RimWorld

RimWorld

241 ratings
WVC - Ultra Expansion [Obsolete]
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Mod, 1.4
File Size
Posted
Updated
8.164 MB
Oct 15, 2022 @ 11:08am
Jun 7, 2023 @ 6:29am
42 Change Notes ( view )
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WVC - Ultra Expansion [Obsolete]

In 2 collections by Sergkart
WVC
9 items
WVC - Outdated
3 items
Description
Obsolete
There will be no more updates and bug fixes for this version of the mod. Use "WVC - Ultra Expansion II" mod.

Info
Mod "WVC - Ultra Expansion" aims to expand the endgame by adding a bunch of new bionics (can be enabled or disabled in the settings), several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.

The mod also contains small but useful patches that are designed to slightly improve, simplify or complicate the gaming experience. (Additional details in mod settings)

Please note that the content of the mod currently expands the late/endgame, so it is strongly recommended to have mods that will expand the early/midgame (for example, mods from the VE series).

Remember to watch the changelog after updates, there may be important information.

Translations
日本語翻訳 - by Lucifel
Русский - by pashka

FAQ
Q: CE support?
A: No. And never will.

Q: How to activate *desired_feature_name*?
A: Go to the settings and select the "+" item, then find the "WVC - Settings" item. Simplified path "Settings" -> "+" -> "WVC - Settings".

Q: Can I play without the required mods or DLCs?
A: You can take the risk, but I can't guarantee anything.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Before removing a mod, destroy everything associated with it. But removing in the mid-game is strictly not recommended.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Other
Link to other mods made by me.
GitHub[github.com]
197 Comments
Sergkart  [author] Aug 23, 2024 @ 6:33am 
@NotNitehawk
I answered the question and indicated where anyone can find the answer to it, so that they don't have to ask me every time they want to take something from this mod. What "super condescending" are we talking about?
NotNitehawk Aug 22, 2024 @ 10:22pm 
That response sounded super condescending, ngl. Who's to say they were ever even on the github, coulda just subbed and ripped straight from the mod files.
Sergkart  [author] Aug 22, 2024 @ 4:52pm 
@Mismagius
Nope, I don't mind. I have an MIT license attached to some of my mods on GitHub, including this one. I attached it specifically as an answer to such questions.
Mismagius Aug 22, 2024 @ 2:16pm 
yo, would you mind if the archotech items in this mod like the archotech bed are used for a different mod by someone else?
Renix Apr 13, 2024 @ 1:48pm 
Can't wait for an update on this, used these floors in the progression line of my base, and finding a mechanizer early on was always nice as it helped get your foot in the door into some craftables that otherwise took components and items I didnt have access to at times
Sergkart  [author] Dec 30, 2023 @ 8:19pm 
@AlanKaz
Mods will conflict, use only one version. Each version has its own disadvantages and advantages. UltExpII is a direct continuation of what this mod was supposed to be. But since this mod has dependencies, I decided to upload its update as a separate mod.

For example, in UltExpII, all bionics are made in a more “manual” way, which is why it cannot be disabled in the settings.
In this version it is made using a generator.

Or mechanoids. In continuation, there are 1 less of them, but they have a vanilla-like design.

Also, all duplicate buildings, such as beds, have been removed. In this version, one bed has 6 versions, in different colors.

And so in everything, the list of differences is huge.
AlanKaz Dec 30, 2023 @ 2:43pm 
to use the expansion II, i can use both mods or i need to remove this to use the other?, they have the same things right. only expension II have more things?
Sergkart  [author] Dec 24, 2023 @ 5:52pm 
@Mismagius
Yeah, I don't mind.
Mismagius Dec 24, 2023 @ 5:29pm 
so, since this mod is abandoned, would you be ok with someone else taking over it in case it does need to be updated to 1.5 at some point?
Sergkart  [author] Nov 3, 2023 @ 7:55am 
@G-Fiti
Yep, just an extra layer with the same name.