Arma 3
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Turret IR Laser
   
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Data Type: Mod
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62.108 KB
2023年1月16日 20時03分
2023年12月21日 13時14分
7 項目の変更履歴 ( 表示 )

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Turret IR Laser

Ampersand 作成の 1 件のコレクション
Ampersand's Workshop
16 アイテム
解説
Adds IR laser pointers to all turrets. Toggle via modded keybind, default L.

Targeting pods aka pilot cameras can enable an IR laser pointer while locked to a position or object.

Zeus can turn on IR laser pointer for selected units and vehicles.

Script access:
[_vehicle, _turretPath] call til_main_fnc_IRLaserToggle; [ this, [1] ] call til_main_fnc_IRLaserToggle;

GitHub[github.com]
BI Forums[forums.bohemia.net]
27 件のコメント
Peuchot 2024年2月13日 16時18分 
So badly explained lmao couldn't do worse if you tried
TigerForce 2023年12月26日 2時17分 
Thanks for you quick correction and update.
Ampersand  [作成者] 2023年12月21日 13時10分 
Thanks for the confirmation. I switched to using gunnerView instead due to this issue https://feedback.bistudio.com/T176847 which I discovered while making head-cued turrets https://steamcommunity.com/sharedfiles/filedetails/?id=2680118205
TigerForce 2023年12月21日 1時03分 
Hi thanks for your work. However I agree with CY3ER MISFIT, your script is not working on some 3CB (Land Rover), RHS (SOCOM vehicles) and CUP vehicles.
The laser is spawned but look to be stopped in the chamber, maybe due to the fact there is 3D inside the barrel which is blocking the signal. Plus sometimes (with smaller caliber) the laser beem is larger than the barrel itself.
To make it more efficient, and avoid issue, could you correct your script by spawning the laser at GunEnd (instead of GunBeg memory) and use the inverted vector gunend to gunbeg to obtain the correct laser direction.
With this solution as GunEnd is 99% of the time set at the end of the gun barrel, it avoids 3D issue with laser spawning but blocked in the chamber.
Thanks in advance and have nice christmas holidays !
Ampersand  [作成者] 2023年4月7日 13時12分 
Should already work for all standard turrets and pilot cameras. Let me know if you find a vehicle that doesn't work.
CY3ER MISFIT 2023年4月7日 12時59分 
Is there a plan for compatibility with the big mod groups (RHS, CUP, FIRWIL, 3CB) ?
Ampersand  [作成者] 2023年4月7日 11時59分 
All clients need it. Server technically wouldn't care.
CY3ER MISFIT 2023年4月7日 11時25分 
Client side or server side?
Ampersand  [作成者] 2023年1月27日 12時23分 
Ah, yeah that's due to depending on the base game turret animation updates. Not much improvement possible without redoing in a more complicated method.
Tato 2023年1月27日 10時36分 
Mod's pretty solid. There's still some stuttering but i can live with it, the problem is that sometimes it ends up misaligned from the center when aiming a little more than a few hundred meters away.