Crusader Kings II

Crusader Kings II

147 ratings
Solar System - Alpha 0.3.1
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263.765 MB
Dec 31, 2022 @ 1:05am
Oct 4, 2023 @ 9:19am
36 Change Notes ( view )

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Solar System - Alpha 0.3.1

Description
***NEW UPDATE 10/4/23***

Long ago, Earth went dark on the same day all existing electronics in the Solar System stopped working. All ships not in orbit fell from the sky.
Humanity quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured.

Millennia later the Earth and other nearby terraformed worlds are recovering and have entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster.
Knowledge of the off-world colonies has faded into myths and legends, until one day a derelict ship, carrying a strange elongated race that cannot survive in the gravity well of a planet's surface, arrived in orbit, offering to transport the humans of the many worlds of the Solar System on trips of conquest to nearby planets in exchange for basic supplies and goods. This technologically advanced but politically neutral faction, which had voyaged from the neighboring star system of Tau Ceti in a generational colony ship, would eventually become known as the Spacer's Guild to the native rulers of the Solar System and would hold a monopoly on the services of interplanetary travel, cybernetic augmentation, and cloning for many centuries, leading to a system where ground warfare is common between the many habitable worlds yet no aerial combat occurs between space fairing vessels that transport the troops.

Join us at this Discord link if you would like to discuss the mod, or if you need to continue an old save file.
https://discord.gg/QDKFFdR

Known Issues:
-Many title names are temporarily randomized outside of select regions (come to our discord server if you would like to assist with adding proper names)
-Country shapes from real life do not always currently reflect provinces shapes in game on Earth

Info:
Lite Sci Fi features such as cybernetics and cloning available through the offmap empire are from the Middle Mars mod, with assets from the ck2 Sci-Fi full conversion mod COTC with permission from Galle the creator (who all us gave us permission to use some of his earlier work too)
https://discord.gg/DZ68Afv

Sinstar- Hostage Mod, Siege Events, etc
mTA- Punishments & Executions
Sarc's blacksmith mod
Dragatus- Release vassal as tributary
Faiterial's buildings
Cipher's More Realm Laws (Army Professionalism and tax laws)
Nuubialainen- Personal Castle Mod (training yard, library events )
DaMonkey- Knights and Squires
chatnoir17, the NMIH dev team, and awak- Shinto religion and Japanese culture
Maal - The Great Trade League, The Orders of Chivalry, and the Sufi Schools
Tumor and Alexios Komnenos - Ancient Religions Reborn (and Expanded)
Saruman - Elves and Dwarves: A Fantasy Invasion

A special thanks to TSF4 for his many fixes and suggestions, to Cactorum Rex for inspiring me to resume working on this mod, and to SEANSOKEN for helping me re-arrange the layout of the planets and the space-lane.

***Also check out my other more developed map mods in the Cyber Kings series which take place directly before the events of Solar System:
Middle Mars, featuring the arrival of the first Celestial in the Solar System at the Space Elevators on terraformed Mars during a new medieval age a millennium after an apocalyptic event:
https://steamcommunity.com/sharedfiles/filedetails/?id=2211762358


Western Pacific, featuring Australia, many islands in Oceania (including New Zealand, Hawaii, as well as many smaller islands inbetween), the Malay Archipelago, and South East Asia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2923581812

And Dolphin Kings, the aquatic map mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955909318
86 Comments
Laboskie Apr 7 @ 11:31am 
Dark elves in medieval antarctica is fine by me
Zombaxx  [author] Apr 7 @ 10:59am 
@Laboskie the Dark Elves are meant to be changed to the Elohim, but perhaps I’ve missed a few lines of localisation! I don’t think I updated their religion localisation yet, they are one of the newer additions along with the planet invasions :)
Laboskie Apr 4 @ 8:39pm 
the dark elves and their lore are straight up completely ripped from the elder scrolls

i love it
Zombaxx  [author] Dec 23, 2023 @ 10:18am 
@Kota it has always been playable. If it doesn’t appear in your mod list steam workshop manager must have not downloaded it. If you have a large amount of other mods subscribed in steam workshop it can cause new mods to not download. There’s also a direct download link on the discord page, sometimes larger mods don’t download correctly on steam workshop.
Kota Dec 23, 2023 @ 9:09am 
Is it still not playable? It doesn't even appear on my modlist when I try and select it...
Jcraft2000the2nd Dec 9, 2023 @ 1:41pm 
very interesting concept
TorchinDemFuckinBugz Nov 23, 2023 @ 5:10pm 
Very nice!
N3DIAC Oct 4, 2023 @ 6:34pm 
While I typically don't leave comments, I couldn't resist praising this spectacular mod. It seamlessly weaves together a captivating lore that results in nothing less than a true masterpiece. A heartfelt thank you to the creators, and please continue your outstanding work!
Zombaxx  [author] Oct 4, 2023 @ 9:32am 
***New update 10/4/2023
Integrated new societies, new religions, new conquerors, various mid-late game invasions, new outfits, and various other features. Full change log is available on github.
The update is primarily based around making the worlds outside of Earth more varied and interesting by the mid to late game, although de jure on Earth has also been worked on.
Lizardman Sep 4, 2023 @ 7:30am 
Question - Is multiplayer supported? My brother and I have been wanting to try it out, but we don't know if it'll work or not. Any help is appreciated, thanks.