RimWorld

RimWorld

3,059 ratings
Alpha Genes
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Mod, 1.5, 1.6
File Size
Posted
Updated
21.033 MB
Nov 22, 2022 @ 2:02am
Aug 22 @ 6:49am
83 Change Notes ( view )
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Alpha Genes

Description
[www.patreon.com]

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content


























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool

Q: Does this work with Combat Extended?
A: It should

Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
1,051
Dec 10 @ 11:39am
PINNED: Bug Reports
Sarg Bjornson
901
3
Dec 5 @ 6:11am
PINNED: Suggestions
Sarg Bjornson
2,968 Comments
Noisy Koi 17 hours ago 
according to the 1.6 mods folder:
Alpha Animals
Alpha Biomes
Anomaly DLC
Royalty DLC
Medieval Overhaul
Vanilla Animals Expanded Waste
Vanilla Insectoids Expanded
VRE Android
VRE Fungoid
VRE Insector
VRE Phytokin
VRE Sanguophage
Sarg Bjornson  [author] 19 hours ago 
Oi, are you volunteering, Koi? XD
Noisy Koi 19 hours ago 
any chance a straight forward list of mod compatibilities could be added to this page? would be easier than sifting through all the images to figure out which other mods add what other content
justAnder Dec 9 @ 7:14am 
Can we get chimera gene that removes cap on both normal and archo genes?
Would be cool to be able to make absolute power house of a mutant
Knight Dec 8 @ 9:21am 
In the UK so I cant see any of the pictures, the Gene Remover, how does it work, bc I used it on someone, a lot of blood but nothing else happened?
Serina Dec 8 @ 8:08am 
if I may make a request, could really use a gene like VE Saurid pheromones
crystal-hunter Dec 8 @ 7:25am 
when metal-eaters try to eat any metal that is not steel, it gives an error.Tried to do PickupIngestible toil with job.count = 0
NebuTheDragon Dec 3 @ 8:10pm 
I feel like the spinnerette ability is SUPER underpowered. you can use it ONCE every THREE HOURS for ten pitiful seconds of stun...can we decrease the charge time? or increase the stun? pls?
lnodiv Dec 2 @ 5:34pm 
I dream of the day we get a xenotype based on the arcturan sky eels. Space-dwelling xenos with eel skin, rapid healing, and that cause heart attacks by punching you. The dream, really.
Sarg Bjornson  [author] Nov 29 @ 4:36am 
I did. You know, the only person whose opinion matters in this issue