Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you please add the functionality of automatically manage post-release marketing budget based on something like past month sales? I.e. past month I sold 1 million dollars for a game, let's spend the 10% for marketing (100K dollars). The month after maybe I sell 1.2 millions, so let's invest 120K dollars in marketing and so on. All of this without manual change for each product for each month!
Do you think this could be a thing?
PS: how do you guys handle post release marketing? How much marketing budget do you invest??