Software Inc.

Software Inc.

SIncLib
63 Comments
rippernate May 27 @ 3:20pm 
Hey, love the mod, would love to see that if i that have multiple team picked, when a new port is start it will use all teams and not one.
gonzo2305 May 18 @ 11:00am 
Love this mod and can't imagine playing without it anymore. A nice additional automation feature would be auto promoting and finishing at least contract projects as soon as 100% development/bugfixing have been reached.
clairemellisa Apr 11 @ 10:54am 
Clicked porting manager and this appeared:

System.MissingMethodException: void GUIListView/ColumnDefinition`1..ctor(string,System.Func`2<!0, string>,bool,System.Nullable`1<single>,bool,bool)
at SIncLib.PortingManagerUI.Init () [0x003b3] in <0ada732a38a8455b913128610eecbd0e>:0
AOA Apr 6 @ 7:19pm 
System.MissingMethodException: void GUIListView/ColumnDefinition`1..ctor(string,System.Func`2<!0, string>,bool,System.Nullable`1<single>,bool,bool)
at SIncLib.PortingManagerUI.Init () [0x003b3] in <3231469d4c2c4f9682a1092416b2d316>:0

1,8 BETA
Acrollex Feb 16 @ 10:18pm 
this mod doesn't work
Otters Pocket  [author] Feb 8 @ 12:23pm 
Would be nice if this was something that could be part of the mod API but no, theres no way for me to know which mods are displaying buttons where.
TajemnikTV Feb 6 @ 4:59pm 
hey, not sure if it has been brought up before, but is there any way to change the button location as it overlaps with some other mods, particularly release warner and trainer?
cheers
Otters Pocket  [author] Jan 30 @ 1:15pm 
Should be working as soon as Steam approve the changes
rglasper01 Jan 28 @ 8:12am 
Thanks for keeping this updated. You're life saver. I love the mod.
Void. Jan 25 @ 1:21pm 
Looking forward to it, Love your mod.
Otters Pocket  [author] Jan 25 @ 12:49pm 
Working on a fix but currently the fix would break the non experimental branch. I'll update as soon as I can
Senor Harakiri Jan 23 @ 7:39am 
same problem
Void. Jan 22 @ 8:10am 
I am not sure the small patch of 1.8.10 has caused this issue or after an error had occured(Not able to copy error text). But Porting manager has stopped working.
The error I received is repeatable by removing the text from any of the 3 input boxes under porting manager.
After a bit of testing before sending this complaint I had encountered another bug.
Specifically after getting the first error and reloading the savefile, if I try to open SincLib I receive this new error below.


System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at GUIWindow.get_Shown () [0x00000] in <4f07c1c8140d49ae9533f49873b237be>:0
at GUIWindow.Close () [0x00026] in <4f07c1c8140d49ae9533f49873b237be>:0
at SIncLib.SIncLibUI.Show () [0x0000a] in <10adbd8dafc24c14b706b6b31c8516c8>:0


Reloading the mod has not fixed the issue, re-subsribing has also not fixed the issue.
Everything was done on the same savefile.
J[_]ne B[_]9 [GB] Jan 11 @ 6:51pm 
OS porting tasks don't seem to respect the number of active users falling BELOW the minimum, if the sinclib task was created when that statement was true.

If i cancel the tasks when they popup on the right side as regular tasks, the mod just get re-queues them the next day.

Is there a way i can force the mod to clear/reset the queued porting tasks?
Otters Pocket  [author] Dec 16, 2024 @ 4:53am 
yes it should
mdk31 Dec 8, 2024 @ 10:08am 
Does this support beta 1.8?
ThatCozyBear Oct 6, 2024 @ 8:27am 
good mod
Otters Pocket  [author] Aug 12, 2024 @ 3:21pm 
@lord Dudelsack yes. It handles hardware if the line is available
Lord Dudelsack Aug 5, 2024 @ 2:03am 
does it also adjust printing jobs if i got the line set up?
matthewturtleman Apr 20, 2024 @ 2:24pm 
Really useful mod! One thing that would be pretty cool is an option to automatically buy new stocks in companies you have invested in. Maybe also something to automatically make those companies subsidiaries/be absorbed when you have 50% or more?
Goffredson Mar 10, 2024 @ 7:58am 
well, you can already let a leader manage post-release marketing using project automation. And yes, you need a 3 star automation leader to do that. So I guess that, for now, you can let the thing "unlocked" without costraints
Otters Pocket  [author] Mar 9, 2024 @ 12:16pm 
@Goffredson it's possible. Looking into extending the automation rules. Trying to decide whether just to do it so it "just works" like porting currently or whether it should have gameplay ramifications like the built in automation your lead has to acquire points. I could do something similar and then it feels less like cheating maybe?
Goffredson Mar 6, 2024 @ 1:22am 
Hi, I really love this mod, very solid and helpful!

Can you please add the functionality of automatically manage post-release marketing budget based on something like past month sales? I.e. past month I sold 1 million dollars for a game, let's spend the 10% for marketing (100K dollars). The month after maybe I sell 1.2 millions, so let's invest 120K dollars in marketing and so on. All of this without manual change for each product for each month!

Do you think this could be a thing?

PS: how do you guys handle post release marketing? How much marketing budget do you invest??
Otters Pocket  [author] Feb 11, 2024 @ 12:45pm 
@Ayı Oğlu Ayı I could take a look at that. Will see when I get time again
AOA Feb 11, 2024 @ 4:53am 
Porting Manager is awesome but I only want to port it specifically to my own company's console and computer software. I don't want to port AI products, is it possible? Can auto support be done similar to auto porting?
ClownsinHollowWeird Feb 4, 2024 @ 10:25am 
So last night when plaing when i did optimization it would just kick every one fro my team then hire all new people and wouldnt use them to form groups then had to put them in a group ended up with 200 employees and thought id see if that is happening to any one else and it would start a project keep saying i needed a leader and I had one
KrazyA1pha Feb 3, 2024 @ 5:28pm 
Thanks for the quick fix!
torterra2234 Feb 3, 2024 @ 2:48pm 
any plans to allow the team management to run automatically to/from set teams? at the moment needs manual intervention, but rebalancing team each morning when told to would be really nice (also, yay button on load! that was unreasonably annoying, despite not really being an issue)
Otters Pocket  [author] Feb 3, 2024 @ 12:28pm 
@KrazyA1pha good spot. I've fixed it. Don't know how long Steam takes to approve the update but it shouldn't be long. I also found why the button wasn't appearing on load too so thats fixed too
KrazyA1pha Feb 3, 2024 @ 10:49am 
There's some sort of bug with the porting software screen.

I can only set "support products for" to 12. If I raise it to 36, for example, the "Port to OS with more than..." option turns to that 36 value. Either way, "Support" stays at 12.
KrazyA1pha Feb 3, 2024 @ 10:37am 
Turning it off and back on worked. Thanks!
Otters Pocket  [author] Feb 3, 2024 @ 10:04am 
@KrazyA1pha Start a game, make sure the mod is enabled from the pause menu settings and then a button should appear in the top right of the UI. If it's not there, turn the mod off and on again.
KrazyA1pha Feb 3, 2024 @ 8:26am 
This might be a silly question, but where are the controls for the mod? The mod menu only has a link to the github.
Otters Pocket  [author] Feb 3, 2024 @ 2:50am 
@CoreDumping. Yeah sure, thanks for the spot.
Coredumping  [developer] Feb 2, 2024 @ 9:49am 
Can you do me a favor and put [System.NonSerialized] above the OutsourcedPorting field in the PortingBehaviour class? It's causing some errors and slowdowns as Unity is trying to serialize the field, which isn't possible.
Otters Pocket  [author] Jan 21, 2024 @ 2:51am 
Subscription software seems to work in the latest version of software Inc (1.7) so maybe it was a bug in the game rather than the mod.
Fluffy Dec 25, 2023 @ 2:23pm 
@Preuk, @Otters Pocket; while experimenting with my own version of a "stock manager" (auto-creating print orders), I found that subscription based software stores new users as digital sales, and 'active' users as physical sales.

Also, the game tracks the number of missed physical sales for the last month, which I haven't 100% confirmed works as expected, but if it does it should be useful in fixing the 'no sales possible because no stock, therefore no stock ordered for next month' situation.
D3s7ruc7or Dec 9, 2023 @ 4:10am 
For suport teams of prejects i put the team to development and let it fill for the same like development and then i put it back to support
Da5h1n Jul 25, 2023 @ 11:47am 
is there a way to manage support teams? or am i missing something?
Preuk Jul 9, 2023 @ 8:05am 
Autobuy is buggy for subscription software, it tries to print/buy based on total active users from previous month, not new copies sold.
Otters Pocket  [author] Jun 23, 2023 @ 12:58pm 
1.6 support should be available now
Otters Pocket  [author] Jun 21, 2023 @ 11:37am 
I'll see if I get time. It still works in my version but I'll look
Veslos Jun 21, 2023 @ 5:36am 
Please update this! auto buy stock is what im looking for!
Lord Dudelsack Jun 13, 2023 @ 2:56am 
i wish this would come back, especially the automated production scaling is what iam missing...
Lord Dudelsack May 18, 2023 @ 4:18pm 
seems to be incombatible with beta 1.5 :/
Reddichpflanzer Jan 14, 2023 @ 4:22am 
Is it right... (First feature)
Recommended designer team size from in my game is 10. But your mod will only add 6 designer to the team.
Ykario Jan 12, 2023 @ 3:53am 
The mod seems to be broken ?
Otters Pocket  [author] Dec 7, 2022 @ 12:43pm 
I could have a look but I'm not 100% sure what you want. @nanjoutai. Would you be able to sketch up a rough idea of what you imagine the UI to look like so I know I understand?
Chewy Nov 22, 2022 @ 8:56am 
lOVE THIS MOD! :miner:
Otters Pocket  [author] Nov 21, 2022 @ 4:51am 
Fixed some bugs and made sure add ons also have their stock purchased. Thanks for the feedback