Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders
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Tags: mod
File Size
Posted
Updated
10.636 MB
Jan 1, 2023 @ 9:50am
Mar 26 @ 12:44am
31 Change Notes ( view )

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graetor's Empire Knightly Orders

Description
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures."

DESCRIPTION
This mod adds new unit(s) to the Empire roster by adding the various Knightly Orders of the Empire, based on the Uniform and Heraldry of the Empire book and Mathias Eliasson's Warhammer: Empire Knightly Orders.

FEATURES
  • 23 new Knightly Orders (Full Roster here)
  • Recruitable at the new Chapterhouses in various locations in the Empire (Chapterhouse Locations here)
  • Sigmar, Ulric, and Taal temple chains are now buildable by all Empire factions.
  • Custom abilities that are consistent with their lores
  • Balanced for vanilla

PLEASE READ
  • Enable dismounted infantry through MCT to recruit infantry/dismounted units. Can only be done before startin a new campaign
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their chapterhouses or stables chain.
  • All Knight units benefit from skills and researches that buff their stats.
  • This mod may need patching with mods that alter the vanilla orders. (Reiksguard, KOTBS, etc)
  • Dismounted variants are disabled by default. Activate them by checking the option in MCT.
  • Base-game Knights of the Black Rose are UNTOUCHED.

RECOMMENDED

SUBMODS

CREDITS
  • Gigiauz - Some of the shields, laurels, and engravings on the armors and uniforms based on, or are from his Uniforms and Heraldry of the Empire mod.
  • HN - Some engravings on the armors and uniforms are from, or based on his work.
  • Snek - Allowed me to use his MCT script for more customizability.
  • h3ro - His amazing Asset Editor is what made this mod possible.

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the basic empire knight as template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
Popular Discussions View All (2)
0
Jan 2, 2023 @ 4:52am
PINNED: CHAPTERHOUSE LOCATIONS
graetor
599 Comments
raw666 Jun 13 @ 3:19pm 
@graetor, true, but this game has move on a bit from Tabletop. Still, I am glad you like my idea and hope you keep up the excellent work.
graetor  [author] Jun 13 @ 2:12am 
Honestly not bad of an idea. I did think that they were too similar, but thats how they are in tabletop so i’m still torn. Maybe i’ll end up changing them eventually, though not sometime soon. Thanks for the suggestions though!
raw666 Jun 12 @ 9:43pm 
For example (This is me spit balling here based of their old models, art and lore. Ignore if you are fine with the mod as is. Just think its a step behind being The-Mod to use):
Anti-Infantry Melee Calvary (Ex: Black Rose): Fiery Heart, Broken Sword, and Encarmine
Armor-Piercing Melee Calvary (Ex: Stubborn Bull): White Wolf, Bull and Hammers of Sigmar
Magical Anti-Infantry Melee Calvary: Morr and Sacred Scythe
Magical Armor-Piercing Melee Calvary: Sword and Scale (New: Cult of Verena)
Shock Calvary (Ex: Reiksguard): Black Bears and Sigmar's Blood
Anti-Large Shock Calvary: Panther, Griffon, and Gold Lion
Magical Shock Calvary (Ex: Blazing Sun & Everlasting Knights): Everlasting Light and Raven
Magical Anti-Large Shock Calvary: Hunters of Sigmar
Missile Calvary: Morr and Raven
raw666 Jun 12 @ 9:41pm 
@graetor, have you thought of changing/updating some of the knights to be more inline with current game cavalry types (melee, armor-piercing melee, shock, anti-large shock, missile, and all the above with magical attacks/aurora) to diversify them more from each other and make them really standout from each other?
raw666 Jun 12 @ 6:34pm 
@yaminogaijin You can recruit them at chapter houses so long as you select the option in the mod editor.
yaminogaijin May 20 @ 2:50pm 
So how do you get the dismounted knights i can't recruit them even with the option on.
graetor  [author] May 6 @ 2:34pm 
no, this doesnt even affect base emp knights
Joey_Mangz May 6 @ 11:47am 
did this mod add the lance formation to Empire knights? This is the only mod I'm using that effects empire knights and yesterday they had a lance formation option, and now today....nothing
Daddy Dagoth Apr 23 @ 3:28pm 
Thank you!
graetor  [author] Apr 23 @ 1:06am 
In land_units_table, there’s a column for armour