Arma 3
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TGP Simple Cockpit Slew
   
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Data Type: Mod
File Size
Posted
Updated
102.943 KB
Dec 11, 2021 @ 8:20pm
Nov 20, 2023 @ 6:40pm
9 Change Notes ( view )

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TGP Simple Cockpit Slew

In 2 collections by Ampersand
Ampersand's Workshop
16 items
Singleplayer Game Mechanics
46 items
Description
Control the Camera

Pilot cameras, AI gunner turrets, and connected UAV turrets can be controlled from the cockpit view via simple controls:
Hold key and use mouse to slew.
Keybind to slew camera to HMD target or waypoint (Shift-click, Group, or ACE MicroDAGR).
Toggle stabilization.
Keys for Turret zoom
Vision made can be changed with Panel Mode or Vision Mode (Vehicle)

Doorgun Control
Manual Fire to have AI Doorgunners track your view direction and fire on command. Use group selection F1..F10 to select specific gunners. Gunners will only fire when they are within 5 degrees of aim direction. Works for Zeus remote controlled helicopters.
Use the base game control Weapons > Toggle Manual Fire (default ['/"] key to start/stop gunner tracking. While tracking, use Fire (LMB) or Command Fire (Ctrl + LMB) to make them shoot.
Hint showing status of gunners can be toggled in CBA Settings.
Rear Ramp guns only work in half their arc, pending fixes https://feedback.bistudio.com/T176798

Additional HOTAS Compatible Keybinds
Take Control - avoid having the scroll menu change
Collision Lights
PiP Toggle

CCIP Track
Track unguided bomb CCIP (roughly). Calculations are a bit off, most accurate at 35-40 degree pitch up loft/toss trajectory. For other bombing profiles, use Gun Elevation Up/Down (Page Up / Page Down) to adjust camera.

For IR lasers on turrets/tgp, see https://steamcommunity.com/sharedfiles/filedetails/?id=2919323490

Pilot Camera Zoom control is being requested on the Feature Tracker[feedback.bistudio.com]
GitHub[github.com]
BI Forums[forums.bohemia.net]
70 Comments
SomeRandomDude Mar 7 @ 11:29pm 
Using "Slew (Hold)" will permanently degrade performance until the mission is restarted. Tested this on a empty map with only this and CBA loaded. Rapidly pressing the button will quickly drop the FPS to 5.
Ampersand  [author] Dec 21, 2023 @ 1:13pm 
@George It's meant to be for suppressing fire. Trying to replicate CCIP would slow it down too much
@LastShadow It should. Watch the videos, read the description, then if you have a specific question, feel free to ask.
LastShadow©™ Nov 23, 2023 @ 2:16pm 
it work for f-35 mods?
and someone have teaching or link for how to do this ?
George Nov 21, 2023 @ 12:03am 
Looking forward to the update! Another possibly impossible suggestion would be to see if the H60 door gunners could target their own lead calculation? As in, could you target lock a position on the ground and the AI door gunners can auto calculate how far they would need to lead the target to hit exactly on the camera lock? I know Arma has some FCS auto lead capabilities but unsure if thats possible for a mod like this
Ampersand  [author] Nov 20, 2023 @ 8:22pm 
Added keybind to toggle PiP renders.
Ampersand  [author] Nov 20, 2023 @ 5:59pm 
Ah that is a great idea! Thanks and enjoy =)
George Nov 20, 2023 @ 5:27pm 
+1 for research on having a player copilot work the AI weapons while the pilot focuses on flying, super useful for flying transpo on the Blackhawk with only 2 crew.
Ampersand  [author] Nov 19, 2023 @ 10:26am 
Some of it will, some won't. It's an area that I haven't tested a lot. With no copilot at all it won't. However you can script an invisible UAV AI as copilot which would work.
chamsaw Nov 18, 2023 @ 8:33pm 
Does this work with a player Copilot? Also, I suppose its not possible to make this work with no copilot at all.
Grey Nov 9, 2023 @ 4:35pm 
Great work, I hope it comes for the WSO(Jets) players too.