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Anyone that has seen it recently?
@RegiZero I hope life gets better and you get time to expand & maintain this crisis. In the meantime, take care!
10/10 would play again
На кризис вообще не тянет, так как у этих флотов - большие проблемы с подкреплениями да и сила их, очень маленькая.
For one they kept spewing out 6k fleets continously and secondly the abominations had so high regen than not even a fleet twice their fleetpower with full anti armor/mining lasers could beat it's regen
Only reason i even survived is because i was playing void dweller and their AI seemed to be confused about what to do with the habitats, either because they couldn't invade them or because of the presence of multiple habitats confused their AI into just patroling the system instead of actually invading. It did however result in a hilarious but incredibly terrifying death train [cdn.discordapp.com] that formed in the system and eventually left to solo kill the harvest engine main fleet with their massive deathstack, leaving both of us incredibly shocked and terrified
Was a fun time though
Tiyanki will infested every Shattered, Toxic, Barren and habitable planet. They will use the organic toxins in toxic planet as raw material to spawn new Tiyanki, and terraformed the atmosphere in to into habitable one to make Barren world into the nest for birthing new Tiyanki.
The infested planet will not blow up after total Infestation. After the first new Tiyanki fleet is born with much lesser size, the total infested planet will become Tiyanki planet.
Tiyanki planet like Relic world will have 80% Base habitability.
Tiyanki planet will generate a small Tiyanki fleet every 5 year.
1/3
6.Before the Tiyanki core is killed, a portion (like 30%) of the total original pop of the Tiyanki planet will become Tiyanki hybrid zombie army with remnant army civic and Polymelic trait. The total infested planet will be occupied by the zombie army together with some Tiyanki warform (act as the hive brain(s) of the Infested planet) . Empire need to destroy the occupation force to reclaim the planet.
2/3
Not every idea is 100% doable or balanced.
I will be very happy if any of my idea will be used in this mod.
3/3
With a good preparation and 25 years more, I think I could had deal with it. You can fix this part by increase HP and deacrese a lot the regen (or remove it ?). Harder for high dommages fleets, easier for low one.
It is my second game and the first one I had the economic crisis first (painfull but easy to pass) and then another crisis bug and I have to restart my game (after the creator fix it). Now, I think I know how to deal for pass it.