Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders
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Tags: mod
File Size
Posted
Updated
10.616 MB
Jan 1, 2023 @ 9:50am
May 27 @ 6:28pm
24 Change Notes ( view )

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graetor's Empire Knightly Orders

Description
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures."

DESCRIPTION
This mod adds new unit(s) to the Empire roster by adding the various Knightly Orders of the Empire, based on the Uniform and Heraldry of the Empire book and Mathias Eliasson's Warhammer: Empire Knightly Orders.

FEATURES
  • 23 new Knightly Orders (Full Roster here)
  • Recruitable at the new Chapterhouses in various locations in the Empire (Chapterhouse Locations here)
  • Sigmar, Ulric, and Taal temple chains are now buildable by all Empire factions.
  • Custom abilities that are consistent with their lores
  • Balanced for vanilla

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their chapterhouses or stables chain.
  • All Knight units benefit from skills and researches that buff their stats.
  • This mod may need patching with mods that alter the vanilla orders. (Reiksguard, KOTBS, etc)
  • Dismounted variants are disabled by default. Activate them by checking the option in MCT.
  • Base-game Knights of the Black Rose are UNTOUCHED.

RECOMMENDED

SUBMODS

CREDITS
  • Gigiauz - Some of the shields, laurels, and engravings on the armors and uniforms based on, or are from his Uniforms and Heraldry of the Empire mod.
  • HN - Some engravings on the armors and uniforms are from, or based on his work.
  • Snek - Allowed me to use his MCT script for more customizability.
  • h3ro - His amazing Asset Editor is what made this mod possible.

Modding is fun, but takes a lot of time and effort, and as such, any donations are welcome.[paypal.me]

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the basic empire knight as template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.
Popular Discussions View All (2)
0
Jan 2, 2023 @ 4:52am
PINNED: CHAPTERHOUSE LOCATIONS
graetor
454 Comments
graetor  [author] 7 hours ago 
yeah, i did. thanks for the kind words!
leeford 8 hours ago 
Hey graetor did you do all the unit cards yourself? They look so good, especially the dismounted knights' ones.
graetor  [author] Jun 5 @ 7:39am 
yeah configure stuff before starting a campaign
Tye Butcher40 Jun 5 @ 7:37am 
It doesn't let me tick the option in the mod configuration tool. It's blocked out
graetor  [author] Jun 3 @ 4:32pm 
You probably have the dismounted units options left unticked. You should still be able to recruit mounted knights
Anisoptera Jun 3 @ 4:15pm 
they are ticked but non clickable as well.
graetor  [author] Jun 3 @ 3:59pm 
What does your mct settings say?
Anisoptera Jun 3 @ 2:09pm 
my units are grayed out and it is saying cannot be recruit thats all. I built all required buildings as well but still grayed out.
graetor  [author] Jun 3 @ 9:14am 
Sure
와르트 Jun 3 @ 8:38am 
Can I upload a Korean translation mod?