Arma 3
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Kana's Fur Factions
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
93.646 MB
Oct 10, 2022 @ 7:23pm
Jul 1, 2024 @ 10:30pm
17 Change Notes ( view )

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Kana's Fur Factions

Description
"Take Arma’s immersive gameplay and throw it in the trash, set it on fire and shoot it into space where it will never be found again!" -Nylon

DANGER! CRINGE AHEAD :P!

Sub mod created as a request from my close friend Kagusaki. Factions are based off of AlphaGarg's core furry uniform models and uses a hodge podge of mostly animal named military equipment. Factions were conceived for use with RIS, DUWS_X and DRO.

ALERT! AS OF VERSION 1.21 ALL CLASS, UNIT AND PBO NAMES HAVE BEEN UPDATED. THEY WILL NOT BE CHANGED ANY FURTHER FROM HERE ON OUT.

Please note that when using with DRO or DCO you need to also keep AlphaGarg's furry faction as a minor faction for it to work. (This is due to an issue with ALIVE's faction generation. I PLAN to rewrite the faction from the ground up when I have time.)

Duws_X Bluefor faction sheets

United Furry Army (Bluefor): https://docs.google.com/document/d/1hbq5a4znuVfwlsKYbvWXaJvbHZPSLnvHO6GJeWou7Qg/edit?usp=sharing
Furry Liberation Army (Opfor): https://docs.google.com/document/d/1K4SDAR_z5crH01ANtCPgg0lKZdNpLgelrZuulA_4KNQ/edit?usp=sharing

Items to be finished:
More vehicle skins/emblems.
More factions!

Credits:
All furry uniform models and implementation were done by AlphaGarg. Their mod is a requirement. Check it out! Weapons are sick! :)
Furry models done by the talented Reoxur. Check out their GMOD stuff!
Imported vehicles and equipment by the CUP Team.
Imported skins and textures by the CUP Team.
Light roundel and flag modifications done by myself.

Due to the nature of the re-skins CUP will need to remain as a dependency as per their terms of service.

Comments, suggestions and criticism's welcome. Threats are not :)
112 Comments
Froderfox Jul 2 @ 9:17am 
yay
Kananana!  [author] May 5 @ 12:35am 
@miz Thank you very much ^w^. Its been a fun side project :D. Be sure to thank AlphaGarg too. They did the main legwork of importing the furry models into the game.
Kananana!  [author] May 5 @ 12:34am 
@Nyinxie_Typhlosion Noted! Also here. Test it :P https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3476287127
mizzzz May 2 @ 2:41pm 
love this mod:marten_sip:
🐲Nyinxie🐲 May 2 @ 9:58am 
the uniforms makes them wear the full model while the skins/faces makes them only wear a head and tail and some other bits and bobs
🐲Nyinxie🐲 May 2 @ 9:58am 
ignore em dude, they're just looking for the attention
you can already make the AI wear covers by using the skins instead of the uniforms
Kananana!  [author] May 1 @ 7:29pm 
@urderpyawtter I mean they are TECHNICALLY Sfw. You are the first to request this. I could use the body model classes provided by alphagarg and just copy the faction over as such. The one drawback is figuring out what uniforms both factions would use.
FrecklesLeBato~<3 May 1 @ 1:55pm 
yo can we make this sfw like seesh put some clothes on
🐲Nyinxie🐲 Apr 29 @ 9:44am 
That would be awesome. And yea! with ultimate, the default Red Vs Blue is opfor and the other thing. those class as occupiers and invaders. and visa versa if wanted. Then the "Independents" are the resistance fighters!
Kananana!  [author] Apr 29 @ 9:36am 
@Nyinxie_Typhlosion I can make an RHS/3CB variant of the blufor faction. Ill make them use US infantry equipment along with British/EU based vehicles. As for the compat for AU ill look into it. I did not realize you could make a standalone faction compat with that specific game mode. :)