RimWorld

RimWorld

140 ratings
WVC - Ultra Expansion II
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.471 MB
Dec 6, 2023 @ 8:26pm
May 11, 2024 @ 10:06am
12 Change Notes ( view )

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WVC - Ultra Expansion II

Description
Info
Mod "WVC - Ultra Expansion II" aims to expand the endgame by adding a bunch of new bionics, several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.

Please note that the content of the mod currently expands the late/endgame, so it is strongly recommended to have mods that will expand the early/midgame (for example, mods from the VE series).

This mod is a direct continuation of the "WVC - Ultra Expansion" mod and is completely incompatible with it or its dependent mods.

Remember to watch the changelog after updates, there may be important information.

Other
To convert ultranites into resources, a mechtech recycler and the "Ultranites conversion" technology are required.

The first two screenshots in case Steam cuts them.

Translations
Русский by дюрекс

FAQ
Q: CE support?
A: No. And never will.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Remove - no.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Q: I found a bug, what should I do?
A: Go to bug report discussion. Prepare a log and describe how you got the bug. All bug reports outside the appropriate discussion will be ignored.

Other
Link to other mods made by me.
GitHub[github.com]
Popular Discussions View All (2)
24
Nov 30, 2024 @ 7:16am
PINNED: Bug Reports
Sergkart
14
Dec 22, 2024 @ 10:57am
PINNED: Suggestions
Sergkart
124 Comments
bumrum Jun 8 @ 11:57am 
did the underwear make it into this one?
tiltedtears May 24 @ 3:55am 
hi, can you please check if your colonists can eat nutrient paste with your modpack? Because mine can't.
Sergkart  [author] Feb 19 @ 10:59am 
@J_Gaming
Merged, redrawn, nerfed or reworked.
J_Gaming Feb 19 @ 8:30am 
What happened to the old node buildings?
Sergkart  [author] Feb 18 @ 3:23am 
@csc001
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
csc001 Feb 17 @ 6:56pm 
First of all, thank you for the Legendary Mod, secondly, I found that the strings for the surgery for treating injury scars don't seem to have been exported, there is no way to have multi-language support, I hope that the author will have time to export the strings related to the surgery for treating scars, and lastly, thank you once again for the author's Legendary Mod!
Manaroth Jan 23 @ 9:34am 
Ce Support? - No. and never!....1000 star review
CeasartheUndead Dec 2, 2024 @ 2:33pm 
ok thank you
Flockerkill Dec 2, 2024 @ 12:41pm 
you need "advanced fabrication"
CeasartheUndead Dec 2, 2024 @ 12:23pm 
lock research for "Ultatech", "garbage recycler".
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.