Stellaris

Stellaris

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Tiyanki Resurgence Crisis
   
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2.832 MB
Jan 8, 2023 @ 1:59pm
Jan 27, 2023 @ 4:48pm
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Tiyanki Resurgence Crisis

Description
The Tiyanki Resurgence crisis awakens mid-game in the Tiyun Ort solar system, where the the Tiyanki Death World lies. The Death World’s Tiyanki core suddenly becomes active and periodically the dead Tiyanki start to break away from their greater entity.

Although dead, they instinctively travel towards anything living they sense nearby. Any populated planets that become fully consumed by the Tiyanki recon fleet's assimilation will be marked as a candidate for the Tiyanki leviathans. It will use all biological matter on the planet to give birth to a monstrous Tiyanki planet. Machine populated planets can still be turned into a monstrous Tiyanki planet by assimilating the planet’s fauna.

This newly formed planet will have the ability to not only rain assimilation armies similarly to the Tiyanki recon fleets, also give birth to more Tiyanki recon fleets. This process however consumes a certain amount of their biological mass, making the Tiyanki planets vulnerable to hostile combatants.

The Tiyanki monstrosities will commence journey and process across the galaxy to consume and assimilating all pops and all fauna that is unfortunate enough to cross its path – cleansing the galaxy of all that is living.

Latest updates:
- Tiyanki Infestation
- New buildings to cleanse infestation and some buffs.
- An alternative way to end the crisis.
- Re-balancing
- Bug fixes

Currently in progress:
- Extra content after the MODJAM2022 is over.

Future development:
- Re-balancing if still necessary

Unfortunately I did not have enough time to give this a fair bit of content but after the MODJAM2022 is over this crisis will be expanded and maintained!

Supported Languages:
- English

Compatibility:
- Fully compatible with other mods.

Known issues:
- Fleet stacking

Other mods:
Ultimate Automation
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Support:
79 Comments
s.lloyd42 Feb 7 @ 7:51pm 
Had 9 Tiyanki fleets at my border while at war with a neighbor, got saved by a FE fleet from a nearby system

10/10 would play again
RegiZero  [author] Sep 14, 2023 @ 11:16am 
@BlackViper Hmm, if you used an army to invade it or used a colossus to crack it then it should have stopped. I guess it's broken maybe, I'll do my best to update it at some point but who knows when, time sucks. Anyway, here is the command to end it: event tiyres_events.8
BlackViper Sep 14, 2023 @ 4:39am 
Forgot to say - I've got the pop up event message about graveyard screaming etc like 10 years ago, but fleets keep spawning over and over again. Is there any console command to stop that?
BlackViper Sep 14, 2023 @ 4:36am 
It does work. Though I have no idea how to stop Tyianki from making any more fleets? I've cleansed Tiyun Ort and all the neighbouring systems plenty of times, but fleets just keeps spawning even in surveyed systems, though at least not in colonized ones.
RegiZero  [author] Jul 5, 2023 @ 10:26am 
@jtbush00 No idea, but it probably still works. Sorry for the delay on the update but life is tough atm. I'll update as soon as I can.
jtbush00 Jul 4, 2023 @ 5:13pm 
Does this work or does it still need an update?
RegiZero  [author] Jun 17, 2023 @ 2:47am 
@Sybsidian Not really, it's up to Stellaris really where it spawns you XD
Sybsidian Jun 13, 2023 @ 5:46pm 
I have been playing this mod for months and I never seen it first hand because it's "ALWAYS" on the other side of the map. lol. Anyway we can have an option to spawn next to this? Or closer? My game maps hate me!
RegiZero  [author] Apr 23, 2023 @ 2:03pm 
@everyone Sorry for the delay on the update, I haven't forgotten tho XD.
RegiZero  [author] Apr 23, 2023 @ 2:02pm 
@0.01 KD Yeap, but it was done in a rush. It also have a planet infestation system though. Anyway, I simply don't have time to make this properly right now but plan to later on.