Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
These issues have been addressed in the latest release.
That would be from the source code files included in the mod folder. I'll remove them in the next update, when I have the free time to finish it.
Or maybe you are trying to transform a stat value from Lightsaber:
https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/blob/dev/1.5/Defs/Stats_Weapons_Melee.xml
It's not an hard limitation but kinda annoying because we can't get pawn info on damage or resistances or whatever when the lightsaber (with a cristal attached to it) is equipped. The issue do not appear when the lightsaber isn't equipped or when the crystal isn't attached to it.
Steps to reproduce:
- New game
- With Character editor give one of your pawn two objects "Lightsaber" (I use the dark one but you can use whatever you want) + Crystal (I use the red one but your can use whatever you want)
- Drop lightsaber + crystal on the floor
- Equip lightsaber
- Attach crystal to lightsaber (small added gizmo on the bottom)
- Once equipped, select your pawn and click on "i" icon to get its info