RimWorld

RimWorld

1,825 ratings
[CAT] Show Hair With Hats or Hide All Hats
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Mod, 1.4, 1.5
File Size
Posted
Updated
44.098 MB
Oct 23, 2022 @ 11:36am
Aug 11, 2024 @ 7:48am
22 Change Notes ( view )

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[CAT] Show Hair With Hats or Hide All Hats

Description
All hats are hidden by default, please check the mod settings!

Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored.

Show hair for all hats.

Select which hats do hide hair from Mod Settings.

Hide All Hats from Mod Settings

Will work with mods that add new hats

Supports current saves and can be removed without breaking saves

How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.


Direct Download[github.com]

GitHub[github.com]


Supports current saves and should work with all hats added by mods.

Known Bugs
  • Hair Being Drawn Over Hats.

Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.

More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0

May work with:
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings

Possibly Conflicts with (untested):
- FCP Institute and Railroad Teaser
- Vanilla Expanded Pirates
- Any race based off Garam
- NL Facial Animation

Incompatible
- Combat Extended (1.4 and earlier, compatible with 1.5)

Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code

Thank you Kiame Vivacity for creating the original mod.

Translators:
- Proxyer - Japanese
- Juijote! - Chinese

Code Support:
- LockdownX7

Popular Discussions View All (8)
1
May 5 @ 6:59pm
Compacted hairstyles
Tinda
4
Mar 2, 2023 @ 7:30pm
Having 'Eyes' Troubles
Nero Cross
4
Jun 13, 2023 @ 4:24am
How do I set it so that
cruiser
602 Comments
Monkey Magic 2 hours ago 
@cat2002 - looks like this just needs an update to the about file to be compatible with 1.6 ^^
cat2002  [author] 8 hours ago 
Working on it, it'll be done when it's done.
time lapses 9 hours ago 
Could you please update to the 1.6 beta version?
Dahl Jun 8 @ 4:08pm 
Having the same issue here, using 'show hair' has the same effect of 'show hair, hide beard', hiding the beard.
Dman Jun 6 @ 3:05am 
Not sure if it is just me but, the "show hair" option in the mod settings does not show beards as well
NatureBoi Jun 3 @ 6:47pm 
@cat2002 - you're awesome! Thank you!
cat2002  [author] Jun 1 @ 10:53pm 
@NatureBoi, yep, set the Default column to Hide hat and the drafted column to show hair
NatureBoi Jun 1 @ 7:45pm 
I'm trying to figure out how to hide hats when undrafted but show hats/helmets when drafted? Is that possible with this mod?
Monkey Magic May 19 @ 1:37am 
Hey there, any chance you could add a scale slider to the shown hats? This might help with modded hairs that are often slightly larger than vanilla, and so don't fit well with your mod
Grave May 14 @ 4:13pm 
I have Medieval Overhaul and noticed a couple hats/helmets show beard and the rest of the helmets and the zweihander helmets hide the beard with "show hair" enabled for them. Is this intended? Actually, is it dynamically hiding beard on helmets that 'cover' jaw?