RimWorld

RimWorld

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Persona Bond Forge
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.641 MB
Oct 29, 2022 @ 3:16pm
Apr 30, 2024 @ 11:58pm
19 Change Notes ( view )
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Persona Bond Forge

In 1 collection by StatistNo1
Mods by StatistNo1
7 items
Description
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.

Place this mod after all mods that add persona weapons! Important for older patches!

The mod is completely rewritten, if there is anything that seems off to you, let me know.
Besides making the mod ready for 1.4 I made it a lot easier to add future patches.
All relevant stats can be automatically copied from the weapon the bonded version is based off.
Only the attributes you want to change have to be added to the patch.
Usually that's just part of the statBase, Verbs and projectile types.

There is an example for a new ranged weapon in the Patches folder.

Not all weapons can be bound, and this mod is not intended to be stand alone.

This mod natively supports:
Vanilla: Zeushammer, Monosword, Plasmasword, Charged Rifle, Charged Lance.
Exotic Arsenal: All weapons.
Cybernetic Warfare: All Spacer and Ultra-Tech tier weapons.
Vanilla Weapons Expanded: All charged weapons.
Vanilla Weapons Expanded - Lasers.
Vanilla Factions Expanded - Insectoid.
Vanilla Factions Expanded - Vikings.
Project Itzal - Main Pack: Ascended Rifle and Pistol.
Rimsenal Core: All weapons minus Greydale.
Contractor Arsenal: All weapons.
Exiled Dawn: All guns
Revia race - Biotech (Patch on their side. Thanks Dr. Nolegs)

Special thanks to
Chefboyjc's, Xedos and Shirky for laying the ground work and their patches
Daria40K for helping me finetuning the patching process and updating the VWE - Laser patch
I highly recommend to browse their collection of patches: https://steamcommunity.com/workshop/filedetails/?id=2748415064

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Before asking me for a patch, check if Mighty Persona Bond Forge Patch Mod by Daria40k already has a patch for it.
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Quicker support on my Discord:
https://discord.com/invite/Qmf4bjTF59
Popular Discussions View All (1)
4
Apr 30, 2024 @ 1:34pm
craftable component
Deleted Profile
185 Comments
StatistNo1  [author] Jun 25 @ 1:49am 
I will update this mod to 1.6 in the next 2 weeks or so.
I might also look into the CE thing.
frommoses Mar 16 @ 12:02pm 
does the bonding give a random persona with the same weapon stats? when infusing in vanilla weapon settings
DarkNova Feb 8 @ 5:43pm 
I once read a comment from you in which you wrote that the mod copies the stats of the weapons after they have been modified by CE, but this only seems to work with vanilla weapons, but with modded weapons the mod probably has problems because it does not copy the CE values because with modded weapons in the info window for melee damage and melee armor penetration it says quote: not Patchet for CE.
The same happens with ranged weapons that the CE stats are not copied which you can see e.g. with the ammunition and other values that there are wrong things in it
Since I play in German and also use a German patch for some mods, it may be that some things are in German in the screenshot

Screenshot: https://prnt.sc/vSqQ0Fl7zplE
Some guy who plays games Jan 11 @ 5:32pm 
Any chance for a patch with CE weapons?
07239 Nov 16, 2024 @ 12:16am 
Thank you for the update
Jixxor Sep 27, 2024 @ 6:07pm 
Okay so it does work as in you can select Ranged Persona Weapons when becoming a Baron. However, you cannot customise it as you can with persona swords sadly. So random trait is what you get.
Still, rather a random trait than a melee weapon for a shooter!
Jixxor Sep 27, 2024 @ 5:27pm 
What an amazing mod idea. Does this also change the selection you get when becoming a Baron with the Empire and they award you a persona weapon? My royal pawn this playthrough has 0 melee and shooting 15 soo yeah I am not looking forward to that persona weapon honestly
Gantradies Aug 8, 2024 @ 12:16am 
was a little curious-
thoughts on, potential support for
https://steamcommunity.com/sharedfiles/filedetails/?id=2912279562
?
Adoris_FadAiRao Jul 22, 2024 @ 9:25am 
Can Revia weapons?
Chaplain Roach Jul 8, 2024 @ 7:59pm 
@NuanKi You can just do a work around in the meantime, there is a mod that allows those non-linkable weapons to be crafted, get the rimmsqol mod and rewrite all the recipes in game with it. It's really easy and works pretty well