Software Inc.

Software Inc.

35 ratings
SIncLib
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Type: Code mod
File Size
Posted
Updated
141.051 KB
Nov 6, 2022 @ 2:16pm
Jan 30 @ 1:14pm
15 Change Notes ( view )

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SIncLib

Description
SIncLib (or Software Inc. Library) is a bunch of gameplay-enhancing tools. This is the sixth release and now supports Beta 1.8. It has four features currently but I have plans to add more over time.

The first feature in this library is Team Manager. This is a tool that will optimise a software team by pulling staff from other teams if they have staff more suited to the current project.
So, let's say you have a team developing a game that requires System, Audio and 2D specialised developers. If the team doesn't have those skills your game is going to suck. But what if you already have those skills in your company in other teams but don't know where. The game currently doesn't make it easy to manage staff and find the right skills and this is where our tool comes in. Simply select the team you want to optimise, the teams you want to draw developers from and whether you want to adjust the HR settings to match. The tool will now move out developers who are not up to the job and replace them with employees with the right skills and quantities.

The second feature enables out-of-stock notifications for products you didn't develop, such as products acquired in a takeover or products from an IP trade

The third feature is a stock management option. Enabling this option will automatically purchase stock at the start of each day you are running low keeping stock levels at x% * whatever your last months sales were. So for example, if you sold 10,000 physical copies last month and you set the % to 200%, the tool will buy enough stock at the start of the day to have 20,000 copies in stock. As sales dwindle, less copies will be kept in stock. This works well if sales increase or decrease gradually but you can still be caught out of stock if sales spike. Also, if you are entirely out of stock it will not order anything as last month you sold 0 physical copies and 200% of 0 is still nothing!

The fourth feature is a porting manager. This is an automation for porting job. To use it, create a team and hire developers as you would for any normal team. Open the porting manager and assign this team to porting. The menu provides a number of rules for porting:
* How many months do you want to support your software with porting jobs?
* What is the minimum number of users an OS should have before the manager will port your software to it
* How many porting tasks do you want to run synchronously? By default it will be 1 product and one OS at a time.
You can also assign more teams to porting and they will run this many tasks each.

Feedback and ideas are very much appreciated.

GitHub for the project is here: https://github.com/realworld666/SIncLib
63 Comments
rippernate May 27 @ 3:20pm 
Hey, love the mod, would love to see that if i that have multiple team picked, when a new port is start it will use all teams and not one.
gonzo2305 May 18 @ 11:00am 
Love this mod and can't imagine playing without it anymore. A nice additional automation feature would be auto promoting and finishing at least contract projects as soon as 100% development/bugfixing have been reached.
clairemellisa Apr 11 @ 10:54am 
Clicked porting manager and this appeared:

System.MissingMethodException: void GUIListView/ColumnDefinition`1..ctor(string,System.Func`2<!0, string>,bool,System.Nullable`1<single>,bool,bool)
at SIncLib.PortingManagerUI.Init () [0x003b3] in <0ada732a38a8455b913128610eecbd0e>:0
AOA Apr 6 @ 7:19pm 
System.MissingMethodException: void GUIListView/ColumnDefinition`1..ctor(string,System.Func`2<!0, string>,bool,System.Nullable`1<single>,bool,bool)
at SIncLib.PortingManagerUI.Init () [0x003b3] in <3231469d4c2c4f9682a1092416b2d316>:0

1,8 BETA
Acrollex Feb 16 @ 10:18pm 
this mod doesn't work
Otters Pocket  [author] Feb 8 @ 12:23pm 
Would be nice if this was something that could be part of the mod API but no, theres no way for me to know which mods are displaying buttons where.
TajemnikTV Feb 6 @ 4:59pm 
hey, not sure if it has been brought up before, but is there any way to change the button location as it overlaps with some other mods, particularly release warner and trainer?
cheers
Otters Pocket  [author] Jan 30 @ 1:15pm 
Should be working as soon as Steam approve the changes
rglasper01 Jan 28 @ 8:12am 
Thanks for keeping this updated. You're life saver. I love the mod.
Void. Jan 25 @ 1:21pm 
Looking forward to it, Love your mod.