Arma 3
114 ratings
TGP Simple Cockpit Slew
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
102.943 KB
Dec 11, 2021 @ 8:20pm
Nov 20, 2023 @ 6:40pm
9 Change Notes ( view )

Subscribe to download
TGP Simple Cockpit Slew

In 2 collections by Ampersand
Ampersand's Workshop
16 items
Singleplayer Game Mechanics
46 items
Description
Control the Camera

Pilot cameras, AI gunner turrets, and connected UAV turrets can be controlled from the cockpit view via simple controls:
Hold key and use mouse to slew.
Keybind to slew camera to HMD target or waypoint (Shift-click, Group, or ACE MicroDAGR).
Toggle stabilization.
Keys for Turret zoom
Vision made can be changed with Panel Mode or Vision Mode (Vehicle)

Doorgun Control
Manual Fire to have AI Doorgunners track your view direction and fire on command. Use group selection F1..F10 to select specific gunners. Gunners will only fire when they are within 5 degrees of aim direction. Works for Zeus remote controlled helicopters.
Use the base game control Weapons > Toggle Manual Fire (default ['/"] key to start/stop gunner tracking. While tracking, use Fire (LMB) or Command Fire (Ctrl + LMB) to make them shoot.
Hint showing status of gunners can be toggled in CBA Settings.
Rear Ramp guns only work in half their arc, pending fixes https://feedback.bistudio.com/T176798

Additional HOTAS Compatible Keybinds
Take Control - avoid having the scroll menu change
Collision Lights
PiP Toggle

CCIP Track
Track unguided bomb CCIP (roughly). Calculations are a bit off, most accurate at 35-40 degree pitch up loft/toss trajectory. For other bombing profiles, use Gun Elevation Up/Down (Page Up / Page Down) to adjust camera.

For IR lasers on turrets/tgp, see https://steamcommunity.com/sharedfiles/filedetails/?id=2919323490

Pilot Camera Zoom control is being requested on the Feature Tracker[feedback.bistudio.com]
GitHub[github.com]
BI Forums[forums.bohemia.net]
79 Comments
Gideon Feb 4 @ 7:49am 
And the mods works from the pilot seat, it gets you on the gunner position momentarily and then when you are done you are returned to the pilot position, you can even fly solo. I tried it with the kajman and the apache and both worked well, you only press the add action and are taken to the gunner camera, Attitude and velocity are conserved, maybe you can even go on a hover pattern and use the weapons systems to control your missiles and cannon more effectively. I tried it on the editor and it works there but i dont know if it will break on extended missions
Gideon Feb 4 @ 7:42am 
And thanks for getting back to me, i only want a mod that gives me the ease of use of having the chopper maintain attitude when i change to gunner camera, which most mods dont do. Thanks for all your help, its only a suggestion. Maybe you can have a crack at it, seeing how you make so many mods and the like
Gideon Feb 4 @ 7:40am 
Hey Ampersand, do you know of this script? "https://forums.bohemia.net/forums/topic/179924-open-the-helicopter-gunner-camera-as-a-pilot/?tab=comments#comment-2834022"
I know it might be too much to ask, but the first method by champ-1 works, i think also the second.
Maybe if it was done as a mod we could have this functionality on all choppers? Idk, via a special helmet or something?
Or by activating something in a setting?
i dont know how to make mods but this one works but i dont know how to figure it out on how to make it work on already made missions, specially Reaction forces missions that are like original missions. Maybe this way we have control of the chopper and the gunner camera at the same time in almost any chopper?
Ampersand  [author] Feb 4 @ 6:09am 
This mod is for controlling gunners from the pilot seat. For "flying" from the gunner seat, you want an AI autopilot function, like hover, or hold course. Some AI control mods have that, or something like Nickel Steel gunship orbit selection, in either case yeah out of scope here.
Gideon Feb 1 @ 12:01pm 
And i know i can do it via the normal hud but i will like to have access to the gunner camera and have control of the chopper, i dont know if thats even possible or if i am asking too much and its out of scope of this mod
Gideon Feb 1 @ 11:59am 
I meant like having the slew be functional as a way to control gunner in most vanilla attack helicopters. Like the ones that were launched with the CDLC quick reaction forces and their single player scenario and dont depend on the gunner ai to do stuff. A way to pilot the chopper as gunner and pilot on our own. At least single player
Ampersand  [author] Feb 1 @ 9:59am 
You need to have an AI assigned to your group in the gunner seat for a setup like the RHS Little Bird. Or do you mean a different setup?
Gideon Jan 31 @ 9:01am 
Any chance to update this mod? How can i access the turret control from the pilot seat? or is it only by viewing in the panels of the gunner that i got access to them? Can you improve on this? maybe give us a cam dedicated to us pilot gunners on top of slew tgp
Gideon Apr 28, 2024 @ 6:23pm 
If you cancel the ground stabilization via the controls proportioned in the mod, the frame rates return to normal. Good mod :steamthumbsup:
SomeRandomDude Mar 7, 2024 @ 11:29pm 
Using "Slew (Hold)" will permanently degrade performance until the mission is restarted. Tested this on a empty map with only this and CBA loaded. Rapidly pressing the button will quickly drop the FPS to 5.