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Error in static constructor of PersonaBondForge.Initializer: System.TypeInitializationException: The type initializer for 'PersonaBondForge.Initializer' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
I might also look into the CE thing.
The same happens with ranged weapons that the CE stats are not copied which you can see e.g. with the ammunition and other values that there are wrong things in it
Since I play in German and also use a German patch for some mods, it may be that some things are in German in the screenshot
Screenshot: https://prnt.sc/vSqQ0Fl7zplE
Still, rather a random trait than a melee weapon for a shooter!
thoughts on, potential support for
https://steamcommunity.com/sharedfiles/filedetails/?id=2912279562
?
https://steamcommunity.com/profiles/76561198035280518/myworkshopfiles/?appid=294100
Error in static constructor of PersonaBondForge.Initializer: System.TypeInitializationException: The type initializer for 'PersonaBondForge.Initializer' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at PersonaBondForge.Weapon_Attributes.Set_Attributes_ThingDef (PersonaBondForge.ThingDef_Weapon bondedWeapon) [0x00001] in <9bf2c0834662404ca0d66e6f7d8f2c1d>:0
at PersonaBondForge.Weapon_Attributes.Adapt_ThingDef (PersonaBondForge.ThingDef_Weapon bondedWeapon) [0x00013] in <9bf2c0834662404ca0d66e6f7d8f2c1d>:0
at PersonaBondForge.Initializer.AddBondedVersions (System.Collections.Generic.List`1[T] allRangedWeapons) [0x00014] in <9bf2c0834662404ca0d66e6f7d8f2c1d>:0
at PersonaBondForge.Initializer..cctor () [0x00032] in <9bf2c0834662404ca0d66e6f7d8f2c1d>:0
--- End of inner exception stack trace ---
https://gist.github.com/HugsLibRecordKeeper/eff30506bd865c07d20e5ef455136d76
Yeah i know mate, ive been happily using it for quite a while but neither the patch nor the charge weapons mods have been updated to 1.5, the weapons have been given continued versions but they dont seem to work with the patch anymore, i suppose i could try to keep using the 1.4 weapons and patch and hope it all works alright but i havent tested if thats still working.
thats why i asked, exceptionally politely imo if you feelt like including them nobody said you have to, chill with the "try reading first" talk man :p
thanks for confirming.
I have pushed an update that tells the mod manager to load Persona Bond Forge before Projectile Bullet Origin.
what about any of the other points I mentioned?
the persona charge lance and persona charge rifle both work fine.
I do make my own bullet and there is no way around it.
But it doesn't seem to be an issue with the lance and rifle. I also tried some weapons from the Vanilla Expanded Lasers mod.
Which weapon are you having issues with?
Try to load Bullet Projectile Origin after Persona Bond Forge and let me know if this fixes the error.
A hugslib log would be great as well if changing the mod order doesn't work.
Vali's charged arsenal + eltex version is included in the Mighty Persona Bond Forge Patch Mod by Daria40k which I clearly pointed out in the description to try before asking me to patch something.
id love to see persona weapons for the Vali's charged arsenal continued mods, regular too but even more for the eltex series :D
"Yet again proving your one of the best mod-makers out here" <3
"maybe include the Revia having a patch in the description of this mod when you get the opportunity" Already done so. :^)
Thanks for making the patch."
Yet again proving your one of the best mod-makers out here, maybe include the Revia having a patch in the description of this mod when you get the opportunity.
Enjoy your time going forward!
sick, I love the Revia mod. It's one of those mods I add to every playthrough.
Thanks for making the patch.
vanilla legendary charge-lance is at 45 damage, which works out with the legendary persona-charge-lance at 54.
One of your mods changes the value of the charge-lance. You gonna have to ask them for a patch if you want the persona-charge-lance and other weapons to be rebalanced.
If they have an automatic system to change the value, you can try to put Persona Bond Forge after that mod. But I think a patch by them would be required.
https://steamcommunity.com/sharedfiles/filedetails/?id=2893157989
Now has an integrated patch to this mod!
Thank you for supporting this mod yourself, It's always been of great enjoyment to play with.
- Legendary charge lance: https://steamcommunity.com/profiles/76561198030424777/screenshot/2497884302578558307/
- Legendary persona charge lance:
https://steamcommunity.com/profiles/76561198030424777/screenshot/2497884302578558008/
If you want more details i am happy to provide
The description still shows legendary, but values are from common quality
did you compare both weapons at the same quality?
The higher the quality of the weapon, the higher the damage.
Looks like you compared a normal quality persona-charge-lance with a legendary quality charge-lance.
The persona charge lance is way weaker tham the normal charge lance. This is by design?
I haven't tested with CE.
Did you load Persona Bond Forge after CE or before?
It should copy the weapons after CE has modified them, but not sure.
Not related logs except "you couldn't belive this! i can't read room stats!"
Vanilla weapon expanded Persona version of Charged shot gun only has 1 burst