Software Inc.

Software Inc.

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Type: Code mod
File Size
Posted
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0.207 MB
Nov 6 @ 2:16pm
Nov 21 @ 4:51am
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SIncLib

Description
SIncLib (or Software Inc. Library) is a bunch of gameplay-enhancing tools. This is the fifth release and the first for Beta 1. It has three features currently but I have plans to add more over time.

The first feature in this library is Team Manager. This is a tool that will optimise a software team by pulling staff from other teams if they have staff more suited to the current project.
So, let's say you have a team developing a game that requires System, Audio and 2D specialised developers. If the team doesn't have those skills your game is going to suck. But what if you already have those skills in your company in other teams but don't know where. The game currently doesn't make it easy to manage staff and find the right skills and this is where our tool comes in. Simply select the team you want to optimise, the teams you want to draw developers from and whether you want to adjust the HR settings to match. The tool will now move out developers who are not up to the job and replace them with employees with the right skills and quantities.

The second feature enables out-of-stock notifications for products you didn't develop, such as products acquired in a takeover or products from an IP trade

The third feature is a stock management option. Enabling this option will automatically purchase stock at the start of each day you are running low keeping stock levels at x% * whatever your last months sales were. So for example, if you sold 10,000 physical copies last month and you set the % to 200%, the tool will buy enough stock at the start of the day to have 20,000 copies in stock. As sales dwindle, less copies will be kept in stock. This works well if sales increase or decrease gradually but you can still be caught out of stock if sales spike. Also, if you are entirely out of stock it will not order anything as last month you sold 0 physical copies and 200% of 0 is still nothing!

Feedback and ideas are very much appreciated.

GitHub for the project is here: https://github.com/realworld666/SIncLib
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15 Comments
Bchewy Nov 22 @ 8:56am 
lOVE THIS MOD! :miner:
Otters Pocket  [author] Nov 21 @ 4:51am 
Fixed some bugs and made sure add ons also have their stock purchased. Thanks for the feedback
Danarca Nov 16 @ 6:08am 
Just got an error, I've left it under issues on the projects GitHub :)
Otters Pocket  [author] Nov 16 @ 4:05am 
@Danarca & @Mike-Bizzle thanks for the feedback. I've not tested the feature with hardware or with content packs. It's a good shout. I suspect it does neither and they're in a different list to the list of software I iterate through. I'll have a look later.
Mike-Bizzle Nov 16 @ 4:04am 
Well... I am not sure what changed but I am not getting errors anymore. I swear I played since your last update but I'll take it hahaha
Mike-Bizzle Nov 16 @ 4:00am 
Yo thanks for this mod first of all, the stock management option is godsent. I have 1 question and one issue with it. I wonder if the stock management option also buys stock if you are running out of hardware stock, because that would be extremely pricy and I kinda don't want it, BUT I could get around that by just having enough manufactured products before the end of the day, but I run into the issue that the first nightlapse after building a manufactoring line and adding a manufacturing "print" task goal for my first hardware project I get an error and the game just yeets the mod off. Disabling the manufacuring line and print task makes it not throw an error. I will look into what error it gives me and comment again.
Danarca Nov 15 @ 10:04am 
I don't think the stock manager works for content packs?
Otters Pocket  [author] Nov 15 @ 5:59am 
Sure, I guess. Be kind :) I'm happy to get feedback on ways to improve it
LatN's Strategy Nov 14 @ 10:02am 
@Otters Pocket, NO that is the number one reason for not getting outstanding on a PM. Sharing design or development time. You need to focus on only PM. I have a few videos in the pipeline but will circle back possibly in the next series and check it out. I will let you know when I do include or test it in a video with your permission of cause?
Otters Pocket  [author] Nov 14 @ 1:16am 
Ah, yeah I guess so. It's based on the projects currently in progress assigned to the team. PM creates tasks and assigns them the same as manually so yeah it should work. It is based on active tasks though so if your PM team is doing lots of very different types of work them it will only optimize for the one in progress.