Crusader Kings II

Crusader Kings II

125 ratings
Middle Mars
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File Size
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74.422 MB
Aug 28, 2020 @ 1:13am
Mar 23, 2023 @ 8:04am
61 Change Notes ( view )

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Middle Mars

In 1 collection by Zombaxx
Middle Mars Portraits Submod
2 items
Description
Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky.

Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured.

Millennia later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it.

If you would like to view the full changelog report bugs, have ideas, want to know more about planned features, or would like to join the team please join us at https://discord.gg/QDKFFdR.

Recommended mods to use alongside Middle Mars:
https://steamcommunity.com/sharedfiles/filedetails/?id=2326052347 Portrait submod by Rwmroy
Most vanilla mods that add events, decisions, or traits should work alongside this, because all vanilla religion and culture code names are unchanged. Many vanilla mods have been incorporated into this, but if you find more that work well with this let us know.

Q. Why isn't this map shaped like most Terraformed Mars maps?
A. This map uses the Azimuthal Equidistant map projection (same map projection as on the United Nations logo) centered on the south pole because most of Mars's landmass is in the southern hemisphere, while most maps in general use a mercator or equirectangular projection centered on the equator and prime meridian.
This map also has a much higher sea level than most depictions of a Terraformed Mars to make more interesting choke points.

Special thanks to Galle for letting me use the cybernetic portraits and hats from Crisis of the Confederation,
Rwmroy for adding many features to the mod, TSF4 for his many fixes,
and to the following for allowing Rwmroy to incorporate their mods into Middle Mars:
DaMonkey- Knights and Squires
Sinstar- Hostage Mod & Siege Events
mTA- Punishments & Executions
Sarc's Blacksmith mod
Dragatus- Release vassal as tributary
Faiterial's buildings
Cipher's More Realm Laws (Army Professionalism and tax laws)
Nuubialainen- Personal Castle Mod (training yard, library events )

***For the Random World game mode you need to set the final option 'De jure Kingdoms and Empires' to historical.

Please also try my other Random World only Mars map on the more standard Mercator projection: https://steamcommunity.com/sharedfiles/filedetails/?id=2141054451 .

My interplanetary map mod of the Solar System featuring the many terraformed worlds, taking place after the events of Middle Mars:
https://steamcommunity.com/sharedfiles/filedetails/?id=2909994525

And Western Pacific, featuring Australia, many islands in Oceania (including New Zealand, Hawaii, as well as many smaller islands inbetween), the Malay Archipelago, and South East Asia, taking place around the same time as Middle Mars in the Cyber Kings Series with a working bookmark:
https://steamcommunity.com/sharedfiles/filedetails/?id=2923581812

And Dolphin Kings, the aquatic map mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955909318
53 Comments
Dark Mar 29, 2023 @ 7:52pm 
Unsure if this is a bug or an intended feature but Grand Invasion CBs called against a non-king title like a kingdom's rebels or an independent de jure member of that kingdom leads to you usurping the whole kingdom from the realm that you weren't at war with.

Ex: Declare war on Kadeyarajid revolt with Grand Invasion cb, wins, ends up taking all of Kadevarajid kingdom.
Zombaxx  [author] Feb 25, 2023 @ 7:45am 
@CherriTomato it doesn’t work with multiplayer and I don’t have the slightest idea as to why since it works fine in single player, I don’t usually play much ck2 multiplayer because even un modded multiplayer has been rather unstable in my experiences. But if anyway wants to help troubleshoot why multiplayer doesn’t work that would be great. There is an older random world only version of this map available via direct download, and my Mercator projection random world Mars map on Steam that do work in multiplayer.

@Erik thank you! It was fun to make, I released the first version one day before ck3 came out, and the mod has come a long way in improving since then!
Zombaxx  [author] Feb 25, 2023 @ 7:45am 
@last regent of han that decision for Byzantium should have the description updated so that they need to take the capital of Alba or Valles Mareneris to restore the old greater Olympian Empire

@Conquistador if you have a good congenial trait like genius or strong, if you have very high martial, if you have the spacer physiology or heavy worlder trait, or if you are celestial culture or spacer religion it increases the likelihood of successfully bonding with the Mech by a lot.
Erik Feb 3, 2023 @ 10:15pm 
This is a really cool mod, thank you for all the work you put in
CherriTomato Sep 16, 2022 @ 9:13pm 
I haven't been able to try this in multiplayer, crashes the moment I try to create a lobby. So I want to know if this is known. And/or I should wait for it.
Conquistador Jul 21, 2022 @ 2:08am 
Does anything impact the likeliness of bonding with a mech? I've scrapped the past 4 mechs I've gotten my hands on since I failed to bond with them every time.
齐亚·拉赫曼将军 Jul 24, 2021 @ 4:41am 
Where is constantinople? In the game, King of Olympus Mons has a decision to restore Byzantium, but there is no count of byzantion which is condition of the decision.
darkemperor Apr 3, 2021 @ 1:28pm 
Thx
Zombaxx  [author] Apr 3, 2021 @ 10:57am 
@darkemperor 1761 Provinces, a bit less than 300 independent nations at start. Some areas are very shattered at the county or duchy and others are more united at the kingdom level or multi-kingdom.
darkemperor Apr 3, 2021 @ 1:30am 
in the whole mod i mean