comments
Arcane Jelly 5 hours ago 
how come drippers cant connect to animal beds 💀
bolemeus 12 hours ago 
Nutrient paste pipes cannot be build in corners. Which is annoying since you can build pretty much every other pipe in corners, as well as power cables.

In order to build in corners I have to mine out my smoothed wall, build the nutrient pipe, and replace the nice looking smoothed wall with a dull stone brick wall. :sadface:
Samury242 Nov 4 @ 8:59am 
Ditto with the draincasket problem.. just with growth vats instead
razor2260 Nov 2 @ 2:20pm 
I am also having this issue. Rebuilding my entire network did not help.
Spicyficy Nov 1 @ 2:49pm 
same
Adronyth Nov 1 @ 12:49pm 
same here for me happened after the recent patch
nexra Nov 1 @ 12:41pm 
@z3nii me too.
Well, tested, the draincasket drains one meal from the network once in a while but do not 'stock' it.
zenii Nov 1 @ 11:29am 
Anyone having an issue with draincaskets? I have them connected to my paste vats but the pawns I put in the draincasket aren't getting any nutrition unless my pawns refill the draincasket with food, if they don't they just starve.
estrogenesys Oct 29 @ 4:47pm 
@Mira how do you mean? I am running both and have not encountered any issues
Alext_10 Oct 24 @ 11:51am 
1: why are the pipes 100% flammable (has lead to MANY large fires from my pipe network being struck by lightning
2: why are the tanks / grinders not able to be walked through at all, makes structuring and a few general tasks around them a lot harder.