Project Zomboid

Project Zomboid

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CDDA Zomboids
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19.629 MB
6 jan, 2023 @ 21:39
13 aug, 2024 @ 22:12
33 ändringsnotiser ( visa )

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CDDA Zomboids

I 1 samling av DETOX
CDDA Collection B41
556 artiklar
Beskrivning


Cataclysm of Dark Days Ahead, CDDA
Version beta 0.5
Cataclysm of Dark Days Ahead is a Rogue-like mod in a post-apocalyptic world, from the game "CDDA."

This mod is a modified version of.






Whats CDDA Zomboids

CDDA Zomboids is a modified version of CDDA Zombies by HW_Lover , how ever I added new zombie types and revamped old ones.
There is over 35 Zombie types .Some have special abilities and others are regular zeds, all of them are customizable in sandbox options.
Rewrite the old code, to be functional in Multiplayer without any errors or issues.
CDDA Zomboids is:
  • 35 Zombie Types with special abilities.
  • Sandbox Customizable highly customizable with sandbox options.
  • Multiplayer without any errors, ssues.
  • New Traits And Occupations as a separate MOD ID.
  • Mod Options support check the section Cataclysm of Dark Days Ahead for client side options.
  • Safe to use Safe to add and remove mid game of an existing save.


Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Due to steam not letting me provide the fulllist of zombie types click here to see all the zombie types explained

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None

An overview of what can be seen with this mod




Translations
Translated for many languages and special thanks to these guys for the help!,
  • Korean (KO) :By BLUmountain.
  • Thai (TH) : By XEN.
  • Russian (RU) : By essay.
  • Simplified Chinese (CN) : By HW_Lover.
  • Other languages are translated only for zombie type nametags.



Compatible & Incompatible mods
If a mod you wish to play with is not listed, it doesn't mean its incompatible, it should work unless its a heavy modification zombie functions or overhauls.
? Click here to check incompatible mods and fully supported mods .


Updates
- Major fixes VERSION 0.5.1
- Check the patch notes.



Check what's coming for update 1.0
click me


CDDA Experimental
Click here to check the separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand that version is experimental and should not be used for normal gameplay, that mod it only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.



Any bugs
Please make sure to report them in this section
Report them here






Small note, if you host a server or dedicated server, make sure Mod Options is installed for both client and server.
Other issue that can happen with Bisect hosting is that it will not save mod ids, if you have bisect hosting or any other provider and the ".ini" is having this after a restart or start:
"Mods=modoptions,CDDADisableBallRoomDancer", then make sure to add DD_Zombie before mod options save then add modoptions save then you can restart the server and it should save the ids and work correctly


Workshop ID: 2914016243
Mod ID: CDDADisableBallRoomDancer
Mod ID: CDDADisableBeeKeeper
Mod ID: CDDADisableBiker
Mod ID: CDDADisableBlacksmith
Mod ID: CDDADisableCrackHead
Mod ID: CDDADisableDetective
Mod ID: CDDADisableGangster
Mod ID: CDDADisableImam
Mod ID: CDDADisableMartialArtist
Mod ID: CDDADisablePoorStudent
Mod ID: CDDADisablePriest
Mod ID: CDDADisableSurvivalist
Mod ID: CDDADisableSWAT
Mod ID: CDDADisableTailor
Mod ID: DD_Occupations
Mod ID: DD_Zombie
Populära diskussioner Visa alla (5)
27
13 aug, 2024 @ 9:46
KLISTRAD: Compatible & Incompatible mods
DETOX
21
16 nov, 2024 @ 9:25
KLISTRAD: Translations
DETOX
9
19 maj @ 21:30
KLISTRAD: Bugs
DETOX
839 kommentarer
DETOX  [skapare] 30 apr @ 7:42 
So im going to explain why this hapoens, its due to the first zombie rolled to sprint the one after will have the same effects until the update function happens to re arrange its stats and sprint some times due to large load the update takes time and doesnt update the zombie properly.

Im still waiting for mp 42 to code the mod again
Cyanide 29 apr @ 13:34 
Hey how to fix a problem where sometimes Zomboids are of certain Normal Speed kind and they start sprinting? Like Child Z sprinting for example.
Or a Zomboid trhat is a russian roulette and it goes through every available zombie type until it stops at one?
DETOX  [skapare] 25 apr @ 12:19 
Hello 🌸♡Emily♡🌸,Thank you for your wholesome message. I'm very sorry that I'm not as invested in the mod anymore. The last version I worked on was the experimental version of my mod. Maybe when MP hits B42, I’ll update it, since it was always more intended for multiplayer than singleplayer. All of my optimizations were made with MP in mind.I was also adding way too many functions to each zombie type, which ended up taking a lot of my time and slowing down my progress on the mod. You can always use the original mod for B42, as it works fine. I understand mine has more zombie types and offers more variety, kind of like a “this is not the same as that” experience.When B42 MP drops, I might return to coding. In real life, I'm doing well with my studies and work, but I have less free time now. Of course, I’m totally open to letting others remake the mod no issue at all. I don’t have any right to say no anyway everything I’ve done is free to use.
:spiffo:
🌸♡Emily♡🌸 18 apr @ 8:39 
@DETOX is the mod on a pause for now temporarily? i have not noticed an update in a while, and as far as i can tell it's not on the latest unstable version (B42) after reading your message i now do understand you are busy irl! please take your time my friend, we love your work and we will always be here for you when you eventually return! the amount of effort and dedication put into this project really does show! and commitment you have had in continuing developing and maintaining this ever since 2023 is outstanding, i really commend you for making such an awesome mod! Truly thank you :D

-Emily

Take care mate!
Foxtongue 2 apr @ 7:03 
i got killed by two fat zombie who were for some reason sprinting
逍遥子 1 apr @ 20:24 
how to configure the spawning mechanism? after clearing and building around the rosewood fire station, zombies still respawn in large numbers over time
Construct 11 mar @ 15:25 
gotcha.
DETOX  [skapare] 11 mar @ 14:55 
@Construct No its not annoying i stopped updating the mod and the files are still in experimental when i'm coming back of course i will update the mod but for now i'm sorry there is no update comming. been working irl.
Construct 3 mar @ 12:54 
@DETOX will this mod be getting updated to b42? sorry if this question is annoying or frustrating
DETOX  [skapare] 3 feb @ 1:00 
There is aurhentic peach one a guide in the pz forums