RimWorld

RimWorld

2,952 ratings
Alpha Genes
38
7
7
3
10
8
11
9
2
3
5
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
21.033 MB
Nov 22, 2022 @ 2:02am
Aug 22 @ 6:49am
83 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Alpha Genes

Description
[www.patreon.com]

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content


























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool

Q: Does this work with Combat Extended?
A: It should

Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
1,027
11 hours ago
PINNED: Bug Reports
Sarg Bjornson
895
3
Sep 21 @ 5:34pm
PINNED: Suggestions
Sarg Bjornson
2,872 Comments
XelNigma 4 hours ago 
@Sarg Bjornson: hmm that means the issue is with me. Thank you for the replay. Time to do some trial and error to find where or what I messed up.
Sarg Bjornson  [author] 11 hours ago 
@lovett1701: They aren't

@XelNigma: It has no requirements
XelNigma 15 hours ago 
newb question: I got a water regeneration genepack and injected it into a pawn. but for some reason its dormant. Beyond them being baseline they have latent psychic. Does this gene require another gene to activate it? I tried standing in water to see if it activated by that, but it didnt seem to, but im not 100% sure its hard to tell if the healing was from the tending or the gene.
lovett1701 15 hours ago 
So, are the bullet's from the forsaken guns meant to be the guns spirtes themselves?
Bleb Johnson Sep 25 @ 8:39am 
I found a bug where any pawn can equip Forsaken weapons. When I change pawns stance from flee to attack, pawns who doesn't have weapon randomly equipping Forsaken weapons.
Sarg Bjornson  [author] Sep 23 @ 2:13pm 
Unfortunately it is a base game limitation, I wonder why they did it that way
Mien Sep 23 @ 1:54pm 
@Bosh Oh my god i need that too its so annoying, and why i dont add mods
Bosh Sep 22 @ 7:37am 
Is there any easy way to reload all the custom xenotypes quickly when I change a mod or two? I don't like having to load and save all 136 of my xenotypes whenever I add or remove a single mod.
Mien Sep 21 @ 5:49pm 
Your forsaken gamma bulbs grow during vanilla event expanded phychic blooms underground, killing my nutrifungus crops
Bleb Johnson Sep 21 @ 7:47am 
does lethal cell instability work with sanguophage genes?