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None of my colonist are about to give birth or are pregnant which is weird? raids seem to work ok, so I think it may be a world pawn generation issue? Not sure though I'm not tech savvy at all haha. Thank you for any help
Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring scenario requirements.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method)
Which, in reality, it would be.
Maybe if you just have the baby based on the mothers genetype without trying to integrate the father's genetype, the child birth function would work?
No idea if it would or not, just a thought.
Can all the base game genetypes interbreed?
I'd say you should have a look at the ME mod code, or talk with the devs for it, and see if there is a solution there.
Good luck to you.
@chili I'll try to look into it, but the special eye positioning code those two use had to be custom-commissioned and the 1.6 update it received changed how it worked drastically so I can't make any promises
@Saren any notable error logs? the full error log text file is located here: AppData/LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/player.log